From 18f3859aed234d6951d78c0f9a6750fc12fe36d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stephan=20A=C3=9Fmus?= Date: Fri, 15 Apr 2005 11:53:22 +0000 Subject: [PATCH] cosmetical change git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12411 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- headers/private/servers/app/Painter.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/headers/private/servers/app/Painter.h b/headers/private/servers/app/Painter.h index b9e8467018..b5a74f3e66 100644 --- a/headers/private/servers/app/Painter.h +++ b/headers/private/servers/app/Painter.h @@ -33,7 +33,7 @@ class ServerFont; // there is actually no reason to lock the DisplayDriver. Multiple // threads drawing in the frame buffer at the same time is actually // only bad if their drawing could overlap, but this is already -// prevented by the clipping regions (access to those need to be +// prevented by the clipping regions (access to those needs to be // locked). // Making Painter thread safe could introduce some overhead, since // some of the current members of Painter would need to be created @@ -224,6 +224,7 @@ class Painter { void _UpdateFont(); void _UpdateLineWidth(); void _UpdateDrawingMode(); + void _SetRendererColor(const rgb_color& color) const; // drawing functions stroke/fill BRect _DrawTriangle( BPoint pt1, @@ -262,8 +263,6 @@ class Painter { template BRect _FillPath(VertexSource& path) const; - void _SetRendererColor(const rgb_color& color) const; - agg::rendering_buffer* fBuffer; // AGG rendering and rasterization classes