Haiku: Fix check of bitmap size.
* We now have basic Gallium software rendering! * Still lots more work to do.
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@@ -174,9 +174,10 @@ SoftwareRenderer::SwapBuffers(bool vsync)
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// check the bitmap size still matches the size
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// check the bitmap size still matches the size
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if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
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if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
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!= fBitmap->Bounds().IntegerHeight() + 1
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!= fBitmap->Bounds().IntegerHeight()
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|| fInfo->window_bounds.right - fInfo->window_bounds.left
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|| fInfo->window_bounds.right - fInfo->window_bounds.left
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!= fBitmap->Bounds().IntegerWidth() + 1) {
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!= fBitmap->Bounds().IntegerWidth()) {
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ERROR("%s: Bitmap size doesn't match size!\n", __func__);
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return;
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return;
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}
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}
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uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
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uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
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