Implemented a new look for the Haiku interface controls. It was
overheard that they looked too ninety-ish. TODO: The code behind this is work in progress. The basic idea is to extract all drawing code into a new class BControlLook, of which there is a global instance be_control_look, instantiated in InterfaceDefs.cpp. At the moment, all the old drawing code is still there, and the usage of be_control_look is inside if-bodies checking the instance against NULL. In another words, by not instanitating be_control_look, you can revert back to the old look. BControlLook's job is to provide reusable methods for drawing certain types of frames, backgrounds and labels, so that application developers can make controls that re-use the same drawing code as built-in controls and adopt to changes made there. I have added the notion of "borders". Each of the frame drawing methods can be made to draw certain borders only, which is supposed to help when controls shall visually attach. This feature is not fully explored at all ATM. TODO: Update BColumnListView header view and BStringItem text spacing. Update other apps where it makes sense to use BControlLook. For the moment, only Tracker and LaunchBox are updated. More... NOTE: The new look is not very radically different, so that existing apps do not immediately look too ugly or out of place. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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* Copyright 2009, Stephan Aßmus <[email protected]>
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _CONTROL_LOOK_H
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#define _CONTROL_LOOK_H
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#include <Alignment.h>
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#include <Font.h>
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#include <Rect.h>
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#include <Slider.h>
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class BControl;
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class BGradientLinear;
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class BView;
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namespace BPrivate {
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class BControlLook {
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public:
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BControlLook();
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virtual ~BControlLook();
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enum frame_type {
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B_BUTTON_FRAME,
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B_MENU_FRAME,
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B_LISTVIEW_FRAME,
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B_INPUT_FRAME
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};
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enum background_type {
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B_BUTTON_BACKGROUND,
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B_MENU_BACKGROUND,
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B_LISTVIEW_BACKGROUND,
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B_INPUT_BACKGROUND
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};
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enum {
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B_LEFT_BORDER = 1 << 0,
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B_RIGHT_BORDER = 1 << 1,
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B_TOP_BORDER = 1 << 2,
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B_BOTTOM_BORDER = 1 << 3,
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B_ALL_BORDERS = B_LEFT_BORDER | B_RIGHT_BORDER
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| B_TOP_BORDER | B_BOTTOM_BORDER
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};
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enum {
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B_FOCUSED = 1 << 0,
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B_CLICKED = 1 << 1, // some controls activate on mouse up
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B_ACTIVATED = 1 << 2,
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B_HOVER = 1 << 3,
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B_DISABLED = 1 << 4,
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B_DEFAULT_BUTTON = 1 << 5
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};
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virtual BAlignment DefaultLabelAlignment() const;
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virtual float DefaultLabelSpacing() const;
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uint32 Flags(BControl* control) const;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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enum orientation orientation
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= B_HORIZONTAL);
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virtual void DrawMenuBarBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, bool popupIndicator,
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uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuItemBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawStatusBar(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& barColor,
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float progressPosition);
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virtual void DrawCheckBox(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawRadioButton(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect1, BRect& rect2,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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enum orientation orientation);
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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enum orientation orientation);
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virtual rgb_color SliderBarColor(const rgb_color& base);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base,
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rgb_color leftFillColor,
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rgb_color rightFillColor,
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float sliderScale, uint32 flags,
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enum orientation orientation);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, rgb_color fillColor,
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uint32 flags, enum orientation orientation);
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virtual void DrawSliderThumb(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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enum orientation orientation);
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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enum orientation orientation);
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virtual void DrawSliderHashMarks(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, int32 count,
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hash_mark_location location,
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uint32 flags, enum orientation orientation);
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virtual void DrawActiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawInctiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// various borders
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virtual void DrawBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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border_style border, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawRaisedBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawGroupFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawTextControlBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// aligned labels
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void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags);
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment);
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protected:
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void _DrawOuterResessedFrame(BView* view,
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BRect& rect, const rgb_color& base,
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float contrast = 1.0f,
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float brightness = 1.0f,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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const rgb_color& rightTop,
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const rgb_color& leftBottom,
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uint32 borders = B_ALL_BORDERS);
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void _FillGradient(BView* view, const BRect& rect,
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const rgb_color& base, float topTint,
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float bottomTint,
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enum orientation orientation
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= B_HORIZONTAL);
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void _FillGlossyGradient(BView* view,
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const BRect& rect, const rgb_color& base,
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float topTint, float middle1Tint,
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float middle2Tint, float bottomTint,
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enum orientation orientation
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= B_HORIZONTAL);
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void _MakeGradient(BGradientLinear& gradient,
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const BRect& rect, const rgb_color& base,
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float topTint, float bottomTint,
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enum orientation orientation
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= B_HORIZONTAL) const;
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void _MakeGlossyGradient(BGradientLinear& gradient,
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const BRect& rect, const rgb_color& base,
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float topTint, float middle1Tint,
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float middle2Tint, float bottomTint,
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enum orientation orientation
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= B_HORIZONTAL) const;
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bool _RadioButtonAndCheckBoxMarkColor(
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const rgb_color& base, rgb_color& color,
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uint32 flags) const;
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void _DrawRoundBarCorner(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& edgeLightColor,
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const rgb_color& edgeShadowColor,
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const rgb_color& frameLightColor,
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const rgb_color& frameShadowColor,
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const rgb_color& fillLightColor,
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const rgb_color& fillShadowColor,
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float leftInset, float topInset,
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float rightInset, float bottomInset,
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enum orientation orientation);
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void _DrawRoundCornerLeftTop(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& edgeColor,
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const rgb_color& frameColor,
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const rgb_color& bevelColor,
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const BGradientLinear& fillGradient);
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void _DrawRoundCornerRightTop(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& edgeTopColor,
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const rgb_color& edgeRightColor,
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const rgb_color& frameTopColor,
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const rgb_color& frameRightColor,
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const rgb_color& bevelTopColor,
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const rgb_color& bevelRightColor,
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const BGradientLinear& fillGradient);
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};
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extern BControlLook* be_control_look;
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} // namespace BPrivate
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using BPrivate::BControlLook;
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using BPrivate::be_control_look;
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#endif // _CONTROL_LOOK_H
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