* Removed B_{MIN|MAX}_PRIORITY from OS.h - they were never really intended

as public defines. They are now called THREAD_{MIN|MAX}_SET_PRIORITY to
  better reflect what they are for. Minimum priority is now 1, ie. you no
  longer can set another thread to the idle priority. This fixes part of
  ticket #2959.
* set_thread_priority() will no longer allow to change the priority of the
  idle thread to something else. This fixes the rest of ticket #2959.
* Automatic whitespace cleanup in OS.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28521 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2008-11-05 18:11:58 +00:00
parent de36f71531
commit 2c1e463c7e
3 changed files with 48 additions and 44 deletions
+2 -4
View File
@@ -303,12 +303,10 @@ typedef struct {
#define B_URGENT_PRIORITY 110 #define B_URGENT_PRIORITY 110
#define B_REAL_TIME_PRIORITY 120 #define B_REAL_TIME_PRIORITY 120
#define B_FIRST_REAL_TIME_PRIORITY B_REAL_TIME_DISPLAY_PRIORITY
#define B_MIN_PRIORITY B_IDLE_PRIORITY
#define B_MAX_PRIORITY B_REAL_TIME_PRIORITY
#define B_SYSTEM_TIMEBASE 0 #define B_SYSTEM_TIMEBASE 0
#define B_FIRST_REAL_TIME_PRIORITY B_REAL_TIME_DISPLAY_PRIORITY
typedef status_t (*thread_func)(void *); typedef status_t (*thread_func)(void *);
#define thread_entry thread_func #define thread_entry thread_func
/* thread_entry is for backward compatibility only! Use thread_func */ /* thread_entry is for backward compatibility only! Use thread_func */
+4
View File
@@ -34,6 +34,9 @@ enum additional_thread_state {
// THREAD_STATE_BIRTH // thread is being created // THREAD_STATE_BIRTH // thread is being created
}; };
#define THREAD_MIN_SET_PRIORITY B_LOWEST_ACTIVE_PRIORITY
#define THREAD_MAX_SET_PRIORITY B_REAL_TIME_PRIORITY
enum team_state { enum team_state {
TEAM_STATE_NORMAL, // normal state TEAM_STATE_NORMAL, // normal state
TEAM_STATE_BIRTH, // being contructed TEAM_STATE_BIRTH, // being contructed
@@ -49,6 +52,7 @@ typedef enum job_control_state {
JOB_CONTROL_STATE_DEAD JOB_CONTROL_STATE_DEAD
} job_control_state; } job_control_state;
struct image; // defined in image.c struct image; // defined in image.c
struct realtime_sem_context; // defined in realtime_sem.cpp struct realtime_sem_context; // defined in realtime_sem.cpp
struct select_info; struct select_info;
+23 -21
View File
@@ -873,10 +873,10 @@ set_thread_prio(int argc, char **argv)
} }
prio = strtoul(argv[1], NULL, 0); prio = strtoul(argv[1], NULL, 0);
if (prio > B_MAX_PRIORITY) if (prio > THREAD_MAX_SET_PRIORITY)
prio = B_MAX_PRIORITY; prio = THREAD_MAX_SET_PRIORITY;
if (prio < B_MIN_PRIORITY) if (prio < THREAD_MIN_SET_PRIORITY)
prio = B_MIN_PRIORITY; prio = THREAD_MIN_SET_PRIORITY;
if (argc > 2) if (argc > 2)
id = strtoul(argv[2], NULL, 0); id = strtoul(argv[2], NULL, 0);
@@ -2502,33 +2502,35 @@ set_thread_priority(thread_id id, int32 priority)
int32 oldPriority; int32 oldPriority;
// make sure the passed in priority is within bounds // make sure the passed in priority is within bounds
if (priority > B_MAX_PRIORITY) if (priority > THREAD_MAX_SET_PRIORITY)
priority = B_MAX_PRIORITY; priority = THREAD_MAX_SET_PRIORITY;
if (priority < B_MIN_PRIORITY) if (priority < THREAD_MIN_SET_PRIORITY)
priority = B_MIN_PRIORITY; priority = THREAD_MIN_SET_PRIORITY;
thread = thread_get_current_thread(); thread = thread_get_current_thread();
if (thread->id == id) { if (thread->id == id) {
// it's ourself, so we know we aren't in the run queue, and we can manipulate if (thread_is_idle_thread(thread))
// our structure directly return B_NOT_ALLOWED;
// It's ourself, so we know we aren't in the run queue, and we can
// manipulate our structure directly
oldPriority = thread->priority; oldPriority = thread->priority;
// note that this might not return the correct value if we are preempted // Note that this might not return the correct value if we are
// here, and another thread changes our priority before the next line is // preempted here, and another thread changes our priority before
// executed // the next line is executed.
thread->priority = thread->next_priority = priority; thread->priority = thread->next_priority = priority;
} else { } else {
cpu_status state = disable_interrupts(); InterruptsSpinLocker _(gThreadSpinlock);
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id); thread = thread_get_thread_struct_locked(id);
if (thread) { if (thread == NULL)
return B_BAD_THREAD_ID;
if (thread_is_idle_thread(thread))
return B_NOT_ALLOWED;
oldPriority = thread->priority; oldPriority = thread->priority;
scheduler_set_thread_priority(thread, priority); scheduler_set_thread_priority(thread, priority);
} else
oldPriority = B_BAD_THREAD_ID;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
} }
return oldPriority; return oldPriority;