update from jack burton
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4245 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,5 +1,5 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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// Copyright (c) 2001-2003, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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@@ -25,7 +25,6 @@
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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#include <string.h>
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// System Includes -------------------------------------------------------------
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#include "LineBuffer.h"
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@@ -40,90 +39,94 @@
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//------------------------------------------------------------------------------
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_BLineBuffer_::_BLineBuffer_()
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: fBlockSize(20),
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fItemCount(2),
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fPhysicalSize(22),
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fObjectList(NULL)
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: _BTextViewSupportBuffer_<STELine>(20, 2)
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{
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fObjectList = new STELine[fPhysicalSize];
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memset(fObjectList, 0, fPhysicalSize * sizeof(STELine));
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}
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//------------------------------------------------------------------------------
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_BLineBuffer_::~_BLineBuffer_()
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{
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delete[] fObjectList;
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}
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//------------------------------------------------------------------------------
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void _BLineBuffer_::InsertLine(STELine *line, int32 index)
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void
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_BLineBuffer_::InsertLine(STELine *inLine, int32 index)
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{
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if (fItemCount == fPhysicalSize - 1)
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{
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STELine *new_list = new STELine[fPhysicalSize + fBlockSize];
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InsertItemsAt(1, index, inLine);
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}
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//------------------------------------------------------------------------------
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void
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_BLineBuffer_::RemoveLines(int32 index, int32 count)
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{
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RemoveItemsAt(count, index);
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}
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//------------------------------------------------------------------------------
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void
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_BLineBuffer_::RemoveLineRange(int32 fromOffset, int32 toOffset)
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{
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int32 fromLine = OffsetToLine(fromOffset);
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int32 toLine = OffsetToLine(toOffset);
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memcpy(new_list, fObjectList, fPhysicalSize * sizeof(STELine));
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delete fObjectList;
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fObjectList = new_list;
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int32 count = toLine - fromLine;
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if (count > 0)
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RemoveLines(fromLine + 1, count);
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fPhysicalSize += fBlockSize;
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BumpOffset(fromOffset - toOffset, fromLine + 1);
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}
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//------------------------------------------------------------------------------
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int32
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_BLineBuffer_::OffsetToLine(int32 offset) const
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{
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int32 minIndex = 0;
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int32 maxIndex = fItemCount - 1;
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int32 index = 0;
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while (minIndex < maxIndex) {
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index = (minIndex + maxIndex) >> 1;
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if (offset >= fBuffer[index].offset) {
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if (offset < fBuffer[index + 1].offset)
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break;
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else
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minIndex = index + 1;
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}
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else
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maxIndex = index;
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}
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if (index < fItemCount)
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memmove(fObjectList + index + 1, fObjectList + index,
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(fItemCount - index) * sizeof(STELine));
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memcpy(fObjectList + index, line, sizeof(STELine));
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fItemCount++;
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return index;
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}
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//------------------------------------------------------------------------------
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void _BLineBuffer_::RemoveLines(int32 index, int32 count)
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int32 _BLineBuffer_::PixelToLine(float pixel) const
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{
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memmove(fObjectList + index, fObjectList + index + count,
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(fItemCount - index - count) * sizeof(STELine));
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fItemCount -= count;
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}
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//------------------------------------------------------------------------------
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void _BLineBuffer_::RemoveLineRange(int32 from, int32 to)
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{
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int32 linefrom = OffsetToLine(from);
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int32 lineto = OffsetToLine(to);
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if (linefrom < lineto)
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RemoveLines(linefrom + 1, lineto - linefrom);
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BumpOffset(linefrom + 1, from - to);
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}
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//------------------------------------------------------------------------------
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int32 _BLineBuffer_::OffsetToLine(int32 offset) const
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{
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if (offset == 0)
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return 0;
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for (int i = 0; i < fItemCount; i++)
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{
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if (offset < fObjectList[i].fOffset)
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return i - 1;
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int32 minIndex = 0;
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int32 maxIndex = fItemCount - 1;
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int32 index = 0;
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while (minIndex < maxIndex) {
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index = (minIndex + maxIndex) >> 1;
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if (pixel >= fBuffer[index].origin) {
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if (pixel < fBuffer[index + 1].origin)
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break;
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else
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minIndex = index + 1;
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}
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else
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maxIndex = index;
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}
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return fItemCount - 2;
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return index;
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}
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//------------------------------------------------------------------------------
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int32 _BLineBuffer_::PixelToLine(float height) const
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{
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for (int i = 0; i < fItemCount; i++)
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{
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if (height < fObjectList[i].fHeight)
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return i - 1;
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}
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return fItemCount - 2;
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void
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_BLineBuffer_::BumpOrigin(float delta, long index)
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{
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for (long i = index; i < fItemCount; i++)
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fBuffer[i].origin += delta;
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}
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//------------------------------------------------------------------------------
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void _BLineBuffer_::BumpOffset(int32 line, int32 offset)
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void
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_BLineBuffer_::BumpOffset(int32 delta, int32 index)
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{
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for (int i = line; i < fItemCount; i++)
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fObjectList[i].fOffset += offset;
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for (long i = index; i < fItemCount; i++)
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fBuffer[i].offset += delta;
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}
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//------------------------------------------------------------------------------
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