ScreenSaver: use ceilf instead of ceil
... to restrict to single float precision. This is a little pedantic and silly but bare with me for the sake of consistency.
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@@ -52,7 +52,7 @@ PreviewView::PreviewView(const char* name)
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float aspectRatio = 4.0f / 3.0f;
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float aspectRatio = 4.0f / 3.0f;
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// 4:3 monitor
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// 4:3 monitor
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float previewWidth = 160.0f;
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float previewWidth = 160.0f;
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float previewHeight = ceil(previewWidth / aspectRatio);
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float previewHeight = ceilf(previewWidth / aspectRatio);
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SetExplicitSize(BSize(previewWidth, previewHeight));
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SetExplicitSize(BSize(previewWidth, previewHeight));
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}
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}
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