MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -61,6 +61,14 @@
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#define MAX_ATTACHMENT_SIZE 49152
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static inline float
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roundf(float v)
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{
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if (v >= 0.0)
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return floorf(v + 0.5);
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else
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return ceilf(v - 0.5);
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}
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static property_info sViewPropInfo[] = {
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{ "Frame", { B_GET_PROPERTY, 0 },
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@@ -1429,6 +1437,10 @@ BView::ScrollBar(orientation posture) const
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void
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BView::ScrollBy(float dh, float dv)
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{
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// scrolling by fractional values is not supported, is it?
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dh = roundf(dh);
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dv = roundf(dv);
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// no reason to process this further if no scroll is intended.
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if (dh == 0 && dv == 0)
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return;
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@@ -1448,6 +1460,7 @@ BView::ScrollBy(float dh, float dv)
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// we modify our bounds rectangle by dh/dv coord units hor/ver.
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fBounds.OffsetBy(dh, dv);
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// fState->coordSysOrigin += BPoint(dh, dv);
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// then set the new values of the scrollbars
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if (fHorScroller)
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@@ -2141,6 +2154,13 @@ BView::GetClippingRegion(BRegion* region) const
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if (!region)
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return;
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// TODO: I think this implementation is wrong,
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// since on R5, you really get the currently active
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// clipping region, overlapping windows and all.
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// I don't think we inform the client in the app_server
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// when the clipping changes, so that B_VIEW_CLIP_REGION_BIT
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// is set. -Stephan
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if (!fState->IsValid(B_VIEW_CLIP_REGION_BIT) && do_owner_check()) {
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fOwner->fLink->StartMessage(AS_LAYER_GET_CLIP_REGION);
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@@ -2181,7 +2201,6 @@ BView::ConstrainClippingRegion(BRegion* region)
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// TODO: note this in the specs
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fOwner->fLink->Attach<int32>(count);
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for (int32 i = 0; i < count; i++)
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fOwner->fLink->Attach<BRect>(region->RectAt(i));
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@@ -3436,9 +3455,9 @@ BView::MoveTo(float x, float y)
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if (x == fParentOffset.x && y == fParentOffset.y)
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return;
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// BeBook says we should do this. We'll do it without. So...
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// x = roundf(x);
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// y = roundf(y);
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// BeBook says we should do this. And it makes sense.
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x = roundf(x);
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y = roundf(y);
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if (fOwner) {
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check_lock();
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@@ -3473,9 +3492,9 @@ BView::ResizeTo(float width, float height)
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if (width == fBounds.Width() && height == fBounds.Height())
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return;
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// BeBook says we should do this. We'll do it without. So...
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// width = roundf(width);
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// height = roundf(height);
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// BeBook says we should do this. And it makes sense.
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width = floorf(width + 0.5);
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height = floorf(height + 0.5);
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if (fOwner) {
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check_lock();
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