Renamed AS_WINDOW_TITLE to AS_SET_WINDOW_TITLE.
Fixed handling in ServerWindow as stippi's latest commit broke it. It's now properly done with a separate ServerWindow::SetTitle() method, that will also take care to rename the window's thread. Changed naming the window thread in the app_server to "w:<team>:<title>". git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1446,7 +1446,7 @@ BWindow::SetTitle(const char *title)
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// we notify the app_server so we can actually see the change
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if (Lock()) {
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fLink->StartMessage(AS_WINDOW_TITLE);
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fLink->StartMessage(AS_SET_WINDOW_TITLE);
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fLink->AttachString(fTitle);
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fLink->Flush();
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Unlock();
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