Implemented a new look for the Haiku interface controls. It was

overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-02-15 18:23:19 +00:00
parent 700ab492a9
commit 2f86ba4557
35 changed files with 3478 additions and 408 deletions
+64 -3
View File
@@ -2,12 +2,14 @@
* Copyright 2004-2005, Axel Dörfler, [email protected]. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include <ScrollView.h>
#include <stdio.h>
#include <ControlLook.h>
#include <LayoutUtils.h>
#include <ScrollView.h>
#include <Message.h>
#include <Region.h>
#include <Window.h>
#include <binary_compatibility/Interface.h>
@@ -90,6 +92,9 @@ BScrollView::_Init(bool horizontal, bool vertical)
fVerticalScrollBar = NULL;
fHighlighted = false;
if (be_control_look != NULL)
SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
BRect targetFrame;
if (fTarget) {
// layout target and add it
@@ -218,6 +223,43 @@ BScrollView::AllDetached()
void
BScrollView::Draw(BRect updateRect)
{
if (be_control_look != NULL) {
uint32 flags = 0;
if (fHighlighted && Window()->IsActive())
flags |= BControlLook::B_FOCUSED;
BRect rect(Bounds());
rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
if (fBorder == B_FANCY_BORDER
&& fHorizontalScrollBar && fVerticalScrollBar) {
BRect scrollCornerRect(rect);
scrollCornerRect.left = fHorizontalScrollBar->Frame().right + 2;
scrollCornerRect.top = fVerticalScrollBar->Frame().bottom + 2;
BRegion region(rect);
region.Exclude(scrollCornerRect);
ConstrainClippingRegion(&region);
}
be_control_look->DrawBorder(this, rect, updateRect, base, fBorder,
flags);
if (fBorder == B_FANCY_BORDER
&& fHorizontalScrollBar && fVerticalScrollBar) {
ConstrainClippingRegion(NULL);
rect = Bounds().InsetByCopy(1, 1);
rect.right = fHorizontalScrollBar->Frame().right + 1;
be_control_look->DrawBorder(this, rect, updateRect, base, fBorder,
flags, BControlLook::B_RIGHT_BORDER);
rect = Bounds().InsetByCopy(1, 1);
rect.bottom = fVerticalScrollBar->Frame().bottom + 1;
be_control_look->DrawBorder(this, rect, updateRect, base, fBorder,
flags, BControlLook::B_BOTTOM_BORDER);
}
return;
}
if (fBorder == B_PLAIN_BORDER) {
SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeRect(Bounds());
@@ -339,7 +381,15 @@ BScrollView::SetBorderHighlighted(bool state)
fHighlighted = state;
if (fHorizontalScrollBar != NULL)
fHorizontalScrollBar->SetBorderHighlighted(state);
if (fVerticalScrollBar != NULL)
fVerticalScrollBar->SetBorderHighlighted(state);
BRect bounds = Bounds();
if (be_control_look != NULL)
bounds.InsetBy(1, 1);
Invalidate(BRect(bounds.left, bounds.top, bounds.right, bounds.top));
Invalidate(BRect(bounds.left, bounds.top + 1, bounds.left,
bounds.bottom - 1));
@@ -444,11 +494,22 @@ BScrollView::FrameResized(float width, float height)
if (fBorder == B_NO_BORDER)
return;
// changes in width
BRect bounds = Bounds();
float border = _BorderSize() - 1;
if (be_control_look && fHorizontalScrollBar && fVerticalScrollBar) {
BRect scrollCorner(bounds);
scrollCorner.left = min_c(
fPreviousWidth - fVerticalScrollBar->Frame().Height(),
fHorizontalScrollBar->Frame().right + 1);
scrollCorner.top = min_c(
fPreviousHeight - fHorizontalScrollBar->Frame().Width(),
fVerticalScrollBar->Frame().bottom + 1);
Invalidate(scrollCorner);
}
// changes in width
if (bounds.Width() > fPreviousWidth) {
// invalidate the region between the old and the new right border
BRect rect = bounds;