diff --git a/src/kits/game/WindowScreen.cpp b/src/kits/game/WindowScreen.cpp index 27af2e02b3..cd345168f6 100644 --- a/src/kits/game/WindowScreen.cpp +++ b/src/kits/game/WindowScreen.cpp @@ -32,7 +32,7 @@ #define WS_GET_DRIVER_NAME 0x00000ef5 #define WS_DISPLAY_UTILS 0x00000ef9 #define WS_SET_LOCK_STATE 0x00000efb -#define WS_GET_DISPLAY_MODE 0x00000efd +#define WS_SET_DISPLAY_MODE 0x00000efd #define WS_SWITCH_WORKSPACE 0x00000f26 #define WS_SET_PALETTE 0x00000f27 @@ -276,7 +276,7 @@ mode2parms(uint32 space, uint32 *out_space, int32 *width, int32 *height) // BWindowScreen public API -/* + void set_mouse_position(int32 x, int32 y) { @@ -286,7 +286,7 @@ set_mouse_position(int32 x, int32 y) command.AddPoint("where", BPoint(x, y)); _control_input_server_(&command, &reply); } -*/ + BWindowScreen::BWindowScreen(const char *title, uint32 space, status_t *error, bool debug_enable) : @@ -1113,7 +1113,7 @@ BWindowScreen::AssertDisplayMode(display_mode *dmode) #ifdef COMPILE_FOR_R5 _BAppServerLink_ link; - link.fSession->swrite_l(WS_GET_DISPLAY_MODE); // check display_mode valid command + link.fSession->swrite_l(WS_SET_DISPLAY_MODE); // check display_mode valid command link.fSession->swrite_l(screen_index); link.fSession->swrite(sizeof(display_mode), (void *)dmode); link.fSession->sync();