Big change deriving BLayout from BLayoutItem, and allowing viewless BLayouts.

a few highlights:
* BLayout now derives publicly from BLayoutItem
* Added BAbstractLayout class, which our layouts now derive from
* updated layout builders to avoid creating views when they don't need to
* updated layout classes
* updated AboutSystem to fix a little regression
* more details on #6407
* please tell me about any regressions, I've tried to find them all, but some
  may have slipped by.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38207 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Alex Wilson
2010-08-17 18:43:41 +00:00
parent 0f274fd5b2
commit 1d6c7b6cb6
28 changed files with 1546 additions and 312 deletions
+10 -9
View File
@@ -6,12 +6,12 @@
#define _TWO_DIMENSIONAL_LAYOUT_H
#include <Layout.h>
#include <AbstractLayout.h>
class BLayoutContext;
class BTwoDimensionalLayout : public BLayout {
class BTwoDimensionalLayout : public BAbstractLayout {
public:
BTwoDimensionalLayout();
BTwoDimensionalLayout(BMessage* from);
@@ -25,18 +25,18 @@ public:
void AlignLayoutWith(BTwoDimensionalLayout* other,
enum orientation orientation);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual BAlignment Alignment();
virtual BSize BaseMinSize();
virtual BSize BaseMaxSize();
virtual BSize BasePreferredSize();
virtual BAlignment BaseAlignment();
virtual bool HasHeightForWidth();
virtual void GetHeightForWidth(float width, float* min,
float* max, float* preferred);
virtual void InvalidateLayout();
virtual void SetFrame(BRect frame);
virtual void LayoutView();
virtual void InvalidateLayout(bool children = false);
virtual status_t Archive(BMessage* into, bool deep = true) const;
virtual status_t AllArchived(BMessage* into) const;
@@ -56,6 +56,8 @@ protected:
int32 height;
};
virtual void DerivedLayoutItems();
BSize AddInsets(BSize size);
void AddInsets(float* minHeight, float* maxHeight,
float* preferredHeight);
@@ -82,7 +84,6 @@ private:
friend class LocalLayouter;
void _ValidateMinMax();
BLayoutContext* _CurrentLayoutContext();
protected:
float fLeftInset;