Fix window stack api and Desktop::WindowForClientLooperPort lock assert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42526 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -163,7 +163,7 @@ BWindowStack::HasWindow(const BMessenger& window)
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int32 code = B_ERROR;
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int32 code = B_ERROR;
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fLink->FlushWithReply(code);
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fLink->FlushWithReply(code);
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if (code != B_OK)
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if (code != B_OK)
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return code;
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return false;
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bool hasWindow;
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bool hasWindow;
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if (fLink->Read<bool>(&hasWindow) != B_OK)
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if (fLink->Read<bool>(&hasWindow) != B_OK)
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@@ -205,5 +205,6 @@ BWindowStack::_StartMessage(int32 what)
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{
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{
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fLink->StartMessage(AS_TALK_TO_DESKTOP_LISTENER);
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fLink->StartMessage(AS_TALK_TO_DESKTOP_LISTENER);
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fLink->Attach<int32>(kMagicSATIdentifier);
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fLink->Attach<int32>(kMagicSATIdentifier);
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fLink->Attach<int32>(kStacking);
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return fLink->Attach<int32>(what);
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return fLink->Attach<int32>(what);
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}
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}
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@@ -2643,7 +2643,7 @@ Desktop::AllWindows()
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Window*
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Window*
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Desktop::WindowForClientLooperPort(port_id port)
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Desktop::WindowForClientLooperPort(port_id port)
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{
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{
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ASSERT(fWindowLock.IsReadLocked());
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ASSERT_MULTI_LOCKED(fWindowLock);
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for (Window* window = fAllWindows.FirstWindow(); window != NULL;
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for (Window* window = fAllWindows.FirstWindow(); window != NULL;
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window = window->NextWindow(kAllWindowList)) {
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window = window->NextWindow(kAllWindowList)) {
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