Damaged decorator redrawing with previous CI. Got that repaired now.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8357 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -471,7 +471,7 @@ void Layer::RequestDraw(const BRegion ®, Layer *startFrom)
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// calculate the update region, then...
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// calculate the update region, then...
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fUpdateReg = fVisible;
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fUpdateReg = fVisible;
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if (fFlags & B_FULL_UPDATE_ON_RESIZE){ }
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if (fFlags & B_FULL_UPDATE_ON_RESIZE && fFrameAction == B_LAYER_RESIZE){ }
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else { fUpdateReg.IntersectWith(®); }
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else { fUpdateReg.IntersectWith(®); }
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if (fUpdateReg.CountRects() > 0)
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if (fUpdateReg.CountRects() > 0)
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@@ -12,11 +12,11 @@
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enum
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enum
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{
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{
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B_LAYER_NONE = 0x1U,
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B_LAYER_NONE = 1,
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B_LAYER_MOVE = 0x2U,
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B_LAYER_MOVE = 2,
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B_LAYER_SIMPLE_MOVE = 0x3U,
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B_LAYER_SIMPLE_MOVE = 3,
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B_LAYER_RESIZE = 0x4U,
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B_LAYER_RESIZE = 4,
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B_LAYER_MASK_RESIZE = 0x5U,
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B_LAYER_MASK_RESIZE = 5,
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};
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};
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enum
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enum
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@@ -157,7 +157,7 @@ protected:
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bool fIsTopLayer;
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bool fIsTopLayer;
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uint16 fAdFlags;
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uint16 fAdFlags;
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int8 fClassID;
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int8 fClassID;
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bool fFrameAction;
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int8 fFrameAction;
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DisplayDriver *fDriver;
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DisplayDriver *fDriver;
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LayerData *fLayerData;
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LayerData *fLayerData;
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