From 1aa5b467f2b1d00175cd796bb60278075264d56f Mon Sep 17 00:00:00 2001 From: Stefano Ceccherini Date: Mon, 20 Aug 2007 12:07:13 +0000 Subject: [PATCH] Reverted FPS.cpp to previous version, as Michael's request git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22014 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/apps/glteapot/FPS.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/apps/glteapot/FPS.cpp b/src/apps/glteapot/FPS.cpp index 91baa8fde6..9fb81e788b 100644 --- a/src/apps/glteapot/FPS.cpp +++ b/src/apps/glteapot/FPS.cpp @@ -18,20 +18,20 @@ void FPS::drawChar(GLfloat x, GLfloat y, GLint number) { static bool numbers[13][7] = { - {true, true, true, true, true, true, false}, /* 0 */ - {false, true, true, false, false, false, false},/* 1 */ - {true, true, false, true, true, false, true}, /* 2 */ - {true, true, true, true, false, false, true}, /* 3 */ - {false, true, true, false, false, true, true}, /* 4 */ - {true, false, true, true, false, true, true}, /* 5 */ - {true, false, true, true, true, true, true}, /* 6 */ - {true, true, true, false, false, false, false}, /* 7 */ - {true, true, true, true, true, true, true}, /* 8 */ - {true, true, true, false, false, true, true}, /* 9 */ + { true, true, true, true, true, true, false }, /* 0 */ + { false, true, true, false, false, false, false }, /* 1 */ + { true, true, false, true, true, false, true }, /* 2 */ + { true, true, true, true, false, false, true }, /* 3 */ + { false, true, true, false, false, true, true }, /* 4 */ + { true, false, true, true, false, true, true }, /* 5 */ + { true, false, true, true, true, true, true }, /* 6 */ + { true, true, true, false, false, false, false }, /* 7 */ + { true, true, true, true, true, true, true }, /* 8 */ + { true, true, true, false, false, true, true }, /* 9 */ - {true, false, false, false, true, true, true}, /* F */ - {true, true, false, false, true, true, true}, /* P */ - {true, false, true, true, false, true, true}, /* S */ + { true, false, false, false, true, true, true }, /* F */ + { true, true, false, false, true, true, true }, /* P */ + { true, false, true, true, false, true, true }, /* S */ }; static GLfloat gap = 0.03;