Converted numerous printf() calls to STRACE(()) calls
Added some mouse click handling code to WinBorder Made WinBorder mouse hooks simpler Added some mouse handling code to ServerWindow git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6207 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -49,7 +49,7 @@
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// toggle
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//#define DEBUG_WINBORDER_MOUSE
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//#define DEBUG_WINBORDER_CLICK
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#define DEBUG_WINBORDER_CLICK
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#ifdef DEBUG_WINBORDER
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# include <stdio.h>
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@@ -95,31 +95,33 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
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fMainWinBorder = NULL;
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_decorator = NULL;
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if (feel == B_NO_BORDER_WINDOW_LOOK){
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if (feel == B_NO_BORDER_WINDOW_LOOK)
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{
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_full = _win->fTopLayer->_full;
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fDecFull = NULL;
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fDecFullVisible = NULL;
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fDecVisible = NULL;
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}
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else{
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else
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{
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_decorator = new_decorator(r, name, look, feel, flags, fDriver);
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fDecFull = new BRegion();
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fDecVisible = new BRegion();
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fDecFullVisible = fDecVisible;
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_decorator->GetFootprint( fDecFull );
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// our full region is the union between decorator's region and fTopLayer's region
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// our full region is the union between decorator's region and fTopLayer's region
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_full = _win->fTopLayer->_full;
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_full.Include( fDecFull );
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}
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// get a token
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_view_token = border_token_handler.GetToken();
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// get a token
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_view_token = border_token_handler.GetToken();
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STRACE(("WinBorder %s:\n",GetName()));
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STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
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STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
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STRACE(("WinBorder %s:\n",GetName()));
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STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
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STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
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}
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WinBorder::~WinBorder(void)
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@@ -138,30 +140,37 @@ STRACE(("WinBorder %s:~WinBorder()\n",GetName()));
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}
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}
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void WinBorder::MouseDown(int8 *buffer)
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void WinBorder::MouseDown(const BPoint &pt, const int32 &buttons, const int32 &modifiers)
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{
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// Buffer data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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// 5) int32 - buttons down
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// 6) int32 - clicks
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 modifiers = *((int32*)index); index+=sizeof(int32);
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int32 buttons = *((int32*)index);
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BPoint pt(x,y);
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// user clicked on decorator
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if (fDecFullVisible->Contains(pt)){
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// user clicked on decorator
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if (fDecFullVisible->Contains(pt))
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{
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click_type click;
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// TODO: modify this!!! _decorator->MouseDown(...);
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click = _decorator->Clicked(pt, buttons, modifiers);
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click = _decorator->Clicked(pt, buttons, modifiers);
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switch(click){
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switch(click)
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{
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case DEC_CLOSE:
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{
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STRACE_CLICK(("WinBorder: Push Close Button\n"));
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_decorator->SetClose(true);
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_decorator->DrawClose();
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break;
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}
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case DEC_ZOOM:
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{
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STRACE_CLICK(("WinBorder: Push Zoom Button\n"));
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_decorator->SetZoom(true);
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_decorator->DrawZoom();
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break;
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}
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case DEC_MINIMIZE:
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{
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STRACE_CLICK(("WinBorder: Push Close Button\n"));
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_decorator->SetMinimize(true);
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_decorator->DrawMinimize();
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break;
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}
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case DEC_MOVETOBACK:
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{
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STRACE_CLICK(("WinBorder: MoveToBack\n"));
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@@ -175,53 +184,75 @@ void WinBorder::MouseDown(int8 *buffer)
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}
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}
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}
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// user clicked in window's area
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else{
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// user clicked in window's area
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else
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{
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STRACE_CLICK(("WinBorder: MoveToFront 2\n"));
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bool sendMessage = true;
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if (1 /* TODO: uncomment: ActiveLayer() != this*/){
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if (1 /* TODO: uncomment: ActiveLayer() != this*/)
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{
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MoveToFront();
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if (0 /* B_FIRST_CLICK? what's the name of that flaaaag ??? */){
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sendMessage = false;
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}
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}
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if (sendMessage){
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_DOWN;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->fTopLayer->LayerAt(pt)->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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msg.AddInt32("buttons", buttons);
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msg.AddInt32("clicks", 1);
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_win->SendMessageToClient( &msg );
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if (sendMessage)
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{
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Layer *targetLayer=_win->fTopLayer->LayerAt(pt);
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if(targetLayer)
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{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_DOWN;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (targetLayer->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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msg.AddInt32("buttons", buttons);
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msg.AddInt32("clicks", 1);
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_win->SendMessageToClient( &msg );
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}
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}
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}
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// this is important to determine how much we should resize or move the Layer(WinBorder)(window)
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fLastMousePosition = pt;
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}
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void WinBorder::MouseMoved(int8 *buffer)
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void WinBorder::MouseMoved(const BPoint &pt, const int32 &buttons)
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{
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// Buffer data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - buttons down
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 buttons = *((int32*)index);
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BPoint pt(x,y);
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// TODO: modify this!!! _decorator->MouseMoved(...);
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click_type action = _decorator->Clicked(pt, _mbuttons, _kmodifiers);
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switch (action){
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click_type action = _decorator->Clicked(pt, _mbuttons, _kmodifiers);
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// If the user clicked a button and then moused away without lifting the button,
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// we don't want to trigger the button. Instead, we reset it to its original up state
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if(_decorator->GetClose() && action!=DEC_CLOSE)
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{
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_decorator->SetClose(false);
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_decorator->DrawClose();
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}
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if(_decorator->GetZoom() && action!=DEC_ZOOM)
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{
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_decorator->SetZoom(false);
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_decorator->DrawZoom();
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}
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if(_decorator->GetMinimize() && action!=DEC_MINIMIZE)
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{
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_decorator->SetMinimize(false);
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_decorator->DrawMinimize();
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}
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switch (action)
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{
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case DEC_DRAG:
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{
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STRACE_CLICK(("WinBorder: Drag\n"));
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@@ -240,11 +271,13 @@ void WinBorder::MouseMoved(int8 *buffer)
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ResizeBy( difference.x, difference.y );
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break;
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}
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default:{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_MOVED;
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default:
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{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_MOVED;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->fTopLayer->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("buttons", buttons);
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@@ -252,69 +285,82 @@ void WinBorder::MouseMoved(int8 *buffer)
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_win->SendMessageToClient( &msg );
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}
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}
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// this is important to determine how much we should resize or move the Layer(WinBorder)(window)
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// this is important to determine how much we should resize or move the
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// Layer(WinBorder)(window)
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fLastMousePosition = pt;
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}
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void WinBorder::MouseUp(int8 *buffer)
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void WinBorder::MouseUp(const BPoint &pt, const int32 &modifiers)
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{
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STRACE_MOUSE(("WinBorder %s: MouseUp() \n",GetName()));
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STRACE_MOUSE(("WinBorder %s: MouseUp() \n",GetName()));
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// buffer data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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int8 *index = buffer; index+=sizeof(int64);
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float x = *((float*)index); index+=sizeof(float);
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float y = *((float*)index); index+=sizeof(float);
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int32 modifiers = *((int32*)index);
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BPoint pt(x,y);
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// TODO: modify this!!! _decorator->MouseUp(...);
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click_type action =_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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switch (action){
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switch (action)
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{
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case DEC_CLOSE:
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{
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STRACE_CLICK(("WinBorder: Close\n"));
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/* NOTE: I think you better put this code in... ServerWindow::Close()
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* and call that here!!!
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* SW::Close() must send B_QUIT_REQUESTED and wait for an answer first.
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*/
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RemoveSelf();
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delete this;
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if(_decorator->GetClose())
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{
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_decorator->SetClose(false);
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_decorator->DrawClose();
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BMessage msg(B_QUIT_REQUESTED);
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_win->SendMessageToClient(&msg);
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}
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break;
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}
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case DEC_ZOOM:
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{
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STRACE_CLICK(("WinBorder: Zoom\n"));
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/* NOTE: I think you better put this code in... ServerWindow::Zoom()
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* and call that here!!!
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*/
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// TODO: implement
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// if (actual_coods != max_zoom_coords)
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// MoveBy(X, Y);
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// ResizeBy(X, Y);
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// TODO: send B_ZOOM to client;
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if(_decorator->GetZoom())
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{
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_decorator->SetZoom(false);
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_decorator->DrawZoom();
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BMessage msg(B_ZOOM);
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_win->SendMessageToClient(&msg);
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}
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break;
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}
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case DEC_MINIMIZE:
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{
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STRACE_CLICK(("WinBoder: Minimize\n"));
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_win->Minimize(true);
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if(_decorator->GetMinimize())
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{
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_decorator->SetMinimize(false);
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_decorator->DrawMinimize();
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BMessage msg(B_MINIMIZE);
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_win->SendMessageToClient(&msg);
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}
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break;
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}
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default:{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_UP;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (_win->fTopLayer->LayerAt(pt)->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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_win->SendMessageToClient( &msg );
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default:
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{
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Layer *targetLayer=_win->fTopLayer->LayerAt(pt);
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if(targetLayer)
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{
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BMessage msg;
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// a tweak for converting a point into local coords. :-)
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BRect helpRect(pt.x, pt.y, pt.x+1, pt.y+1);
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msg.what = B_MOUSE_UP;
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msg.AddInt64("when", real_time_clock_usecs());
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msg.AddPoint("where", (targetLayer->ConvertFromTop(helpRect)).LeftTop() );
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msg.AddInt32("modifiers", modifiers);
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_win->SendMessageToClient( &msg );
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}
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}
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}
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}
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@@ -414,9 +460,9 @@ void WinBorder::RebuildRegions( const BRect& r ){
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void WinBorder::Draw(const BRect &r)
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{
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//TODO: REMOVE this! For Test purposes only!
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printf("*WinBorder(%s)::Draw()\n", GetName());
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_decorator->Draw();
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printf("#WinBorder(%s)::Draw() ENDED\n", GetName());
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STRACE(("*WinBorder(%s)::Draw()\n", GetName()));
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_decorator->Draw();
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STRACE(("#WinBorder(%s)::Draw() ENDED\n", GetName()));
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return;
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//----------------
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@@ -736,9 +782,9 @@ void WinBorder::AddToSubsetOf(WinBorder* main){
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RootLayer *rl = main->GetRootLayer();
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desktop->fGeneralLock.Lock();
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printf("WinBorder(%s)::AddToSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName()));
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rl->fMainLock.Lock();
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printf("WinBorder(%s)::AddToSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName()));
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for(int32 i = 0; i < rl->WorkspaceCount(); i++){
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Workspace *ws = rl->WorkspaceAt(i+1);
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@@ -747,9 +793,9 @@ printf("WinBorder(%s)::AddToSubsetOf(%s) - Main lock acquired\n", GetName(), mai
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}
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rl->fMainLock.Unlock();
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printf("WinBorder(%s)::AddToSubsetOf(%s) - Main lock released\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - Main lock released\n", GetName(), main->GetName()));
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desktop->fGeneralLock.Unlock();
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printf("WinBorder(%s)::AddToSubsetOf(%s) - General lock released\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::AddToSubsetOf(%s) - General lock released\n", GetName(), main->GetName()));
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}
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}
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}
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@@ -758,9 +804,9 @@ void WinBorder::RemoveFromSubsetOf(WinBorder* main){
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RootLayer *rl = main->GetRootLayer();
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desktop->fGeneralLock.Lock();
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printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock acquired\n", GetName(), main->GetName()));
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rl->fMainLock.Lock();
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printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock acquired\n", GetName(), main->GetName()));
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// remove from main window's subset list.
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if(main->Window()->fWinFMWList.RemoveItem(this)){
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int32 count = main->GetRootLayer()->WorkspaceCount();
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@@ -776,9 +822,9 @@ printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock acquired\n", GetName()
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fMainWinBorder = NULL;
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rl->fMainLock.Unlock();
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printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock released\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - Main lock released\n", GetName(), main->GetName()));
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desktop->fGeneralLock.Unlock();
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printf("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock released\n", GetName(), main->GetName());
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STRACE(("WinBorder(%s)::RemoveFromSubsetOf(%s) - General lock released\n", GetName(), main->GetName()));
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}
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//---------------------------------------------------------------------------
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void WinBorder::PrintToStream(){
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