Big change deriving BLayout from BLayoutItem, and allowing viewless BLayouts.

a few highlights:
* BLayout now derives publicly from BLayoutItem
* Added BAbstractLayout class, which our layouts now derive from
* updated layout builders to avoid creating views when they don't need to
* updated layout classes
* updated AboutSystem to fix a little regression
* more details on #6407
* please tell me about any regressions, I've tried to find them all, but some
  may have slipped by.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38207 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Alex Wilson
2010-08-17 18:43:41 +00:00
parent 0f274fd5b2
commit 1d6c7b6cb6
28 changed files with 1546 additions and 312 deletions
+49 -13
View File
@@ -8,22 +8,27 @@
#include <Alignment.h>
#include <Archivable.h>
#include <LayoutItem.h>
#include <List.h>
#include <Size.h>
class BLayoutContext;
class BLayoutItem;
class BView;
class BLayout : public BArchivable {
class BLayout : public BLayoutItem {
public:
BLayout();
BLayout(BMessage* archive);
virtual ~BLayout();
BView* View() const;
BView* Owner() const;
BView* TargetView() const;
virtual BView* View(); // from BLayoutItem
// methods dealing with items
virtual BLayoutItem* AddView(BView* child);
virtual BLayoutItem* AddView(int32 index, BView* child);
@@ -39,18 +44,22 @@ public:
int32 IndexOfItem(const BLayoutItem* item) const;
int32 IndexOfView(BView* child) const;
virtual BSize MinSize() = 0;
virtual BSize MaxSize() = 0;
virtual BSize PreferredSize() = 0;
virtual BAlignment Alignment() = 0;
bool AncestorsVisible();
virtual bool HasHeightForWidth() = 0;
virtual void GetHeightForWidth(float width, float* min,
float* max, float* preferred) = 0;
// Layouting related methods
virtual void InvalidateLayout();
virtual void InvalidateLayout(bool children = false);
virtual void Relayout(bool immediate = false);
void RequireLayout();
bool IsValid();
void EnableLayoutInvalidation();
void DisableLayoutInvalidation();
virtual void LayoutView() = 0;
void LayoutItems(bool force = false);
BRect LayoutArea();
BLayoutContext* LayoutContext();
// Archiving methods
virtual status_t Archive(BMessage* into, bool deep = true) const;
virtual status_t AllUnarchived(const BMessage* from);
@@ -59,17 +68,44 @@ public:
int32 index) const;
virtual status_t ItemUnarchived(const BMessage* from,
BLayoutItem* item, int32 index);
protected:
// BLayout hook methods
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual void ItemRemoved(BLayoutItem* item, int32 fromIndex);
virtual void DerivedLayoutItems() = 0;
virtual void OwnerChanged(BView* was);
// BLayoutItem hook methods
virtual void AttachedToLayout();
virtual void DetachedFromLayout(BLayout* layout);
virtual void AncestorVisibilityChanged(bool shown);
// To be called by sub-classes in SetVisible().
void VisibilityChanged(bool show);
// To be called when layout data is known to be good
void ResetLayoutInvalidation();
private:
friend class BView;
void SetView(BView* view);
bool RemoveViewRecursive(BView* view);
bool InvalidateLayoutsForView(BView* view);
bool InvalidationLegal();
void SetOwner(BView* owner);
void SetTarget(BView* target);
BView* fView;
void _LayoutWithinContext(bool force,
BLayoutContext* context);
uint32 fState;
bool fAncestorsVisible;
int32 fInvalidationDisabled;
BLayoutContext* fContext;
BView* fOwner;
BView* fTarget;
BList fItems;
BList fNestedLayouts;
};