Final part of cleanup in Catalog.h.
* move versions of the B_TRANSLATE_...-macros used during collecting of catalog keys to a specific header file, which will only be picked up when running collectcatkeys * fix a couple of build problems during the preprocessing of the libbe- sources when extracting catalog keys, all due to private headers not being found * move ZombieReplicantView.h from kits/interface to headers/private/interface, as this way it can be picked up when building the libbe catalog
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2010, Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ZombieReplicantView.h
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// Author: Marc Flerackers ([email protected])
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// Description: Class for Zombie replicants
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//------------------------------------------------------------------------------
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#ifndef _ZOMBIE_REPLICANT_VIEW_H
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#define _ZOMBIE_REPLICANT_VIEW_H
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#include <BeBuild.h>
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#include <Box.h>
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const static rgb_color kZombieColor = {220, 220, 220, 255};
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// _BZombieReplicantView_ class ------------------------------------------------
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class _BZombieReplicantView_ : public BBox {
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public:
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_BZombieReplicantView_(BRect frame,
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status_t error);
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virtual ~_BZombieReplicantView_();
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virtual void MessageReceived(BMessage*msg);
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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void SetArchive(BMessage*);
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private:
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status_t fError;
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BMessage* fArchive;
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};
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#endif /* _ZOMBIE_REPLICANT_VIEW_H */
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