Implemented a new look for the Haiku interface controls. It was
overheard that they looked too ninety-ish. TODO: The code behind this is work in progress. The basic idea is to extract all drawing code into a new class BControlLook, of which there is a global instance be_control_look, instantiated in InterfaceDefs.cpp. At the moment, all the old drawing code is still there, and the usage of be_control_look is inside if-bodies checking the instance against NULL. In another words, by not instanitating be_control_look, you can revert back to the old look. BControlLook's job is to provide reusable methods for drawing certain types of frames, backgrounds and labels, so that application developers can make controls that re-use the same drawing code as built-in controls and adopt to changes made there. I have added the notion of "borders". Each of the frame drawing methods can be made to draw certain borders only, which is supposed to help when controls shall visually attach. This feature is not fully explored at all ATM. TODO: Update BColumnListView header view and BStringItem text spacing. Update other apps where it makes sense to use BControlLook. For the moment, only Tracker and LaunchBox are updated. More... NOTE: The new look is not very radically different, so that existing apps do not immediately look too ugly or out of place. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -17,58 +17,67 @@
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#include <ChannelControl.h>
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class BChannelSlider : public BChannelControl
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{
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class BChannelSlider : public BChannelControl {
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public:
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BChannelSlider(BRect area, const char* name,
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const char* label, BMessage* message,
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int32 channels = 1,
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uint32 resize = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW);
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BChannelSlider(BRect area, const char* name,
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const char* label, BMessage* message,
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orientation o, int32 channels = 1,
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uint32 resize = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW);
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BChannelSlider(BMessage* archive);
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virtual ~BChannelSlider();
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BChannelSlider(BRect area, const char* name,
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const char* label, BMessage* message,
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int32 channels = 1,
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uint32 resizeMode
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= B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW);
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BChannelSlider(BRect area, const char* name,
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const char* label, BMessage* message,
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enum orientation orientation,
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int32 channels = 1,
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uint32 resizeMode
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= B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW);
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BChannelSlider(const char* name,
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const char* label, BMessage* message,
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enum orientation orientation,
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int32 channels = 1,
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uint32 flags = B_WILL_DRAW);
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BChannelSlider(BMessage* archive);
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virtual ~BChannelSlider();
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static BArchivable* Instantiate(BMessage* from);
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virtual status_t Archive(BMessage* into, bool deep = true) const;
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static BArchivable* Instantiate(BMessage* from);
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virtual status_t Archive(BMessage* into, bool deep = true) const;
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virtual orientation Orientation() const;
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void SetOrientation(orientation o);
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virtual orientation Orientation() const;
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void SetOrientation(enum orientation orientation);
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virtual int32 MaxChannelCount() const;
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virtual bool SupportsIndividualLimits() const;
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virtual int32 MaxChannelCount() const;
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virtual bool SupportsIndividualLimits() const;
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virtual void AttachedToWindow();
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virtual void AllAttached();
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virtual void DetachedFromWindow();
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virtual void AllDetached();
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virtual void AttachedToWindow();
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virtual void AllAttached();
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virtual void DetachedFromWindow();
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virtual void AllDetached();
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virtual void MessageReceived(BMessage* msg);
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virtual void MessageReceived(BMessage* message);
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virtual void Draw(BRect area);
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virtual void MouseDown(BPoint where);
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virtual void MouseUp(BPoint pt);
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virtual void MouseMoved(BPoint pt,uint32 code,
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const BMessage* message);
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virtual void WindowActivated(bool state);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void KeyUp(const char* bytes, int32 numBytes);
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virtual void FrameResized(float width, float height);
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virtual void Draw(BRect area);
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virtual void MouseDown(BPoint where);
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virtual void MouseUp(BPoint where);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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virtual void WindowActivated(bool state);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void KeyUp(const char* bytes, int32 numBytes);
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virtual void FrameResized(float width, float height);
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virtual void SetFont(const BFont* font, uint32 mask = B_FONT_ALL);
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virtual void MakeFocus(bool focusState = true);
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virtual void SetFont(const BFont* font,
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uint32 mask = B_FONT_ALL);
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virtual void MakeFocus(bool focusState = true);
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virtual void SetEnabled(bool on);
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virtual void SetEnabled(bool on);
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virtual void GetPreferredSize(float* width, float* height);
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virtual void GetPreferredSize(float* _width, float* _height);
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virtual BHandler* ResolveSpecifier(BMessage* msg, int32 index,
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BMessage* specifier, int32 form, const char* p);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
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BMessage* specifier, int32 form,
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const char* p);
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virtual status_t GetSupportedSuites(BMessage* data);
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// Perform rendering for an entire slider channel.
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virtual void DrawChannel(BView* into, int32 channel, BRect area,
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