Some more clipping_rects methods, based on BRects methods. Currently unused, but could be used in the Game Kit and, why not, also in the app server itself.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4053 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,6 +1,17 @@
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#ifndef __CLIPPING_H
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#ifndef __CLIPPING_H
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#define __CLIPPING_H
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#define __CLIPPING_H
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#include <Region.h>
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#include <SupportDefs.h>
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/* Some methods to manipulate clipping_rects.
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basically you can do almost everything you do with
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BRects, just that clipping_rects can only have integer
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coordinates (a thing that makes these perfect for drawing
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calculations).
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*/
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static inline clipping_rect
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static inline clipping_rect
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union_rect(clipping_rect r1, clipping_rect r2)
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union_rect(clipping_rect r1, clipping_rect r2)
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{
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{
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@@ -81,4 +92,26 @@ valid_rect(clipping_rect rect)
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return false;
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return false;
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}
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}
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static inline bool
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rects_intersects(clipping_rect rectA, clipping_rect rectB)
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{
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return valid_rect(sect_rect(rectA, rectB));
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}
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static inline int32
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rect_width(clipping_rect rect)
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{
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return rect.right - rect.left;
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}
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static inline int32
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rect_height(clipping_rect rect)
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{
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return rect.bottom - rect.top;
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}
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#endif // __CLIPPING_H
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#endif // __CLIPPING_H
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