* Added BDiskSystem::ShortName() and everything needed to get it there.

* Added BDiskDeviceRoster::GetDiskSystem() method, that can get a disk system
  by short/pretty/module name - since they should all be unique, I put them
  in a single namespace, please complain if you don't like that :-)
* Cleaned up DiskSystem.h and DiskDeviceRoster.h according to the updated
  header guidelines.
* Renamed ntfs pretty name from "ntfs File System" to "Windows NT File System".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25414 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2008-05-10 11:44:00 +00:00
parent 36e12bef8f
commit 1da9f5cea5
28 changed files with 243 additions and 141 deletions
@@ -1,5 +1,5 @@
/*
* Copyright 2003-2007, Haiku, Inc. All Rights Reserved.
* Copyright 2003-2008, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -8,6 +8,7 @@
#ifndef _K_DISK_DEVICE_SYSTEM_H
#define _K_DISK_DEVICE_SYSTEM_H
#include "disk_device_manager.h"
@@ -33,7 +34,8 @@ public:
disk_system_id ID() const;
const char* Name() const;
const char* PrettyName();
const char* ShortName() const;
const char* PrettyName() const;
uint32 Flags() const;
bool IsFileSystem() const;
@@ -97,6 +99,7 @@ protected:
virtual status_t LoadModule();
virtual void UnloadModule();
status_t SetShortName(const char* name);
status_t SetPrettyName(const char* name);
void SetFlags(uint32 flags);
@@ -105,6 +108,7 @@ protected:
private:
disk_system_id fID;
char* fName;
char* fShortName;
char* fPrettyName;
uint32 fFlags;
int32 fLoadCounter;