* With Rudolf's information about relocating overlays, I changed the way memory

is managed for those bitmaps:
  - the shared client memory mechanism is used to allocate a small overlay_client_data
    structure that contains the actual buffer and a semaphore that you have acquire in
    order to access it.
  - LockBits()/UnlockBits() now have a function: you need to call them before accessing
    the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
  with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
  color instead of any contents (this is currently in ugly pink, but will become some
  dark color later on).
* All what's missing from actually being able to use overlays now is to configure
  them so that they are shown on screen. VLC will now show an empty pink window when
  overlay video is enabled.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-04-22 16:41:12 +00:00
parent 704c03b9e6
commit 21c8c925d8
11 changed files with 229 additions and 122 deletions
+57 -26
View File
@@ -15,6 +15,7 @@
*/
#include "ColorConversion.h"
#include "BitmapPrivate.h"
#include <Application.h>
#include <Bitmap.h>
@@ -360,23 +361,50 @@ BBitmap::IsValid() const
return (InitCheck() == B_OK);
}
// LockBits
/*! \brief ???
/*!
\brief Locks the bitmap bits so that they cannot be relocated.
This is currently only used for overlay bitmaps - whenever you
need to access their Bits(), you have to lock them first.
On resolution change overlay bitmaps can be relocated in memory;
using this call prevents you from accessing an invalid pointer
and clobbering memory that doesn't belong you.
*/
status_t
BBitmap::LockBits(uint32 *state)
{
if (fFlags & B_BITMAP_WILL_OVERLAY) {
overlay_client_data* data = (overlay_client_data*)fBasePointer;
status_t status;
do {
status = acquire_sem(data->lock);
} while (status == B_INTERRUPTED);
return status;
}
// NOTE: maybe this is used to prevent the app_server from
// drawing the bitmap yet?
// axeld: you mean for non overlays?
return B_ERROR;
}
// UnlockBits
/*! \brief ???
/*!
\brief Unlocks the bitmap's buffer again.
Counterpart to LockBits(), see there for comments.
*/
void
BBitmap::UnlockBits()
{
if ((fFlags & B_BITMAP_WILL_OVERLAY) == 0)
return;
overlay_client_data* data = (overlay_client_data*)fBasePointer;
release_sem(data->lock);
}
// Area
@@ -390,7 +418,7 @@ BBitmap::Area() const
return fArea;
}
// Bits
/*! \brief Returns the pointer to the bitmap data.
\return The pointer to the bitmap data.
*/
@@ -398,6 +426,12 @@ void *
BBitmap::Bits() const
{
const_cast<BBitmap *>(this)->_AssertPointer();
if (fFlags & B_BITMAP_WILL_OVERLAY) {
overlay_client_data* data = (overlay_client_data*)fBasePointer;
return data->buffer;
}
return (void*)fBasePointer;
}
@@ -925,29 +959,26 @@ BBitmap::_InitObject(BRect bounds, color_space colorSpace, uint32 flags,
// Get token
link.Read<int32>(&fServerToken);
int8 allocationType;
link.Read<int8>(&allocationType);
uint8 allocationFlags;
link.Read<uint8>(&allocationFlags);
link.Read<area_id>(&fServerArea);
link.Read<int32>(&fAreaOffset);
if (allocationType == kFramebuffer) {
link.Read<addr_t>((addr_t*)&fBasePointer);
BPrivate::ServerMemoryAllocator* allocator
= BApplication::Private::ServerAllocator();
if (allocationFlags & kNewAllocatorArea)
error = allocator->AddArea(fServerArea, fArea, fBasePointer);
else {
error = allocator->AreaAndBaseFor(fServerArea, fArea, fBasePointer);
if (error == B_OK)
fBasePointer += fAreaOffset;
}
if (allocationFlags & kFramebuffer) {
// the base pointer will now point to an overlay_client_data structure
link.Read<int32>(&fBytesPerRow);
fServerArea = B_ERROR;
fAreaOffset = 0;
} else {
link.Read<area_id>(&fServerArea);
link.Read<int32>(&fAreaOffset);
BPrivate::ServerMemoryAllocator* allocator
= BApplication::Private::ServerAllocator();
if (allocationType == kNewAllocatorArea)
error = allocator->AddArea(fServerArea, fArea, fBasePointer);
else {
error = allocator->AreaAndBaseFor(fServerArea, fArea, fBasePointer);
if (error == B_OK)
fBasePointer += fAreaOffset;
}
size = fBytesPerRow * (bounds.IntegerHeight() + 1);
}
if (fServerArea >= B_OK) {