Move SettingsHandler to libshared
It's used by both Tracker and Codycam and others might find it useful. Change-Id: I585d3a1bdc7f8fce7d36bedf6867464cd541ba2e Reviewed-on: https://review.haiku-os.org/c/1637 Reviewed-by: waddlesplash <[email protected]>
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/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#ifndef _SETTINGS_FILE_H
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#define _SETTINGS_FILE_H
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SupportDefs.h>
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class BFile;
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class BDirectory;
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class BRect;
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namespace BPrivate {
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class Settings;
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typedef const char* (*ArgvHandler)(int argc, const char* const *argv,
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void* params);
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// return 0 or error string if parsing failed
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const int32 kBufferSize = 1024;
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class ArgvParser {
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// this class opens a text file and passes the context in argv
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// format to a specified handler
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public:
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static status_t EachArgv(const char* name,
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ArgvHandler argvHandlerFunc, void* passThru);
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private:
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ArgvParser(const char* name);
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~ArgvParser();
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status_t EachArgvPrivate(const char* name,
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ArgvHandler argvHandlerFunc, void* passThru);
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char GetCh();
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status_t SendArgv(ArgvHandler argvHandlerFunc, void* passThru);
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// done with a whole line of argv, send it off and get ready
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// to build a new one
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void NextArgv();
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// done with current string, get ready to start building next
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void NextArgvIfNotEmpty();
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// as above, don't commint current string if empty
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void MakeArgvEmpty();
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FILE* fFile;
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char* fBuffer;
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int32 fPos;
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int fArgc;
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char** fCurrentArgv;
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int32 fCurrentArgsPos;
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char fCurrentArgs[1024];
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bool fSawBackslash;
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bool fEatComment;
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bool fInDoubleQuote;
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bool fInSingleQuote;
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int32 fLineNo;
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const char* fFileName;
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};
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class SettingsArgvDispatcher {
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// base class for a single setting item
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public:
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SettingsArgvDispatcher(const char* name);
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virtual ~SettingsArgvDispatcher() {};
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void SaveSettings(Settings* settings, bool onlyIfNonDefault);
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const char* Name() const { return fName; }
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// name as it appears in the settings file
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virtual const char* Handle(const char* const *argv) = 0;
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// override this adding an argv parser that reads in the
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// values in argv format for this setting
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// return a pointer to an error message or null if parsed OK
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// some handy reader/writer calls
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bool HandleRectValue(BRect&, const char* const *argv,
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bool printError = true);
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void WriteRectValue(Settings*, BRect);
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protected:
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virtual void SaveSettingValue(Settings* settings) = 0;
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// override this to save the current value of this setting in a
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// text format
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virtual bool NeedsSaving() const { return true; }
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// override to return false if current value is equal to the default
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// and does not need saving
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private:
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const char* fName;
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};
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class Settings {
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// this class is a list of all the settings handlers, reads and
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// saves the settings file
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public:
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Settings(const char* filename, const char* settingsDirName);
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~Settings();
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void TryReadingSettings();
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void SaveSettings(bool onlyIfNonDefault = true);
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bool Add(SettingsArgvDispatcher*);
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// return false if argv dispatcher with the same name already
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// registered
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void Write(const char* format, ...);
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void VSWrite(const char*, va_list);
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private:
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void MakeSettingsDirectory(BDirectory*);
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SettingsArgvDispatcher* Find(const char*);
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static const char* ParseUserSettings(int, const char* const *argv, void*);
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void SaveCurrentSettings(bool onlyIfNonDefault);
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const char* fFileName;
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const char* fSettingsDir;
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// currently unused
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SettingsArgvDispatcher** fList;
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int32 fCount;
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int32 fListSize;
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BFile* fCurrentSettings;
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};
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} // namespace BPrivate
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using namespace BPrivate;
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#endif // _SETTINGS_FILE_H
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