Made ProcessController's "Debug Thread" feature work under Haiku. We
don't have a "db" command (we could probably add a small shell script that invokes gdb in a Terminal), but just as BeOS we have debug_thread(), which does exactly that -- throwing a thread into the debugger. It (at least Haiku's version, not sure about BeOS's) also interrupts system calls, which makes the semaphore releasing hack superfluous. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22132 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -36,6 +36,7 @@
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#include <Alert.h>
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#include <Bitmap.h>
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#include <debugger.h>
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#include <Deskbar.h>
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#include <Directory.h>
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#include <Dragger.h>
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@@ -745,6 +746,9 @@ long
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thread_debug_thread(void *arg)
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{
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Tdebug_thead_param* param = (Tdebug_thead_param*) arg;
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#ifdef __HAIKU__
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debug_thread(param->thread);
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#else // !__HAIKU__
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thread_info thinfo;
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get_thread_info(param->thread, &thinfo);
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char text[4096];
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@@ -792,6 +796,7 @@ thread_debug_thread(void *arg)
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}
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}
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}
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#endif // !__HAIKU__
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delete param;
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return B_OK;
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}
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