step 3, exracted code from DisplayDriver into DisplayDriverImpl, adjusted the existing implementations to derive from the new class, got rid of some "friend" stuff along the way, essentially I made room for the new Painter based DisplayDriver implementation.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11987 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-03-25 17:29:45 +00:00
parent 10612543aa
commit 1f154920f6
3 changed files with 533 additions and 199 deletions
+3 -1
View File
@@ -28,6 +28,7 @@
#define CURSORHANDLER_H #define CURSORHANDLER_H
#include "GraphicsBuffer.h" #include "GraphicsBuffer.h"
#include "LayerData.h"
#include "ServerCursor.h" #include "ServerCursor.h"
#include "ServerBitmap.h" #include "ServerBitmap.h"
@@ -48,7 +49,7 @@ public:
void SetCursor(ServerCursor *cursor); void SetCursor(ServerCursor *cursor);
ServerCursor *GetCursor(void) const { return fCursor; } ServerCursor *GetCursor(void) const { return fCursor; }
void MoveTo(const BPoint &pt); void MoveTo(BPoint pt);
BPoint GetPosition(void) const { return fPosition.LeftTop(); } BPoint GetPosition(void) const { return fPosition.LeftTop(); }
void Hide(void); void Hide(void);
@@ -70,6 +71,7 @@ private:
UtilityBitmap *fSavedData; UtilityBitmap *fSavedData;
ServerCursor *fCursor; ServerCursor *fCursor;
int8 fHideLevel; int8 fHideLevel;
DrawData fDrawData;
bool fDriverHidden; bool fDriverHidden;
bool fIsObscured; bool fIsObscured;
+110 -198
View File
@@ -20,7 +20,7 @@
// DEALINGS IN THE SOFTWARE. // DEALINGS IN THE SOFTWARE.
// //
// File Name: DisplayDriver.h // File Name: DisplayDriver.h
// Author: DarkWyrm <[email protected]> // Authors: DarkWyrm <[email protected]>
// Gabe Yoder <[email protected]> // Gabe Yoder <[email protected]>
// Stephan Aßmus <[email protected]> // Stephan Aßmus <[email protected]>
// //
@@ -31,42 +31,31 @@
#ifndef _DISPLAY_DRIVER_H_ #ifndef _DISPLAY_DRIVER_H_
#define _DISPLAY_DRIVER_H_ #define _DISPLAY_DRIVER_H_
#include <Accelerant.h> #include <Accelerant.h>
#include <OS.h>
#include <View.h>
#include <Font.h> #include <Font.h>
#include <Rect.h>
#include <Locker.h> #include <Locker.h>
#include <Screen.h>
#include "RGBColor.h"
#include <Region.h>
#include "PatternHandler.h"
#include "CursorHandler.h" #include "CursorHandler.h"
#include "DisplaySupport.h"
#include "LayerData.h"
#include "ServerBitmap.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#ifndef ROUND
#define ROUND(a) ( (long)(a+.5) )
#endif
class BPoint;
class BRect;
class BRegion;
class DrawData;
class RGBColor;
class ServerBitmap;
class ServerCursor; class ServerCursor;
/*! /*!
\brief Data structure for passing cursor information to hardware drivers. \brief Data structure for passing cursor information to hardware drivers.
*/ */
typedef struct /*typedef struct
{ {
uchar *xormask, *andmask; uchar *xormask, *andmask;
int32 width, height; int32 width, height;
int32 hotx, hoty; int32 hotx, hoty;
} cursor_data; } cursor_data;*/
typedef struct typedef struct
{ {
@@ -76,7 +65,7 @@ typedef struct
} LineArrayData; } LineArrayData;
/*
#ifndef HOOK_DEFINE_CURSOR #ifndef HOOK_DEFINE_CURSOR
#define HOOK_DEFINE_CURSOR 0 #define HOOK_DEFINE_CURSOR 0
@@ -103,6 +92,7 @@ typedef void (DisplayDriver::* SetPixelFuncType)(int x, int y);
typedef void (DisplayDriver::* SetHorizontalLineFuncType)(int xstart, int xend, int y); typedef void (DisplayDriver::* SetHorizontalLineFuncType)(int xstart, int xend, int y);
typedef void (DisplayDriver::* SetVerticalLineFuncType)(int x, int ystart, int yend); typedef void (DisplayDriver::* SetVerticalLineFuncType)(int x, int ystart, int yend);
typedef void (DisplayDriver::* SetRectangleFuncType)(int left, int top, int right, int bottom); typedef void (DisplayDriver::* SetRectangleFuncType)(int left, int top, int right, int bottom);
*/
/*! /*!
\class DisplayDriver DisplayDriver.h \class DisplayDriver DisplayDriver.h
@@ -125,178 +115,179 @@ class DisplayDriver {
// Graphics calls implemented in DisplayDriver // Graphics calls implemented in DisplayDriver
virtual void CopyBits( const BRect &src, virtual void CopyBits( const BRect &src,
const BRect &dest, const BRect &dest,
const DrawData *d); const DrawData *d) = 0;
virtual void CopyRegion( BRegion *src, virtual void CopyRegion( BRegion *src,
const BPoint &lefttop); const BPoint &lefttop) = 0;
virtual void InvertRect( const BRect &r); virtual void CopyRegionList( BList* list,
BList* pList,
int32 rCount,
BRegion* clipReg) = 0;
virtual void InvertRect( const BRect &r) = 0;
virtual void DrawBitmap( BRegion *region, virtual void DrawBitmap( BRegion *region,
ServerBitmap *bitmap, ServerBitmap *bitmap,
const BRect &source, const BRect &source,
const BRect &dest, const BRect &dest,
const DrawData *d); const DrawData *d) = 0;
virtual void CopyRegionList( BList* list,
BList* pList,
int32 rCount,
BRegion* clipReg);
virtual void FillArc( const BRect &r, virtual void FillArc( const BRect &r,
const float &angle, const float &angle,
const float &span, const float &span,
const DrawData *d); const DrawData *d) = 0;
virtual void FillBezier( BPoint *pts, virtual void FillBezier( BPoint *pts,
const DrawData *d); const DrawData *d) = 0;
virtual void FillEllipse( const BRect &r, virtual void FillEllipse( const BRect &r,
const DrawData *d); const DrawData *d) = 0;
virtual void FillPolygon( BPoint *ptlist, virtual void FillPolygon( BPoint *ptlist,
int32 numpts, int32 numpts,
const BRect &bounds, const BRect &bounds,
const DrawData *d); const DrawData *d) = 0;
virtual void FillRect( const BRect &r, virtual void FillRect( const BRect &r,
const RGBColor &color); const RGBColor &color) = 0;
virtual void FillRect( const BRect &r, virtual void FillRect( const BRect &r,
const DrawData *d); const DrawData *d) = 0;
virtual void FillRegion( BRegion &r, virtual void FillRegion( BRegion &r,
const DrawData *d); const DrawData *d) = 0;
virtual void FillRoundRect( const BRect &r, virtual void FillRoundRect( const BRect &r,
const float &xrad, const float &xrad,
const float &yrad, const float &yrad,
const DrawData *d); const DrawData *d) = 0;
virtual void FillShape( const BRect &bounds, virtual void FillShape( const BRect &bounds,
const int32 &opcount, const int32 &opcount,
const int32 *oplist, const int32 *oplist,
const int32 &ptcount, const int32 &ptcount,
const BPoint *ptlist, const BPoint *ptlist,
const DrawData *d); const DrawData *d) = 0;
virtual void FillTriangle( BPoint *pts, virtual void FillTriangle( BPoint *pts,
const BRect &bounds, const BRect &bounds,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokeArc( const BRect &r, virtual void StrokeArc( const BRect &r,
const float &angle, const float &angle,
const float &span, const float &span,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokeBezier( BPoint *pts, virtual void StrokeBezier( BPoint *pts,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokeEllipse( const BRect &r, virtual void StrokeEllipse( const BRect &r,
const DrawData *d); const DrawData *d) = 0;
// this version used by Decorator // this version used by Decorator
virtual void StrokeLine( const BPoint &start, virtual void StrokeLine( const BPoint &start,
const BPoint &end, const BPoint &end,
const RGBColor &color); const RGBColor &color) = 0;
virtual void StrokeLine( const BPoint &start, virtual void StrokeLine( const BPoint &start,
const BPoint &end, const BPoint &end,
const DrawData *d); const DrawData *d) = 0;
// this version used by Decorator // this version used by Decorator
virtual void StrokePoint( const BPoint &pt, virtual void StrokePoint( const BPoint &pt,
const RGBColor &color); const RGBColor &color) = 0;
virtual void StrokePoint( const BPoint &pt, virtual void StrokePoint( const BPoint &pt,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokePolygon( BPoint *ptlist, virtual void StrokePolygon( BPoint *ptlist,
int32 numpts, int32 numpts,
const BRect &bounds, const BRect &bounds,
const DrawData *d, const DrawData *d,
bool is_closed=true); bool is_closed=true) = 0;
// this version used by Decorator // this version used by Decorator
virtual void StrokeRect( const BRect &r, virtual void StrokeRect( const BRect &r,
const RGBColor &color); const RGBColor &color) = 0;
virtual void StrokeRect( const BRect &r, virtual void StrokeRect( const BRect &r,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokeRegion( BRegion &r, virtual void StrokeRegion( BRegion &r,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokeRoundRect(const BRect &r, virtual void StrokeRoundRect(const BRect &r,
const float &xrad, const float &xrad,
const float &yrad, const float &yrad,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokeShape( const BRect &bounds, virtual void StrokeShape( const BRect &bounds,
const int32 &opcount, const int32 &opcount,
const int32 *oplist, const int32 *oplist,
const int32 &ptcount, const int32 &ptcount,
const BPoint *ptlist, const BPoint *ptlist,
const DrawData *d); const DrawData *d) = 0;
virtual void StrokeTriangle( BPoint *pts, virtual void StrokeTriangle( BPoint *pts,
const BRect &bounds, const BRect &bounds,
const DrawData *d); const DrawData *d) = 0;
// Font-related calls // Font-related calls
// DrawData is NOT const because this call updates the pen position in the passed DrawData // DrawData is NOT const because this call updates the pen position in the passed DrawData
virtual void DrawString(const char *string, virtual void DrawString( const char *string,
const int32 &length, const int32 &length,
const BPoint &pt, const BPoint &pt,
DrawData *d); DrawData *d) = 0;
virtual void DrawString(const char *string, virtual void DrawString( const char *string,
const int32 &length, const int32 &length,
const BPoint &pt, const BPoint &pt,
const RGBColor &color, const RGBColor &color,
escapement_delta *delta=NULL); escapement_delta *delta=NULL) = 0;
virtual float StringWidth(const char *string, virtual float StringWidth( const char *string,
int32 length, int32 length,
const DrawData *d); const DrawData *d) = 0;
virtual float StringHeight(const char *string, virtual float StringHeight( const char *string,
int32 length, int32 length,
const DrawData *d); const DrawData *d) = 0;
virtual void GetBoundingBoxes(const char *string, virtual void GetBoundingBoxes(const char *string,
int32 count, int32 count,
font_metric_mode mode, font_metric_mode mode,
escapement_delta *delta, escapement_delta *delta,
BRect *rectarray, BRect *rectarray,
const DrawData *d); const DrawData *d) = 0;
virtual void GetEscapements(const char *string, virtual void GetEscapements( const char *string,
int32 charcount, int32 charcount,
escapement_delta *delta, escapement_delta *delta,
escapement_delta *escapements, escapement_delta *escapements,
escapement_delta *offsets, escapement_delta *offsets,
const DrawData *d); const DrawData *d) = 0;
virtual void GetEdges(const char *string, virtual void GetEdges( const char *string,
int32 charcount, int32 charcount,
edge_info *edgearray, edge_info *edgearray,
const DrawData *d); const DrawData *d) = 0;
virtual void GetHasGlyphs(const char *string, virtual void GetHasGlyphs( const char *string,
int32 charcount, int32 charcount,
bool *hasarray); bool *hasarray) = 0;
virtual void GetTruncatedStrings(const char **instrings, virtual void GetTruncatedStrings(const char **instrings,
const int32 &stringcount, const int32 &stringcount,
const uint32 &mode, const uint32 &mode,
const float &maxwidth, const float &maxwidth,
char **outstrings); char **outstrings) = 0;
virtual void HideCursor(); virtual void HideCursor();
virtual bool IsCursorHidden(); virtual bool IsCursorHidden();
virtual void MoveCursorTo(const float &x, const float &y); virtual void MoveCursorTo( const float &x,
const float &y);
virtual void ShowCursor(); virtual void ShowCursor();
virtual void ObscureCursor(); virtual void ObscureCursor();
virtual void SetCursor(ServerCursor *cursor); virtual void SetCursor(ServerCursor *cursor);
@@ -305,152 +296,73 @@ class DisplayDriver {
// Virtual methods which need to be implemented by each subclass // Virtual methods which need to be implemented by each subclass
virtual bool Initialize(void); virtual bool Initialize();
virtual void Shutdown(void); virtual void Shutdown();
// These two will rarely be implemented by subclasses, // These two will rarely be implemented by subclasses,
// but it still needs to be possible // but it still needs to be possible
virtual bool Lock(bigtime_t timeout = B_INFINITE_TIMEOUT); virtual bool Lock(bigtime_t timeout = B_INFINITE_TIMEOUT);
virtual void Unlock(void); virtual void Unlock();
// display mode access // display mode access
virtual void SetMode(const display_mode &mode); virtual void SetMode(const display_mode &mode);
virtual void GetMode( display_mode *mode); void GetMode(display_mode *mode);
inline const display_mode* DisplayMode() const
{ return &fDisplayMode; }
virtual bool DumpToFile(const char *path); virtual bool DumpToFile(const char *path) = 0;
virtual ServerBitmap* DumpToBitmap(void); virtual ServerBitmap* DumpToBitmap() = 0;
virtual void StrokeLineArray(const int32 &numlines, virtual void StrokeLineArray(const int32 &numlines,
const LineArrayData *data, const LineArrayData *data,
const DrawData *d); const DrawData *d) = 0;
virtual status_t SetDPMSMode(const uint32 &state); virtual status_t SetDPMSMode(const uint32 &state);
virtual uint32 DPMSMode() const; virtual uint32 DPMSMode() const;
virtual uint32 DPMSCapabilities() const; virtual uint32 DPMSCapabilities() const;
virtual status_t GetDeviceInfo(accelerant_device_info *info); virtual status_t GetDeviceInfo(accelerant_device_info *info) = 0;
virtual status_t GetModeList(display_mode **mode_list, virtual status_t GetModeList(display_mode **mode_list,
uint32 *count); uint32 *count) = 0;
virtual status_t GetPixelClockLimits(display_mode *mode, virtual status_t GetPixelClockLimits(display_mode *mode,
uint32 *low, uint32 *low,
uint32 *high); uint32 *high) = 0;
virtual status_t GetTimingConstraints(display_timing_constraints *dtc); virtual status_t GetTimingConstraints(display_timing_constraints *dtc) = 0;
virtual status_t ProposeMode(display_mode *candidate, virtual status_t ProposeMode(display_mode *candidate,
const display_mode *low, const display_mode *low,
const display_mode *high); const display_mode *high) = 0;
virtual status_t WaitForRetrace(bigtime_t timeout = B_INFINITE_TIMEOUT); virtual status_t WaitForRetrace(bigtime_t timeout = B_INFINITE_TIMEOUT) = 0;
protected:
friend class Layer;
friend class WinBorder;
friend CursorHandler;
ServerCursor* _GetCursor(void);
virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
virtual void SetThickPatternPixel(int x, int y);
// Blit functions specific to FreeType2 glyph copying.
// These probably could be replaced with more generic functions,
// but these are written and can be replaced later.
void BlitMono2RGB32(FT_Bitmap *src,
const BPoint &pt,
const DrawData *d);
void BlitGray2RGB32(FT_Bitmap *src,
const BPoint &pt,
const DrawData *d);
// Two functions for gaining direct access to the framebuffer
// of a child class. This removes the need for a set of
// glyph-blitting virtual functions for each driver.
virtual bool AcquireBuffer(FBBitmap *bmp);
virtual void ReleaseBuffer(void);
// This is for drivers which are internally double buffered
// and calling this will cause the real framebuffer to be updated
virtual void Invalidate(const BRect &r);
/* void FillBezier(BPoint *pts,
DisplayDriver* driver,
SetHorizontalLineFuncType setLine);
void FillRegion(BRegion &r,
DisplayDriver* driver,
SetRectangleFuncType setRect);
void StrokeArc(const BRect &r,
const float &angle,
const float &span,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeBezier(BPoint *pts,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeEllipse(const BRect &r,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeLine(const BPoint &start,
const BPoint &end,
DisplayDriver* driver,
SetPixelFuncType setPixel);*/
// Support functions for the rest of the driver
virtual void Blit(const BRect &src,
const BRect &dest,
const DrawData *d);
virtual void FillSolidRect(const BRect &rect,
const RGBColor &color);
virtual void FillPatternRect(const BRect &rect,
const DrawData *d);
virtual void StrokeSolidLine(int32 x1, int32 y1,
int32 x2, int32 y2,
const RGBColor &color);
virtual void StrokePatternLine(int32 x1, int32 y1,
int32 x2, int32 y2,
const DrawData *d);
virtual void StrokeSolidRect(const BRect &rect,
const RGBColor &color);
// needed by CursorHandler
virtual void CopyBitmap(ServerBitmap *bitmap, virtual void CopyBitmap(ServerBitmap *bitmap,
const BRect &source, const BRect &source,
const BRect &dest, const BRect &dest,
const DrawData *d); const DrawData *d) = 0;
virtual void CopyToBitmap(ServerBitmap *target, virtual void CopyToBitmap(ServerBitmap *target,
const BRect &source); const BRect &source) = 0;
// temporarily virtual - until clipping code is added in DisplayDriver // This is for drivers which are internally double buffered
virtual void ConstrainClippingRegion(BRegion *reg); // and calling this will cause the real framebuffer to be updated
// needed by CursorHandler, (Layer ?)
virtual void Invalidate(const BRect &r) = 0;
PatternHandler fDrawPattern; // temporarily virtual - until clipping code is added in DisplayDriver
RGBColor fDrawColor; // needed by Layer
int fLineThickness; virtual void ConstrainClippingRegion(BRegion *reg) = 0;
BLocker *_locker;
uint32 fDPMSState; protected:
uint32 fDPMSCaps; BLocker fLocker;
accelerant_device_info fAccDeviceInfo;
display_mode fDisplayMode; CursorHandler fCursorHandler;
CursorHandler fCursorHandler; display_mode fDisplayMode;
uint32 fDPMSState;
DrawData fDrawData; uint32 fDPMSCaps;
}; };
#endif #endif
@@ -0,0 +1,420 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DisplayDriver.h
// Authors: DarkWyrm <[email protected]>
// Gabe Yoder <[email protected]>
// Stephan Aßmus <[email protected]>
//
// Description: Abstract class which handles all graphics output
// for the server
//
//------------------------------------------------------------------------------
#ifndef _DISPLAY_DRIVER_IMPL_H_
#define _DISPLAY_DRIVER_IMPL_H_
#include <OS.h>
#include <View.h>
#include <Rect.h>
#include <Screen.h>
#include <Region.h>
#include <ft2build.h>
#include FT_FREETYPE_H
//#include "CursorHandler.h"
#include "DisplaySupport.h"
#include "LayerData.h"
#include "PatternHandler.h"
#include "RGBColor.h"
#include "ServerBitmap.h"
#include "DisplayDriver.h"
#ifndef ROUND
#define ROUND(a) ( (long)(a+.5) )
#endif
class ServerCursor;
/*!
\brief Data structure for passing cursor information to hardware drivers.
*/
typedef struct
{
uchar *xormask, *andmask;
int32 width, height;
int32 hotx, hoty;
} cursor_data;
#ifndef HOOK_DEFINE_CURSOR
#define HOOK_DEFINE_CURSOR 0
#define HOOK_MOVE_CURSOR 1
#define HOOK_SHOW_CURSOR 2
#define HOOK_DRAW_LINE_8BIT 3
#define HOOK_DRAW_LINE_16BIT 12
#define HOOK_DRAW_LINE_32BIT 4
#define HOOK_DRAW_RECT_8BIT 5
#define HOOK_DRAW_RECT_16BIT 13
#define HOOK_DRAW_RECT_32BIT 6
#define HOOK_BLIT 7
#define HOOK_DRAW_ARRAY_8BIT 8
#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
#define HOOK_DRAW_ARRAY_32BIT 9
#define HOOK_SYNC 10
#define HOOK_INVERT_RECT 11
#endif
class DisplayDriverImpl;
typedef void (DisplayDriverImpl::* SetPixelFuncType)(int x, int y);
typedef void (DisplayDriverImpl::* SetHorizontalLineFuncType)(int xstart, int xend, int y);
typedef void (DisplayDriverImpl::* SetVerticalLineFuncType)(int x, int ystart, int yend);
typedef void (DisplayDriverImpl::* SetRectangleFuncType)(int left, int top, int right, int bottom);
/*!
\class DisplayDriverImpl DisplayDriverImpl.h
\brief original DisplayDriver implementation.
While all virtual functions are technically optional, the default versions
do very little, so implementing them all more or less required.
*/
class DisplayDriverImpl : public DisplayDriver {
public:
DisplayDriverImpl();
virtual ~DisplayDriverImpl();
// Graphics calls implemented in DisplayDriver
virtual void CopyBits( const BRect &src,
const BRect &dest,
const DrawData *d);
virtual void CopyRegion( BRegion *src,
const BPoint &lefttop);
virtual void InvertRect( const BRect &r);
virtual void DrawBitmap( BRegion *region,
ServerBitmap *bitmap,
const BRect &source,
const BRect &dest,
const DrawData *d);
virtual void CopyRegionList( BList* list,
BList* pList,
int32 rCount,
BRegion* clipReg);
virtual void FillArc( const BRect &r,
const float &angle,
const float &span,
const DrawData *d);
virtual void FillBezier( BPoint *pts,
const DrawData *d);
virtual void FillEllipse( const BRect &r,
const DrawData *d);
virtual void FillPolygon( BPoint *ptlist,
int32 numpts,
const BRect &bounds,
const DrawData *d);
virtual void FillRect( const BRect &r,
const RGBColor &color);
virtual void FillRect( const BRect &r,
const DrawData *d);
virtual void FillRegion( BRegion &r,
const DrawData *d);
virtual void FillRoundRect( const BRect &r,
const float &xrad,
const float &yrad,
const DrawData *d);
virtual void FillShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawData *d);
virtual void FillTriangle( BPoint *pts,
const BRect &bounds,
const DrawData *d);
virtual void StrokeArc( const BRect &r,
const float &angle,
const float &span,
const DrawData *d);
virtual void StrokeBezier( BPoint *pts,
const DrawData *d);
virtual void StrokeEllipse( const BRect &r,
const DrawData *d);
// this version used by Decorator
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
const RGBColor &color);
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
const DrawData *d);
// this version used by Decorator
virtual void StrokePoint( const BPoint &pt,
const RGBColor &color);
virtual void StrokePoint( const BPoint &pt,
const DrawData *d);
virtual void StrokePolygon( BPoint *ptlist,
int32 numpts,
const BRect &bounds,
const DrawData *d,
bool is_closed=true);
// this version used by Decorator
virtual void StrokeRect( const BRect &r,
const RGBColor &color);
virtual void StrokeRect( const BRect &r,
const DrawData *d);
virtual void StrokeRegion( BRegion &r,
const DrawData *d);
virtual void StrokeRoundRect(const BRect &r,
const float &xrad,
const float &yrad,
const DrawData *d);
virtual void StrokeShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawData *d);
virtual void StrokeTriangle( BPoint *pts,
const BRect &bounds,
const DrawData *d);
// Font-related calls
// DrawData is NOT const because this call updates the pen position in the passed DrawData
virtual void DrawString(const char *string,
const int32 &length,
const BPoint &pt,
DrawData *d);
virtual void DrawString(const char *string,
const int32 &length,
const BPoint &pt,
const RGBColor &color,
escapement_delta *delta=NULL);
virtual float StringWidth(const char *string,
int32 length,
const DrawData *d);
virtual float StringHeight(const char *string,
int32 length,
const DrawData *d);
virtual void GetBoundingBoxes(const char *string,
int32 count,
font_metric_mode mode,
escapement_delta *delta,
BRect *rectarray,
const DrawData *d);
virtual void GetEscapements(const char *string,
int32 charcount,
escapement_delta *delta,
escapement_delta *escapements,
escapement_delta *offsets,
const DrawData *d);
virtual void GetEdges(const char *string,
int32 charcount,
edge_info *edgearray,
const DrawData *d);
virtual void GetHasGlyphs(const char *string,
int32 charcount,
bool *hasarray);
virtual void GetTruncatedStrings(const char **instrings,
const int32 &stringcount,
const uint32 &mode,
const float &maxwidth,
char **outstrings);
// These two will rarely be implemented by subclasses,
// but it still needs to be possible
// virtual bool Lock(bigtime_t timeout = B_INFINITE_TIMEOUT);
// virtual void Unlock();
virtual bool DumpToFile(const char *path);
virtual ServerBitmap* DumpToBitmap();
virtual void StrokeLineArray(const int32 &numlines,
const LineArrayData *data,
const DrawData *d);
virtual status_t GetDeviceInfo(accelerant_device_info *info);
virtual status_t GetModeList(display_mode **mode_list,
uint32 *count);
virtual status_t GetPixelClockLimits(display_mode *mode,
uint32 *low,
uint32 *high);
virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
virtual status_t ProposeMode(display_mode *candidate,
const display_mode *low,
const display_mode *high);
virtual status_t WaitForRetrace(bigtime_t timeout = B_INFINITE_TIMEOUT);
// needed by CursorHandler
virtual void CopyBitmap(ServerBitmap *bitmap,
const BRect &source,
const BRect &dest,
const DrawData *d);
virtual void CopyToBitmap(ServerBitmap *target,
const BRect &source);
// This is for drivers which are internally double buffered
// and calling this will cause the real framebuffer to be updated
virtual void Invalidate(const BRect &r);
// temporarily virtual - until clipping code is added in DisplayDriver
// needed by Layer
virtual void ConstrainClippingRegion(BRegion *reg);
protected:
//friend class Layer;
friend class WinBorder;
//friend CursorHandler;
ServerCursor* _GetCursor();
virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
virtual void SetThickPatternPixel(int x, int y);
// Blit functions specific to FreeType2 glyph copying.
// These probably could be replaced with more generic functions,
// but these are written and can be replaced later.
void BlitMono2RGB32(FT_Bitmap *src,
const BPoint &pt,
const DrawData *d);
void BlitGray2RGB32(FT_Bitmap *src,
const BPoint &pt,
const DrawData *d);
// Two functions for gaining direct access to the framebuffer
// of a child class. This removes the need for a set of
// glyph-blitting virtual functions for each driver.
virtual bool AcquireBuffer(FBBitmap *bmp);
virtual void ReleaseBuffer();
/* void FillBezier(BPoint *pts,
DisplayDriver* driver,
SetHorizontalLineFuncType setLine);
void FillRegion(BRegion &r,
DisplayDriver* driver,
SetRectangleFuncType setRect);
void StrokeArc(const BRect &r,
const float &angle,
const float &span,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeBezier(BPoint *pts,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeEllipse(const BRect &r,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeLine(const BPoint &start,
const BPoint &end,
DisplayDriver* driver,
SetPixelFuncType setPixel);*/
// Support functions for the rest of the driver
virtual void Blit(const BRect &src,
const BRect &dest,
const DrawData *d);
virtual void FillSolidRect(const BRect &rect,
const RGBColor &color);
virtual void FillPatternRect(const BRect &rect,
const DrawData *d);
virtual void StrokeSolidLine(int32 x1, int32 y1,
int32 x2, int32 y2,
const RGBColor &color);
virtual void StrokePatternLine(int32 x1, int32 y1,
int32 x2, int32 y2,
const DrawData *d);
virtual void StrokeSolidRect(const BRect &rect,
const RGBColor &color);
// PatternHandler fDrawPattern;
// RGBColor fDrawColor;
// int fLineThickness;
// accelerant_device_info fAccDeviceInfo;
// DrawData fDrawData;
};
#endif