added via accelerant, a copy of skeleton driver yet.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13582 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Rudolf Cornelissen
2005-07-10 17:44:46 +00:00
parent bd4e3ea16c
commit 24722904a4
@@ -0,0 +1,70 @@
/*
Copyright 1999, Be Incorporated. All Rights Reserved.
This file may be used under the terms of the Be Sample Code License.
other authors:
Mark Watson
Rudolf Cornelissen 3/2004
*/
#define MODULE_BIT 0x10000000
#include "acc_std.h"
static engine_token eng_engine_token = { 1, B_2D_ACCELERATION, NULL };
uint32 ACCELERANT_ENGINE_COUNT(void)
{
/* we have one acceleration engine */
return 1;
}
status_t ACQUIRE_ENGINE(uint32 capabilities, uint32 max_wait, sync_token *st, engine_token **et)
{
/* acquire the shared benaphore */
AQUIRE_BEN(si->engine.lock)
/* sync if required */
if (st) SYNC_TO_TOKEN(st);
/* return an engine token */
*et = &eng_engine_token;
return B_OK;
}
status_t RELEASE_ENGINE(engine_token *et, sync_token *st)
{
/* update the sync token, if any */
if (st) GET_SYNC_TOKEN(et,st);
/* release the shared benaphore */
RELEASE_BEN(si->engine.lock)
return B_OK;
}
void WAIT_ENGINE_IDLE(void)
{
/*wait for the engine to be totally idle*/
eng_acc_wait_idle();
}
status_t GET_SYNC_TOKEN(engine_token *et, sync_token *st)
{
/* engine count will always be zero: we don't support syncing to token (yet) */
st->engine_id = et->engine_id;
st->counter = si->engine.count;
return B_OK;
}
status_t SYNC_TO_TOKEN(sync_token *st)
{
/* wait until the engine is totally idle: we don't support syncing to token (yet) */
/* note:
* AFAIK in order to be able to setup sync_to_token, we'd need a circular fifo
* buffer in (main) memory instead of directly programming the GPU fifo so we
* can tell (via a hardware maintained pointer into this circular fifo) where
* the acc engine is with executing commands! */
WAIT_ENGINE_IDLE();
return B_OK;
}