* added 3 methods for more clearty in Layer buiding process, also for easier attribute seting.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7082 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -69,6 +69,8 @@ public:
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ServerApp *winapp, port_id winport, port_id looperPort, port_id replyport,
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ServerApp *winapp, port_id winport, port_id looperPort, port_id replyport,
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uint32 index, int32 handlerID);
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uint32 index, int32 handlerID);
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~ServerWindow(void);
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~ServerWindow(void);
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void Init();
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void ReplaceDecorator(void);
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void ReplaceDecorator(void);
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void Quit(void);
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void Quit(void);
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@@ -109,6 +111,10 @@ public:
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//! Returns the window's title
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//! Returns the window's title
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const char *Title(void) { return fTitle.String(); }
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const char *Title(void) { return fTitle.String(); }
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void CreateLayerTree(Layer *localRoot);
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void SetLayerState(Layer *layer);
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void SetLayerFontState(Layer *layer);
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Layer* FindLayer(const Layer* start, int32 token) const;
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Layer* FindLayer(const Layer* start, int32 token) const;
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void SendMessageToClient( const BMessage* msg ) const;
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void SendMessageToClient( const BMessage* msg ) const;
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