* added _TabExpandedStyledWidth(), which makes sure to expand all tab chars
during the width calculation * used _TabExpandedStyledWidth() at all places that need to expand tabs, fixing #4822 * removed _StyledWidthUTF8Safe() as it didn't make sense - we now perform the same auto-scrolling horizontally as we do vertically git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33713 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1781,24 +1781,9 @@ BTextView::PointAt(int32 inOffset, float *outHeight) const
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fStyles->SyncNullStyle(inOffset);
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height = _NullStyleHeight();
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} else {
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int32 offset = line->offset;
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int32 length = inOffset - line->offset;
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int32 numBytes = length;
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bool foundTab = false;
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do {
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foundTab = fText->FindChar(B_TAB, offset, &numBytes);
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float width = _StyledWidth(offset, numBytes);
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result.x += width;
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result.x += _TabExpandedStyledWidth(line->offset, length);
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if (foundTab) {
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result.x += _ActualTabWidth(result.x);
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numBytes++;
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}
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offset += numBytes;
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length -= numBytes;
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numBytes = length;
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} while (foundTab && length > 0);
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}
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}
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@@ -1993,7 +1978,7 @@ BTextView::LineWidth(int32 lineNum) const
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if (ByteAt((line + 1)->offset - 1) == B_ENTER)
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length--;
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return _StyledWidth(line->offset, length);
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return _TabExpandedStyledWidth(line->offset, length);
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}
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@@ -3839,8 +3824,8 @@ BTextView::_FindLineBreak(int32 fromOffset, float *outAscent, float *outDescent,
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offset += fromOffset;
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int32 toOffset = (offset < limit) ? offset : limit;
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*inOutWidth = _StyledWidth(fromOffset, toOffset - fromOffset, outAscent,
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outDescent);
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*inOutWidth = _TabExpandedStyledWidth(fromOffset, toOffset - fromOffset,
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outAscent, outDescent);
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return offset < limit ? offset + 1 : limit;
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}
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@@ -4037,6 +4022,49 @@ BTextView::_NextWordBoundary(int32 offset)
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}
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/*! \brief Returns the width used by the characters starting at the given
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offset with the given length, expanding all tab characters as needed.
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*/
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float
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BTextView::_TabExpandedStyledWidth(int32 offset, int32 length, float* outAscent,
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float* outDescent) const
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{
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float ascent = 0.0;
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float descent = 0.0;
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float maxAscent = 0.0;
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float maxDescent = 0.0;
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float width = 0.0;
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int32 numBytes = length;
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bool foundTab = false;
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do {
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foundTab = fText->FindChar(B_TAB, offset, &numBytes);
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width += _StyledWidth(offset, numBytes, &ascent, &descent);
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if (maxAscent < ascent)
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maxAscent = ascent;
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if (maxDescent < descent)
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maxDescent = descent;
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if (foundTab) {
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width += _ActualTabWidth(width);
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numBytes++;
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}
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offset += numBytes;
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length -= numBytes;
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numBytes = length;
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} while (foundTab && length > 0);
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if (outAscent != NULL)
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*outAscent = maxAscent;
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if (outDescent != NULL)
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*outDescent = maxDescent;
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return width;
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}
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/*! \brief Calculate the width of the text within the given limits.
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\param fromOffset The offset where to start.
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\param length The length of the text to examine.
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@@ -4047,8 +4075,8 @@ BTextView::_NextWordBoundary(int32 offset)
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\return The width for the text within the given limits.
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*/
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float
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BTextView::_StyledWidth(int32 fromOffset, int32 length, float *outAscent,
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float *outDescent) const
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BTextView::_StyledWidth(int32 fromOffset, int32 length, float* outAscent,
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float* outDescent) const
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{
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if (length == 0) {
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// determine height of char at given offset, but return empty width
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@@ -4098,21 +4126,6 @@ BTextView::_StyledWidth(int32 fromOffset, int32 length, float *outAscent,
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}
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// Unlike the _StyledWidth method, this one takes as parameter
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// the number of chars, not the number of bytes.
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float
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BTextView::_StyledWidthUTF8Safe(int32 fromOffset, int32 numChars,
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float *outAscent, float *outDescent) const
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{
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int32 toOffset = fromOffset;
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while (numChars--)
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toOffset = _NextInitialByte(toOffset);
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const int32 length = toOffset - fromOffset;
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return _StyledWidth(fromOffset, length, outAscent, outDescent);
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}
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/*! \brief Calculate the actual tab width for the given location.
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\param location The location to calculate the tab width of.
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\return The actual tab width for the given location
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@@ -4741,24 +4754,25 @@ BTextView::_PerformAutoScrolling()
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BRect bounds = Bounds();
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BPoint scrollBy(B_ORIGIN);
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BPoint constraint = fWhere;
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constraint.ConstrainTo(bounds);
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// Scroll char by char horizontally
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// TODO: Check how BeOS R5 behaves
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float value = _StyledWidthUTF8Safe(OffsetAt(constraint), 1);
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// R5 does a pretty soft auto-scroll, we try to do the same by
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// simply scrolling the distance between cursor and border
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if (fWhere.x > bounds.right) {
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if (bounds.right + value <= fTextRect.Width())
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scrollBy.x = value;
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scrollBy.x = fWhere.x - bounds.right;
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} else if (fWhere.x < bounds.left) {
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if (bounds.left - value >= 0)
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scrollBy.x = -value;
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scrollBy.x = fWhere.x - bounds.left; // negative value
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}
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// prevent from scrolling out of view
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if (scrollBy.x != 0.0) {
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float rightMax = floorf(fTextRect.right + fLayoutData->rightInset);
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if (bounds.right + scrollBy.x > rightMax)
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scrollBy.x = rightMax - bounds.right;
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if (bounds.left + scrollBy.x < 0)
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scrollBy.x = -bounds.left;
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}
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if (CountLines() > 1) {
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// scroll in Y only if multiple lines!
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// R5 does a pretty soft auto-scroll, we try to do the same by
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// simply scrolling the distance between cursor and border
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if (fWhere.y > bounds.bottom) {
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scrollBy.y = fWhere.y - bounds.bottom;
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} else if (fWhere.y < bounds.top) {
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