BShape: use BShape::Private class to access private methods.
Avoid declaring random friend classes in public header. Allow to access private methods from arbitrary source if needed. Change-Id: Iac2cf0ca59e483aa0657e3fe1fc47080c661cf8b Reviewed-on: https://review.haiku-os.org/c/haiku/+/8534 Reviewed-by: waddlesplash <[email protected]> Tested-by: Commit checker robot <[email protected]>
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@@ -87,6 +87,8 @@ public:
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const BPoint& point);
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status_t Close();
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class Private;
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private:
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// FBC padding
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virtual status_t Perform(perform_code code, void* data);
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@@ -97,17 +99,9 @@ private:
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virtual void _ReservedShape4();
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private:
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friend class Private;
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friend class BShapeIterator;
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friend class BView;
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friend class BFont;
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friend class BPrivate::PicturePlayer;
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friend class BPrivate::ServerLink;
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void GetData(int32* opCount, int32* ptCount,
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uint32** opList, BPoint** ptList);
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void SetData(int32 opCount, int32 ptCount,
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const uint32* opList,
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const BPoint* ptList);
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void InitData();
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bool AllocatePts(int32 count);
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bool AllocateOps(int32 count);
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@@ -9,6 +9,7 @@
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#ifndef SHAPE_PRIVATE_H
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#define SHAPE_PRIVATE_H
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#include <Shape.h>
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#include <Point.h>
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#include <Rect.h>
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#include <Referenceable.h>
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@@ -97,4 +98,20 @@ public:
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};
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class BShape::Private {
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public:
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Private(BShape& shape) : fShape(shape) {}
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void GetData(int32* opCount, int32* ptCount,
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uint32** opList, BPoint** ptList);
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void SetData(int32 opCount, int32 ptCount,
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const uint32* opList,
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const BPoint* ptList);
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shape_data* PrivateData() {return (shape_data*)fShape.fPrivateData;}
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private:
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BShape& fShape;
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};
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#endif // SHAPE_PRIVATE_H
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