NTFS: renamed [NTFS File System] to [NT File System] to be consistent with Be File System
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@@ -82,7 +82,7 @@ InitializeNTFSEditor::PartitionNameChanged(const char* name)
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void
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void
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InitializeNTFSEditor::_CreateViewControls()
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InitializeNTFSEditor::_CreateViewControls()
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{
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{
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fNameTC = new BTextControl("Name:", "Haiku", NULL);
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fNameTC = new BTextControl("Name:", "New NTFS Volume", NULL);
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fNameTC->SetModificationMessage(new BMessage(MSG_NAME_CHANGED));
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fNameTC->SetModificationMessage(new BMessage(MSG_NAME_CHANGED));
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// TODO find out what is the max length for this specific FS partition name
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// TODO find out what is the max length for this specific FS partition name
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fNameTC->TextView()->SetMaxBytes(31);
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fNameTC->TextView()->SetMaxBytes(31);
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@@ -33,7 +33,7 @@
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using std::nothrow;
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using std::nothrow;
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#define kPartitionTypeNTFS "NTFS File System"
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#define kPartitionTypeNTFS "NT File System"
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static const uint32 kDiskSystemFlags =
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static const uint32 kDiskSystemFlags =
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0
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0
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@@ -169,7 +169,7 @@ static file_system_module_info sNTFSFileSystem = {
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},
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},
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"ntfs", // short_name
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"ntfs", // short_name
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"NTFS File System", // pretty_name
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"NT File System", // pretty_name
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B_DISK_SYSTEM_SUPPORTS_INITIALIZING
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B_DISK_SYSTEM_SUPPORTS_INITIALIZING
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| B_DISK_SYSTEM_SUPPORTS_CONTENT_NAME
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| B_DISK_SYSTEM_SUPPORTS_CONTENT_NAME
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| B_DISK_SYSTEM_SUPPORTS_WRITING, // DDM flags
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| B_DISK_SYSTEM_SUPPORTS_WRITING, // DDM flags
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@@ -873,7 +873,7 @@ MainWindow::_Initialize(BDiskDevice* disk, partition_id selectedPartition,
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// TODO: diskSystem.IsFileSystem() seems like a better fit here?
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// TODO: diskSystem.IsFileSystem() seems like a better fit here?
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if (diskSystemName == "Be File System"
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if (diskSystemName == "Be File System"
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|| diskSystemName == "NTFS File System") {
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|| diskSystemName == "NT File System") {
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InitParamsPanel* panel = new InitParamsPanel(this, diskSystemName,
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InitParamsPanel* panel = new InitParamsPanel(this, diskSystemName,
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partition);
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partition);
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if (panel->Go(name, parameters) == GO_CANCELED)
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if (panel->Go(name, parameters) == GO_CANCELED)
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