Added FrontWinBorder(). Made FocusWinBorder() and a few other methods inline.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12075 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Adi Oanca
2005-03-27 12:58:27 +00:00
parent ab88eaf2ad
commit 2401f93d84
2 changed files with 95 additions and 100 deletions
-5
View File
@@ -804,11 +804,6 @@ WinBorder* RootLayer::WinBorderAt(const BPoint& pt) const{
return NULL; return NULL;
} }
WinBorder* RootLayer::FocusWinBorder() const
{
return ActiveWorkspace()->Focus();
}
void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns) void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns)
{ {
// NOTE: All screens *must* have the same resolution // NOTE: All screens *must* have the same resolution
+18 -18
View File
@@ -35,9 +35,9 @@
#include "FMWList.h" #include "FMWList.h"
#include "CursorHandler.h" #include "CursorHandler.h"
#include "CursorManager.h" #include "CursorManager.h"
#include "Workspace.h"
class RGBColor; class RGBColor;
class Workspace;
class Screen; class Screen;
class WinBorder; class WinBorder;
class Desktop; class Desktop;
@@ -55,37 +55,38 @@ class BPortLink;
class RootLayer : public Layer class RootLayer : public Layer
{ {
public: public:
RootLayer(const char *name, int32 workspaceCount, Desktop *desktop, RootLayer(const char *name, int32 workspaceCount,
DisplayDriver *driver); Desktop *desktop, DisplayDriver *driver);
virtual ~RootLayer(void); virtual ~RootLayer(void);
virtual void MoveBy(float x, float y); virtual void MoveBy(float x, float y);
virtual void ResizeBy(float x, float y); virtual void ResizeBy(float x, float y);
// For the active workspaces // For the active workspaces
virtual Layer *VirtualTopChild(void) const; virtual Layer* VirtualTopChild(void) const;
virtual Layer *VirtualLowerSibling(void) const; virtual Layer* VirtualLowerSibling(void) const;
virtual Layer *VirtualUpperSibling(void) const; virtual Layer* VirtualUpperSibling(void) const;
virtual Layer *VirtualBottomChild(void) const; virtual Layer* VirtualBottomChild(void) const;
void HideWinBorder(WinBorder* winBorder); void HideWinBorder(WinBorder* winBorder);
void ShowWinBorder(WinBorder* winBorder); void ShowWinBorder(WinBorder* winBorder);
void SetWinBorderWorskpaces(WinBorder *winBorder, uint32 newWksIndex); void SetWinBorderWorskpaces(WinBorder *winBorder, uint32 newWksIndex);
WinBorder* WinBorderAt(const BPoint& pt) const; WinBorder* WinBorderAt(const BPoint& pt) const;
WinBorder* FocusWinBorder() const; inline WinBorder* FocusWinBorder() const { return fWorkspace[fActiveWksIndex]->Focus(); }
inline WinBorder* FrontWinBorder() const { return fWorkspace[fActiveWksIndex]->Front(); }
void SetWorkspaceCount(int32 wksCount); inline void SetWorkspaceCount(int32 wksCount);
int32 WorkspaceCount() const { return fWsCount; } inline int32 WorkspaceCount() const { return fWsCount; }
Workspace* WorkspaceAt(int32 index) const { return fWorkspace[index]; } inline Workspace* WorkspaceAt(int32 index) const { return fWorkspace[index]; }
Workspace* ActiveWorkspace() const { return fWorkspace[fActiveWksIndex]; } inline Workspace* ActiveWorkspace() const { return fWorkspace[fActiveWksIndex]; }
int32 ActiveWorkspaceIndex() const { return fActiveWksIndex; } inline int32 ActiveWorkspaceIndex() const { return fActiveWksIndex; }
void SetActiveWorkspace(int32 index); void SetActiveWorkspace(int32 index);
void ReadWorkspaceData(const char *path); void ReadWorkspaceData(const char *path);
void SaveWorkspaceData(const char *path); void SaveWorkspaceData(const char *path);
void SetScreens(Screen *screen[], int32 rows, int32 columns); void SetScreens(Screen *screen[], int32 rows, int32 columns);
Screen **Screens(void); Screen** Screens(void);
bool SetScreenResolution(int32 width, int32 height, uint32 colorspace); bool SetScreenResolution(int32 width, int32 height, uint32 colorspace);
int32 ScreenRows(void) const { return fRows; } int32 ScreenRows(void) const { return fRows; }
int32 ScreenColumns(void) const { return fColumns; } int32 ScreenColumns(void) const { return fColumns; }
@@ -93,13 +94,11 @@ public:
void SetBGColor(const RGBColor &col); void SetBGColor(const RGBColor &col);
RGBColor BGColor(void) const; RGBColor BGColor(void) const;
int32 Buttons(void) { return fButtons; } inline int32 Buttons(void) { return fButtons; }
virtual bool HasClient(void) { return false; } virtual bool HasClient(void) { return false; }
void AddWinBorderToWorkspaces(WinBorder *winBorder, uint32 wks);
void SetDragMessage(BMessage *msg); void SetDragMessage(BMessage *msg);
BMessage *DragMessage(void) const; BMessage* DragMessage(void) const;
static int32 WorkingThread(void *data); static int32 WorkingThread(void *data);
@@ -123,6 +122,7 @@ public:
private: private:
friend class Desktop; friend class Desktop;
// these are meant for Desktop class only! // these are meant for Desktop class only!
void AddWinBorder(WinBorder* winBorder); void AddWinBorder(WinBorder* winBorder);
void RemoveWinBorder(WinBorder* winBorder); void RemoveWinBorder(WinBorder* winBorder);