Merged changes from branch build_system_redesign at revision 14573.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2005-10-29 16:27:43 +00:00
parent 5412b02d50
commit 338b8dc301
1836 changed files with 114718 additions and 14057 deletions
+157
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# BeOS specific rules
rule AddStringDataResource
{
# AddStringDataResource <target> : <resourceID> : <dataString>
# Adds a single resource to the resources of an executable/library.
# <target>: The executable/library.
# <resourceID>: A resource ID string as understood by xres (type:id[:name]).
# <dataString>: The string <dataString> will be written to the resource.
# Defaults to "".
#
local target = $(1) ;
local resourceID = $(2) ;
local dataString = $(3:E="") ;
# the resource file
local resources
= [ FGristFiles $(target:B)-added-string-data-resources.rsrc ] ;
# add the resource file to the target, if not yet done
if ! [ on $(resources) return $(RESOURCES_ADDED) ] {
RESOURCES_ADDED on $(resources) = true ;
MakeLocateArch $(resources) ;
Depends $(resources) : <build>xres ;
AddStringDataResource1 $(resources) : <build>xres ;
AddResources $(target) : $(resources) ;
}
RESOURCE_STRINGS on $(resources)
+= "-a "$(resourceID)" -s \""$(dataString)"\"" ;
}
actions together AddStringDataResource1
{
$(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR)
$(2[1]) -o "$(1)" $(RESOURCE_STRINGS)
}
rule AddFileDataResource
{
# AddFileDataResource <target> : <resourceID> : [ <dataFile> ]
# : [ <dataString> ]
# Adds a single resource to the resources of an executable/library.
# <target>: The executable/library.
# <resourceID>: A resource ID string as understood by xres (type:id[:name]).
# <dataFile>: The data to be written into the resource will be read from
# that file.
#
local target = $(1) ;
local resourceID = $(2) ;
local dataFile = $(3) ;
# the resource file
local resources
= <added-resources>file-data-$(resourceID)-$(dataFile).rsrc ;
# add it to the resources of the given target
AddResources $(target) : $(resources) ;
# if the rule for creating the resource file has not been invoked yet, do it
if ! [ on $(resources) return $(RESOURCES_DEFINED) ] {
RESOURCES_DEFINED on $(resources) = true ;
RESOURCE_ID on $(resources) = $(resourceID) ;
MakeLocateArch $(resources) ;
Depends $(resources) : <build>xres $(dataFile) ;
AddFileDataResource1 $(resources) : <build>xres $(dataFile) ;
}
}
actions AddFileDataResource1
{
$(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR)
$(2[1]) -o "$(1)" -a "$(RESOURCE_ID)" "$(2[2])" ;
}
rule XRes
{
# XRes <target> : <resource files>
if $(2)
{
Depends $(1) : <build>xres $(2) ;
XRes1 $(1) : <build>xres $(2) ;
}
}
actions XRes1
{
$(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR)
$(2[1]) -o "$(1)" "$(2[2-])" ;
}
rule SetVersion
{
# SetVersion <target>
Depends $(1) : <build>setversion ;
SetVersion1 $(1) : <build>setversion ;
}
actions SetVersion1
{
$(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR)
$(2[1]) "$(1)" -system $(HAIKU_BUILD_VERSION) -short "$(HAIKU_BUILD_DESCRIPTION)" ;
}
rule SetType
{
# SetType <target>
Depends $(1) : <build>settype ;
SetType1 $(1) : <build>settype ;
}
actions SetType1
{
$(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR)
$(2[1]) -t $(TARGET_EXECUTABLE_MIME_TYPE) "$(1)" ;
}
rule MimeSet
{
# MimeSet <target>
}
rule ResComp
{
# ResComp <resource file> : <rdef file> ;
#
# <resource file> and <rdef file> must be gristed.
SEARCH on $(2) += $(SEARCH_SOURCE) ;
MakeLocateArch $(1) ;
Depends $(1) : $(2) <build>rc ;
LocalClean clean : $(1) ;
ResComp1 $(1) : <build>rc $(2) ;
}
actions ResComp1
{
$(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR)
$(2[1]) --auto-names -o $(1) $(2[2-])
}
if $(OS) = BEOS
{
actions MimeSet
{
mimeset -f "$(1)" ;
}
} # if BEOS
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# Variable naming conventions:
# TARGET_*: A build system variable specifying a property for building for
# the target platform (usually Haiku). E.g. TARGET_CC specifies the
# compiler when building a target for the target platform.
# HOST_*: A build system variable specifying a property of the platform
# hosting the build. E.g. HOST_CC specifies the compiler when
# building a target for the host platform (a build tool for
# instance).
# HAIKU_*: A build system variable specifying a build system property. Usually
# directory paths and the like.
# Include BuildConfig/Timezones/libgccObjects
{
local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ;
local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ;
if ! $(buildConfig) {
ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
EXIT "Run ./configure in the source tree's root directory first!" ;
}
if ! ( $(timezones) && $(libgccObjects) ) {
ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
EXIT "Please run ./configure in the source tree's root directory again!" ;
}
LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ;
LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ;
include BuildConfig ;
include Timezones ;
include libgccObjects ;
}
# supported debug levels
HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
# BeOS, BONE, Dan0 compatible platforms
HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ;
HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ;
HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ;
#pragma mark -
# haiku target platform settings
# initial state for flags etc.
HAIKU_C++ ?= $(HAIKU_CC) ;
HAIKU_LINK = $(HAIKU_CC) ;
HAIKU_LINKFLAGS = ;
HAIKU_HDRS = [ FStandardHeaders ] ;
HAIKU_CCFLAGS = -nostdinc ;
HAIKU_C++FLAGS = -nostdinc ;
HAIKU_DEFINES = __HAIKU__ ;
# analyze the gcc machine spec to determine HAIKU_CPU
switch $(HAIKU_GCC_MACHINE) {
case i386-* : HAIKU_CPU = x86 ;
case i486-* : HAIKU_CPU = x86 ;
case i586-* : HAIKU_CPU = x86 ;
case i686-* : HAIKU_CPU = x86 ;
# TODO: PPC?
case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ;
}
switch $(HAIKU_CPU) {
case ppc :
{
HAIKU_DEFINES += __POWERPC__ ;
HAIKU_BOOT_PLATFORM = openfirmware ;
}
case x86 :
{
HAIKU_DEFINES += __INTEL__ ;
HAIKU_BOOT_PLATFORM = bios_ia32 ;
}
case * :
Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ;
}
HAIKU_ARCH ?= $(HAIKU_CPU) ;
HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ;
HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ;
# directories
HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ;
HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ;
HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
HAIKU_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# analyze GCC version
if ! $(HAIKU_GCC_RAW_VERSION) {
ECHO "Variable HAIKU_GCC_RAW_VERSION not set. Please run ./configure or" ;
EXIT "specify it manually." ;
}
HAIKU_GCC_VERSION = ;
{
# split the raw version string at `.' and `-' characters
local version = $(HAIKU_GCC_RAW_VERSION) ;
while $(version) {
local split = [ Match "([^.-]*)[.-](.*)" : $(version) ] ;
if $(split) {
HAIKU_GCC_VERSION += $(split[1]) ;
version = $(split[2]) ;
} else {
HAIKU_GCC_VERSION += $(version) ;
version = ;
}
}
}
# assembler flags
HAIKU_ASFLAGS = ;
# C/C++ flags
HAIKU_CCFLAGS += -Wno-multichar ;
HAIKU_C++FLAGS += -Wno-multichar ;
HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
if $(HAIKU_GCC_VERSION[1]) >= 3 {
HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ;
}
# If the environment variable DEBUG_PRINTF is defined we define an equally
# named macro to the variable value. Some components use the macro to allow
# another function than printf() to print the debug output. The variable should
# be set to the name of the alternative function.
#
if $(DEBUG_PRINTF) {
HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
}
# warning flags
HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
-Wsign-compare ;
HAIKU_WARNING_C++FLAGS = -Wall -Wmissing-prototypes -Wno-ctor-dtor-privacy
-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
HAIKU_KERNEL_WARNING_C++FLAGS = -Wall -Wmissing-prototypes ;
# debug flags
HAIKU_DEBUG_FLAGS ?= -ggdb ;
# debug 0: suppress asserts
HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ;
HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ;
HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
}
# private kernel headers do be used when compiling kernel code
HAIKU_PRIVATE_KERNEL_HEADERS =
[ PrivateHeaders $(DOT) kernel libroot
kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ]
[ ArchHeaders $(HAIKU_ARCH) ]
;
# Add some grist to the libgcc objects
HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ;
# the C++ library
HAIKU_LIBSTDC++ = libstdc++.r4.so ;
# library and executable glue code
local commonGlueCode =
<src!system!glue>init_term_dyn.o
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
;
HAIKU_LIBRARY_BEGIN_GLUE_CODE =
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
crtbegin.o
<src!system!glue>init_term_dyn.o
;
HAIKU_LIBRARY_END_GLUE_CODE =
crtend.o
<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
;
HAIKU_EXECUTABLE_BEGIN_GLUE_CODE =
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
crtbegin.o
<src!system!glue>start_dyn.o
<src!system!glue>init_term_dyn.o
;
HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ;
SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ;
HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
# TODO: The version stuff should probably go into a separate file and be made
# available as macro, too.
# Set our version number if not already set and mark it as a developer build
if ! $(HAIKU_BUILD_VERSION) {
HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
}
# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
# an unknown build.
HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
# init library name map
{
local i ;
for i in be game mail media midi midi2 net netapi opengl screensaver root z
textencoding tracker translation {
HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ;
}
}
#pragma mark -
# host platform settings
# save jam's variables for the build platform
HOST_AR ?= $(AR) ;
HOST_CC ?= $(CC) ;
HOST_C++ ?= $(C++) ;
HOST_LINK ?= $(LINK) ;
HOST_LD ?= ld ; # TODO: Fix this!
HOST_OBJCOPY ?= objcopy ; #
HOST_RANLIB ?= $(RANLIB) ;
HOST_CPPFLAGS ?= $(CPPFLAGS) ;
HOST_CCFLAGS ?= $(CCFLAGS) ;
HOST_C++FLAGS ?= $(C++FLAGS) ;
HOST_LDFLAGS ?= $(LDFLAGS) ;
HOST_LINKFLAGS ?= $(LINKFLAGS) ;
HOST_DEFINES ?= $(DEFINES) ;
HOST_HDRS ?= $(HDRS) ;
# split up HOST_AR into the command name and flags
HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
$(HOST_AR[2-]) ;
HOST_ARFLAGS = $(HOST_AR[2-]) ;
HOST_AR = $(HOST_AR[1]) ;
HOST_UNARFLAGS ?= x ;
# check the host platform compatibility
SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux ;
if $(HOST_PLATFORM) = linux {
# don't use lex: otherwise rc will not work correctly
if $(LEX) = lex {
LEX = flex ;
}
}
HOST_CPU ?= $(OSPLAT:L) ;
HOST_ARCH ?= $(HOST_CPU) ;
HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ;
# directories
HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ;
HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
HOST_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# assembler flags
HOST_ASFLAGS = ;
# C/C++ flags
HOST_CCFLAGS += -Wno-multichar ;
HOST_C++FLAGS += -Wno-multichar ;
HOST_KERNEL_CCFLAGS += -finline -fno-builtin
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
# warning flags
HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
-Wsign-compare ;
HOST_WARNING_C++FLAGS = -Wall -Wmissing-prototypes -Wno-ctor-dtor-privacy
-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
HOST_KERNEL_WARNING_C++FLAGS = -Wall -Wmissing-prototypes ;
# debug flags
switch $(HOST_PLATFORM) {
case haiku : HOST_DEBUG_FLAGS ?= -ggdb ;
case linux : HOST_DEBUG_FLAGS ?= -ggdb ;
case * : HOST_DEBUG_FLAGS ?= -g ;
}
# debug 0: suppress asserts
HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
HOST_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_DEBUG_$(level)_C++FLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
}
# private kernel headers do be used when compiling kernel code
HOST_PRIVATE_KERNEL_HEADERS = ;
# under BeOS use copyattr instead of cp
if $(HOST_PLATFORM_BEOS_COMPATIBLE)
{
CP = copyattr --data ;
}
HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ;
HOST_DEFINES += _NO_INLINE_ASM ;
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
# TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5
# macro is used, it actually seems to mean r5/bone/dano.
HOST_DEFINES += COMPILE_FOR_R5 ;
}
# for builds of tools in the current environment
HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_LIBSTDC++ = stdc++.r4 ;
HOST_LIBROOT = root ;
HOST_LIBBE = be ;
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ;
} else {
HOST_LIBSTDC++ = stdc++ ;
HOST_LIBROOT = libroot_build.so ;
HOST_LIBBE = libbe_build.so ;
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
# build platform we need to make sure, this is also defined.
if $(HOST_CPU) = x86 {
HOST_DEFINES += __INTEL__ ;
} else if $(HOST_CPU) = ppc {
HOST_DEFINES += __POWERPC__ ;
}
# Supposing this is a glibc platform, let's try to get large file support
HOST_DEFINES +=
_LARGEFILE_SOURCE _LARGEFILE64_SOURCE _FILE_OFFSET_BITS=64
;
}
# define the executable MIME type
HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
if $(METROWERKS) {
# at least parts of Haiku still can be compiled with
# the Metrowerks compiler on BeOS/PPC
HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
}
# Be API compatibility
HOST_BE_API_HEADERS = ;
HOST_BE_API_CCFLAGS = ;
HOST_BE_API_C++FLAGS = ;
if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_BE_API_HEADERS =
[ FDirName $(HAIKU_TOP) headers build ]
[ FDirName $(HAIKU_TOP) headers build os ]
[ FDirName $(HAIKU_TOP) headers build os app ]
[ FDirName $(HAIKU_TOP) headers build os drivers ]
[ FDirName $(HAIKU_TOP) headers build os kernel ]
[ FDirName $(HAIKU_TOP) headers build os interface ]
[ FDirName $(HAIKU_TOP) headers build os storage ]
[ FDirName $(HAIKU_TOP) headers build os support ]
;
HOST_BE_API_CCFLAGS = -include HaikuBuildCompatibility.h ;
HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
}
#pragma mark -
# target platform settings
# check the target platform compatibility
SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
# check the compatibility between host and target platform
if $(TARGET_PLATFORM) != haiku {
if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
Exit ERROR: The host platform is not compatible with target platform
$(TARGET_PLATFORM). ;
}
}
# TODO: Fix the naming!
if $(TARGET_PLATFORM_BONE_COMPATIBLE) {
NETWORK_LIBS = libsocket.so libbind.so ;
NETAPI_LIB = libbnetapi.so ;
SELECT_UNAME_ETC_LIB = libroot.so ;
} else {
NETWORK_LIBS = libnet.so ;
NETAPI_LIB = libnetapi.so ;
SELECT_UNAME_ETC_LIB = libnet.so ;
}
# TODO: For compatibility only. Remove when no longer used.
R5_COMPATIBLE = $(TARGET_PLATFORM_BEOS_COMPATIBLE) ;
BONE_COMPATIBLE = $(TARGET_PLATFORM_BONE_COMPATIBLE) ;
DANO_COMPATIBLE = $(TARGET_PLATFORM_DANO_COMPATIBLE) ;
HAIKU_COMPATIBLE = $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ;
# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
# specified TARGET_PLATFORM.
local buildVars =
ARCH CPU
AR CC C++ LD OBJCOPY RANLIB
HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES
ARFLAGS UNARFLAGS
KERNEL_CCFLAGS KERNEL_C++FLAGS
WARNING_CCFLAGS WARNING_C++FLAGS
KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
DEBUG_FLAGS
DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
PRIVATE_KERNEL_HEADERS
LIBSTDC++
ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE
OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
;
if $(TARGET_PLATFORM) = haiku {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HAIKU_$(var)) ;
}
TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ;
TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ;
TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ;
TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ;
TARGET_BOOT_PLATFORM = $(HAIKU_BOOT_PLATFORM) ;
} else {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HOST_$(var)) ;
}
TARGET_GCC_LIB_DIR = ;
TARGET_GCC_HEADERS_DIR = ;
TARGET_GCC_LIBGCC = ;
TARGET_GCC_LIBGCC_OBJECTS = ;
TARGET_BOOT_PLATFORM = ;
}
#pragma mark -
# common stuff
# start with a clean slate
CCFLAGS = ;
C++FLAGS = ;
DEFINES = ;
# Set CC, C++, LINK to invalid values, so that we realize early, that we use
# the wrong compiler.
CC = bad-cc ;
C++ = bad-c++ ;
LINK = bad-link ;
# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage()
# issues, they deprecated that nice function. This will enable it again:
C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ;
# TODO: Doesn't really belong here.
# Defaults for warnings, optimization, and debugging.
#
WARNINGS ?= 1 ;
OPTIM ?= -O2 ;
DEBUG ?= 0 ;
# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
# can be overridden by the author of a component.
PLATFORM = $(TARGET_PLATFORM) ;
SUPPORTED_PLATFORMS = haiku ;
# Instructs the Library rule to not make its object files temporary.
# This is needed as some objects are used in a static library and for an
# executable.
KEEPOBJS = true ;
# output directories
# TODO: Review this.
HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR)
documentation ] ;
# TODO: Rethink test stuff.
HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests ] ;
HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ;
HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ;
# automatically setup the objects directory per subdirectory
SUBDIRRULES += SetupObjectsDir ;
# Add the standard (userland) warning flags variables to the ones restored in
# every subdirectory. Thus we can easily meddle with them in subdirectories
# with imported sources.
AUTO_SET_UP_CONFIG_VARIABLES +=
HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
# also add PLATFORM and SUPPORTED_PLATFORMS
PLATFORM SUPPORTED_PLATFORMS
;
+168
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# ConfigRules
#
# Contains rules providing the config variable feature. It allows to set the
# values for certain variables for subdirectories in a central place. That is
# one can, for instance, specify in a file like UserBuildConfig for which
# directories to enable debugging, warnings, set special defines, compiler
# flags and the like without needing to edit the Jamfiles for the respective
# dirs.
rule ConfigObject
{
# ConfigObject <dir> [ : <varName> ] ;
#
# Private rule. Returns the dummy object on which the config variables are
# set for a given subdir.
#
# <dir>: Parameters as passed to the SubDir rule, i.e. the name of the
# TOP variable and the subdir tokens.
#
local config = $(2:E=__config__) ;
local grist = [ FGrist root $(1) ] ;
return $(config:G=$(grist)) ;
}
rule SetConfigVar
{
# SetConfigVar <var> : <dir> : <value> [ : <scope> ] ;
#
# Sets a config variable for a specified directory to the given value.
#
# <var>: The name of the variable to be set.
# <dir>: Parameters as passed to the SubDir rule, i.e. the name of the
# TOP variable and the subdir tokens.
# <value>: The value to which the variable shall be set.
# <scope>: Either "global" or "local". The former implies that the variable
# value shall also be used for subdirectories (recursively), if
# for them the variable has not been set. The latter has the same
# effect regarding subdirs as if the variable for the directory
# is not set. Defaults to "global".
#
local var = $(1[1]) ;
local config = [ ConfigObject $(2) ] ;
local scope = $(4:E=global) ;
$(var) on $(config) = $(3) ;
__set_$(var) on $(config) = $(scope) ;
if $(scope) = global {
$(var) on [ ConfigObject $(2) : __inherited_config__ ] = $(3) ;
}
if ! [ on $(config) return $(__configured) ] {
__configured on $(config) = true ;
__dir_tokens on $(config) = $(2) ;
HAIKU_EXISTING_SUBDIR_CONFIGS += $(config) ;
}
}
rule AppendToConfigVar
{
# AppendToConfigVar <var> : <dir> : <value> [ : <scope> ] ;
#
# Appends a value to a config variable for a specified directory. Shortcut
# for
# SetConfigVar <var> : <dir> : [ ConfigVar <var> : <dir> ] <value
# : <scope> ;
#
# <var>: The name of the variable to be set.
# <dir>: Parameters as passed to the SubDir rule, i.e. the name of the
# TOP variable and the subdir tokens.
# <value>: The value which to append to the variables current value.
# <scope>: Either "global" or "local". The former implies that the variable
# value shall also be used for subdirectories (recursively), if
# for them the variable has not been set. The latter has the same
# effect regarding subdirs as if the variable for the directory
# is not set. Defaults to "global".
#
SetConfigVar $(1) : $(2) : [ ConfigVar $(1) : $(2) ] $(3) : $(4) ;
}
rule ConfigVar
{
# ConfigVar <var> : <dir> [ : <scope> ] ;
#
# Returns the value of a configuration variable for a given subdir.
# If the variable is not set for the subdir, the rule is invoked
# recursively for the parent directory with the scope "global". When
# the root is reached without yielding a value, the value of the global
# variable <var> is returned.
#
# <var>: The name of the variable whose value shall be returned.
# <dir>: Parameters as passed to the SubDir rule, i.e. the name of the
# TOP variable and the subdir tokens.
# <scope>: If not given any scope passed to SetConfigVar for the given
# directory will be accepted, otherwise it must match the scope
# passed to SetConfigVar.
#
local var = $(1[1]) ;
local dir = $(2) ;
local config = [ ConfigObject $(dir) ] ;
local scope = $(3) ;
local varScope = [ on $(config) return $(__set_$(var)) ] ;
if ( ! $(scope) && $(varScope) )
|| ( $(scope) && $(scope) = $(varScope) )
|| ! $(dir) {
on $(config) return $($(var)) ;
} else {
dir = [ FReverse $(dir) ] ;
return [ ConfigVar $(var) : [ FReverse $(dir[2-]) ] : global ] ;
}
}
rule PrepareSubDirConfigVariables
{
local dirTokens = $(1) ;
local config = [ ConfigObject $(dirTokens) ] ;
if ! [ on $(config) return $(__prepared) ] {
# prepare config for parent dir
local parentDir = [ FReverse $(dirTokens) ] ;
parentDir = [ FReverse $(parentDir[2-]) ] ;
PrepareSubDirConfigVariables $(parentDir) ;
# set values for all config variables for the config and the inherited
# config for this directory
local inheritedConfig = [ ConfigObject $(dirTokens)
: __inherited_config__ ] ;
on [ ConfigObject $(parentDir) : __inherited_config__ ] {
for var in $(AUTO_SET_UP_CONFIG_VARIABLES) {
$(var) on $(config) ?= $($(var)) ;
$(var) on $(inheritedConfig) ?= $($(var)) ;
}
}
HAIKU_INHERITED_SUBDIR_CONFIG on $(config) = $(inheritedConfig) ;
__prepared on $(config) = true ;
}
}
rule PrepareConfigVariables
{
# initialize variables on the root config and the root inherited config
# objects to the global values
local rootConfig = [ ConfigObject ] ; # the root config object
local inheritedRootConfig = [ ConfigObject : __inherited_config__ ] ;
for var in $(AUTO_SET_UP_CONFIG_VARIABLES) {
$(var) on $(rootConfig) = $($(var)) ;
$(var) on $(inheritedRootConfig) = $($(var)) ;
}
__prepared on $(rootConfig) = true ;
HAIKU_INHERITED_SUBDIR_CONFIG = $(rootConfig) ;
local config ;
for config in $(HAIKU_EXISTING_SUBDIR_CONFIGS) {
PrepareSubDirConfigVariables [ on $(config) return $(__dir_tokens) ] ;
}
}
# Some config variables that should be set up automatically for subdirs.
AUTO_SET_UP_CONFIG_VARIABLES +=
CCFLAGS C++FLAGS DEBUG DEFINES HDRS LINKFLAGS OPTIM OPTIMIZE
SYSHDRS WARNINGS
;
+72
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rule Man2Doc
{
local source = [ FGristFiles $(2) ] ;
local binary = $(1) ;
SEARCH on $(source) = $(SEARCH_SOURCE) ;
MakeLocate $(binary)
: [ FDirName $(HAIKU_DOCUMENTATION_OBJECT_DIR) Shell_Tools ] ;
Depends $(binary) : $(source) rman ;
LocalDepends doc_files : $(binary) ;
Man2Doc1 $(binary) : rman $(source) ;
LocalClean clean : $(binary) ;
}
actions Man2Doc1
{
$(2[1]) -f XML "$(2[2])" > "$(1)" ;
}
rule Man2Docs
{
# Man2Docs <sources> ;
local source ;
for source in [ FGristFiles $(1) ]
{
local target = $(source:S=.xml) ;
Man2Doc $(target) : $(source) ;
}
}
XSLTPROC ?= xsltproc ;
rule Doc2HTML
{
local source = [ FGristFiles $(1) ] ;
local target = $(2) ;
local xslsheet = $(3) ;
local basedir = [ FDirName $(HAIKU_DOCUMENTATION_DIR) $(4) ] ;
local paths = $(5) ;
local options = $(6) ;
if ! $(target) {
target = $(1:S=.html) ;
}
SEARCH on $(source) = $(SEARCH_SOURCE) ;
MakeLocate $(target) : $(basedir) ;
if $(2) {
XSLBASEDIR on $(target) = -stringparam base.dir \"$(basedir)/\" ;
}
XSLSHEET on $(target) = $(xslsheet) ;
XSLOPTIONS on $(target) = $(options) ;
if $(2) = "" {
XSLOUTPUT on $(target) = "-o "\"$(target:D=$(basedir))\" ;
}
Depends $(target) : $(source) ;
LocalDepends doc_files : $(target) ;
XSLPROCPATHS on $(target) = -path \" $(paths:J=\ ) \" ;
Doc2HTML1 $(target) : $(source) ;
LocalClean clean : $(target) ;
}
actions Doc2HTML1
{
$(XSLTPROC) -xinclude $(XSLPROCPATHS) $(XSLBASEDIR) $(XSLOPTIONS) $(XSLOUTPUT) $(XSLSHEET) $(2)
}
+219
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rule SymLink
{
# SymLink <target> : <source> : <makeDefaultDependencies> ;
# Links <target> to <source>.
# <source> is the exact link contents. No binding is done.
# <makeDefaultDependencies> If true, <target> will be made a dependency
# of the `all' pseudo target, i.e. it will be made by default, and removed
# on `jam clean'.
local target = $(1) ;
local source = $(2) ;
local makeDefaultDependencies = $(3) ;
if ! $(makeDefaultDependencies) {
makeDefaultDependencies = true ;
}
LINKCONTENTS on $(target) = $(source) ;
SymLink1 $(target) ;
if $(makeDefaultDependencies) = true {
LocalDepends files : $(target) ;
LocalClean clean : $(target) ;
}
}
actions SymLink1
{
$(RM) "$(1)" && $(LN) -s "$(LINKCONTENTS)" "$(1)"
}
rule RelSymLink
{
# RelSymLink <link> : <link target> : <makeDefaultDependencies> ;
# Creates a relative symbolic link from <link> to <link target>.
# <link> and <link target> can be usual targets. They may have a grist
# and don't need to have any dirname. Their LOCATE variables are used to
# find their locations.
# <makeDefaultDependencies> If true (which is the default), <link> will be
# made a dependency of the `files' pseudo target, i.e. it will be made by
# default, and removed on `jam clean'.
local target = $(1) ;
local source = $(2) ;
local makeDefaultDependencies = $(3) ;
local targetDir = [ on $(target) FDirName $(LOCATE[1]) $(target:D) ] ;
local sourceDir = [ on $(source) FDirName $(LOCATE[1]) $(source:D) ] ;
local sourcePath = $(source:G=) ;
sourcePath = $(sourcePath:D=$(sourceDir)) ;
local targetDirComponents = [ FSplitPath $(targetDir) ] ;
local sourceComponents = [ FSplitPath $(sourcePath) ] ;
SymLink $(target)
: [ FRelPath $(targetDirComponents) : $(sourceComponents) ]
: $(makeDefaultDependencies) ;
NOUPDATE $(target) ;
Depends $(target) : $(source) ;
}
rule AbsSymLink
{
# AbsSymLink <link> : <link target> : <link dir>
# : <makeDefaultDependencies> ;
# Creates an absolute symbolic link from <link> to <link target>.
# <link> and <link target> must be usual targets. If <link dir> is
# given, then it is set as LOCATE directory on <link>.
# <makeDefaultDependencies> If true (which is the default), <link> will be
# made a dependency of the `files' pseudo target, i.e. it will be made by
# default, and removed on `jam clean'.
local makeDefaultDependencies = $(4) ;
if ! $(makeDefaultDependencies) {
makeDefaultDependencies = true ;
}
Depends $(1) : $(2) ;
if $(3) {
MakeLocate $(1) : $(3) ;
}
SEARCH on $(2) += $(SEARCH_SOURCE) ;
if $(makeDefaultDependencies) = true {
LocalDepends files : $(1) ;
LocalClean clean : $(1) ;
}
}
actions AbsSymLink
{
target="$(2)"
case "$target" in
/*) ;;
*) target=`pwd`/"$target";;
esac
$(RM) "$(1)" && $(LN) -s "$target" "$(1)"
}
rule HaikuInstall
{
# Usage: HaikuInstall <[ install [ and uninstall ] pseudotarget ]>
# : <directory> : <sources to install>
# : [ <installgrist> ] : [ <install rule> ] ;
local install = $(1[1]) ;
install ?= install ;
local uninstall = $(1[2]) ;
uninstall ?= un$(install) ;
local dir = $(2) ;
local sources = $(3) ;
local installgrist = $(4) ;
installgrist ?= $(INSTALLGRIST) ;
local installRule = $(5) ;
installRule ?= Install ;
local targets = $(sources:G=$(installgrist)) ;
NotFile $(install) ;
NotFile $(uninstall) ;
Depends $(install) : $(targets) ;
Clean $(uninstall) : $(targets) ;
SEARCH on $(sources) += $(SEARCH_SOURCE) ;
MakeLocate $(targets) : $(dir) ;
local source ;
for source in $(sources) {
local target = $(source:G=$(installgrist)) ;
Depends $(target) : $(source) ;
$(installRule) $(target) : $(source) ;
if [ on $(target) return $(MODE) ] {
Chmod $(target) ;
}
if $(OWNER) && $(CHOWN) {
Chown $(target) ;
OWNER on $(target) = $(OWNER) ;
}
if $(GROUP) && $(CHGRP) {
Chgrp $(target) ;
GROUP on $(target) = $(GROUP) ;
}
}
}
rule InstallAbsSymLinkAdapter
{
# InstallAbsSymLinkAdapter <link> : <link target>
if ! [ on $(2) return $(TARGET) ] {
TARGET on $(2) = [ on $(2) return $(SEARCH) ] ;
}
AbsSymLink $(1) : $(2) : : false ;
}
rule HaikuInstallAbsSymLink
{
# Usage: HaikuInstallAbsSymLink <[ install [ and uninstall ] pseudotarget ]>
# : <directory> : <sources to install>
# : [ <installgrist> ] ;
HaikuInstall $(1) : $(2) : $(3) : $(4) : InstallAbsSymLinkAdapter ;
}
rule InstallRelSymLinkAdapter
{
# InstallRelSymLinkAdapter <link> : <link target>
if ! [ on $(2) return $(TARGET) ] {
TARGET on $(2) = [ on $(2) return $(SEARCH) ] ;
}
RelSymLink $(1) : $(2) : false ;
}
rule HaikuInstallRelSymLink
{
# Usage: HaikuInstallRelSymLink <[ install [ and uninstall ] pseudotarget ]>
# : <directory> : <sources to install>
# : [ <installgrist> ] ;
HaikuInstall $(1) : $(2) : $(3) : $(4) : InstallRelSymLinkAdapter ;
}
rule UnarchiveObjects
{
# UnarchiveObjects <target objects> : <static object>
MakeLocateArch $(1) ;
Depends $(1) : $(2) ;
SEARCH on $(2) = $(SEARCH_SOURCE) ;
}
actions UnarchiveObjects
{
( cd $(1[1]:D) && $(TARGET_AR) $(TARGET_UNARFLAGS) "$(2)" $(1:BS) )
}
rule ObjectReference
{
# ObjectReference <reference object> : <source object>
# Makes <reference object> refer to the same file as <source object>.
# The filenames must of course be identical.
# <source object> must have already been LOCATEd.
local ref = $(1) ;
local source = $(2) ;
if $(ref) != $(source) {
Depends $(ref) : $(source) ;
LOCATE on $(ref) = [ on $(source) return $(LOCATE) ] ;
}
}
rule ObjectReferences
{
# ObjectReferences <source objects>
# Creates local references to <source objects>, i.e. identifiers with the
# current grist referring to the same files. <source objects> must have
# already been LOCATEd.
local source ;
for source in $(1) {
ObjectReference [ FGristFiles $(source) ] : $(source) ;
}
}
+85
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@@ -0,0 +1,85 @@
#-------------------------------------------------------------------------------
# FreeType 2 specific rules and variables
#-------------------------------------------------------------------------------
FT2_INCLUDE = [ FDirName $(HAIKU_TOP) headers libs freetype2 ] ;
FT2_SRC = [ FDirName $(HAIKU_TOP) src libs freetype2 ] ;
FT2_LIB = freetype ;
FT2_COMPONENTS ?= gzip # support for gzip-compressed files.
autohint # auto-hinter
autofit
base # base component (public APIs)
bdf # BDF font driver
cache # cache sub-system
cff # CFF/CEF font driver
cid # Postscript CID-keyed font driver
lzw # LZW routines
otvalid
pcf # PCF font driver
pfr # PFR/TrueDoc font driver
psaux # Common Postscript routines module
pshinter # Postscript hinter module
psnames # Postscript names handling
raster # Monochrome rasterizer
smooth # Anti-aliased rasterizer
sfnt # SFNT-based format support routines
truetype # TrueType font driver
type1 # Postscript Type 1 font driver
type42 # Postscript Type 42 (embedded TrueType) driver
winfonts # Windows FON/FNT font driver
;
rule UseFreeTypeHeaders
{
SubDirSysHdrs $(FT2_INCLUDE) ;
}
rule UseFreeTypeObjectHeaders
{
# UseFreeTypeObjectHeaders <sources> [ : <objects> ] ;
SourceSysHdrs $(1) : $(FT2_INCLUDE) : $(2) ;
}
rule FT2_SubDir
{
# FT2_SubDir <dir>
# <dir>: Components of a directory in the original hierarchy.
local dir = $(1) ;
local topDir ;
switch $(dir[1])
{
case "include" : topDir = $(FT2_INCLUDE) ;
case src : topDir = $(FT2_SRC) ;
case * : ECHO "Unknown FreeType2 directory: " $(dir) ;
}
return [ FDirName $(topDir) $(dir[2-]) ] ;
}
rule FT2_Library
{
# FT2_Library <libname> : <sources>
# Builds objects from sources and adds the objects to the list of objects
# to be linked into the library.
# <libname> The name of the library.
# <sources> The sources.
local library = lib$(1).so ;
local sources = $(2) ;
Objects $(sources) ;
LIBRARY_OBJECTS on $(library) += [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
}
rule FT2_LinkLibrary
{
# FT2_LinkLibrary <libname>
# Links the library from the objects build with FT2_LIBRARY before.
local library = lib$(1).so ;
local objects = [ on $(library) return $(LIBRARY_OBJECTS) ] ;
ObjectReferences $(objects) ;
objects = [ FGristFiles $(objects) ] ;
SharedLibraryFromObjects $(library) : $(objects) ;
}
+303
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@@ -0,0 +1,303 @@
# create directories that will remain empty
AddDirectoryToHaikuImage home Desktop ;
AddDirectoryToHaikuImage var log ;
AddDirectoryToHaikuImage var tmp ;
# TODO: Remove the variables we don't need.
BEOS_BIN = touch sync ln listarea listattr listsem listport
true false ls df mount unmount cp mv ps sh mkdir sleep
grep cat less clockconfig du rm date find locate xargs
isvolume shutdown safemode sysinfo kill diff cmp
renice rmattr addattr listdev pwd chmod chown chgrp dd
tee md5sum catattr query lsindex mkindex roster listimage
quit open translate setvolume waitfor uname iroster keymap
strace rmdir error ifconfig ping traceroute arp pppconfig
ppp_up gdb tail head zip unzip mountvolume top finddir groups
id env basename factor tty dstcheck comm modifiers version
csplit cut beep screen_blanker fortune play eject uptime sed gawk mimeset
dirname
;
BEOS_APPS = MiniTerminal Terminal Expander People ShowImage Clock Pulse
Playground SoundRecorder BitmapDrawing Magnify DiskProbe AboutHaiku
StyledEdit CDPlayer
;
BEOS_PREFERENCES = Backgrounds DataTranslations FileTypes Fonts Media Menu
Mouse Keyboard Keymap Screen ScrollBar Sounds Time VirtualMemory
Workspaces ScreenSaver
;
BEOS_SYSTEM_LIB = libbe.so libstdc++.r4.so libnet.so libmedia.so libtracker.so
libtranslation.so libbind.so libnetapi.so libsocket.so libdebug.so
libtextencoding.so libz.so libfreetype.so libpng.so libappserver.so
libdevice.so libgame.so libscreensaver.so libroot.so
;
BEOS_SYSTEM_SERVERS = registrar debug_server syslog_daemon media_server
media_addon_server input_server app_server fake_app_server
;
BEOS_NETWORK_CORE = core ;
BEOS_NETWORK_INTERFACES = ethernet loopback ppp ;
BEOS_NETWORK_PPP = ipcp modem pap pppoe ;
BEOS_NETWORK_PROTOCOLS = icmp ipv4 raw route tcp udp ;
BEOS_ADD_ONS_ACCELERANTS = radeon.accelerant nv.accelerant mga.accelerant
nm.accelerant vesa.accelerant
;
BEOS_ADD_ONS_TRANSLATORS = STXTTranslator RTF-Translator PNGTranslator
JPEGTranslator GIFTranslator
;
BEOS_ADD_ONS_MEDIA = mixer.media_addon legacy.media_addon
multi_audio.media_addon
;
BEOS_ADD_ONS_MEDIA_PLUGINS = aiff_reader avcodec mp3_decoder musepack
raw_decoder wav_reader mov_reader au_reader avi_reader mp3_reader ogg
speex vorbis
# ac3_decoder theora matroska
;
BEOS_ADD_ONS_INPUT = <input>keyboard <input>mouse canna screen_saver ;
BEOS_ADD_ONS_SCREENSAVERS = Haiku ;
BEOS_ADD_ONS_DRIVERS_AUDIO = ich_ac97 auvia emuxki ;
BEOS_ADD_ONS_DRIVERS_GRAPHICS = radeon.driver nv.driver nm.driver mga.driver
vesa
;
BEOS_ADD_ONS_DRIVERS_MISC = keyboard scsi_dsk scsi_cd dprintf null zero random
ps2_hid <driver>tty console <driver>config
;
BEOS_ADD_ONS_DRIVERS_NET = ipro1000 rtl8139 rtl8169 sis900
via-rhine wb840 net_stack_driver
# bcm440x bcm570x (only available with GPLd add-ons)
;
BEOS_ADD_ONS_BUS_MANAGERS = pci isa ide scsi config_manager ;
BEOS_ADD_ONS_KERNEL_MISC = ide_isa generic_ide_pci block_io fast_log
ide_adapter locked_pool scsi_periph intel keyboard vga_text
;
BEOS_ADD_ONS_FILESYSTEMS = bfs ;
BEOS_DATA_FILES = timezone_files keymap_files ;
# modules
AddFilesToHaikuImage beos system add-ons kernel bus_managers
: $(BEOS_ADD_ONS_BUS_MANAGERS) ;
AddFilesToHaikuImage beos system add-ons kernel busses ide
: generic_ide_pci ide_isa ;
AddFilesToHaikuImage beos system add-ons kernel console : vga_text ;
AddFilesToHaikuImage beos system add-ons kernel file_systems : bfs ;
AddFilesToHaikuImage beos system add-ons kernel generic
: block_io fast_log ide_adapter locked_pool scsi_periph ;
AddFilesToHaikuImage beos system add-ons kernel partitioning_systems : intel ;
# drivers
AddDriversToHaikuImage : console dprintf keyboard null random
<driver>tty zero ;
AddDriversToHaikuImage audio multi : $(BEOS_ADD_ONS_DRIVERS_AUDIO) ;
AddDriversToHaikuImage disk scsi : scsi_cd scsi_dsk ;
AddDriversToHaikuImage graphics : $(BEOS_ADD_ONS_DRIVERS_GRAPHICS) ;
AddDriversToHaikuImage input : ps2_hid ;
AddDriversToHaikuImage misc : <driver>config ;
AddDriversToHaikuImage net : $(BEOS_ADD_ONS_DRIVERS_NET) ;
# kernel
AddFilesToHaikuImage beos system : kernel_$(TARGET_ARCH) ;
# libs
AddFilesToHaikuImage beos system lib : $(BEOS_SYSTEM_LIB) rld.so ;
# servers
AddFilesToHaikuImage beos system servers : $(BEOS_SYSTEM_SERVERS) ;
# apps
AddFilesToHaikuImage beos : Deskbar Tracker ;
AddFilesToHaikuImage beos bin : $(BEOS_BIN) consoled <bin>route ;
AddFilesToHaikuImage beos apps : $(BEOS_APPS) ;
AddFilesToHaikuImage beos preferences : $(BEOS_PREFERENCES) ;
AddSymlinkToHaikuImage beos bin : more : less ;
# scripts and data files
local bootScripts = Bootscript SetupEnvironment Netscript ;
SEARCH on $(bootScripts) = [ FDirName $(HAIKU_TOP) data system boot ] ;
AddFilesToHaikuImage beos system boot : $(bootScripts) ;
# TODO: Use data/etc/termcap or src/libs/termcap.src?
local etcFiles = fortunes profile termcap ;
etcFiles = $(etcFiles:G=etc) ;
SEARCH on $(etcFiles) = [ FDirName $(HAIKU_TOP) data etc ] ;
AddFilesToHaikuImage beos etc : $(etcFiles) ;
local fontDir = [ FDirName $(HAIKU_TOP) data etc fonts ] ;
local psFonts = [ Glob $(fontDir)/psfonts : *.afm *.pfb ] ;
local ttFonts = [ Glob $(fontDir)/ttfonts : *.ttf ] ;
AddFilesToHaikuImage beos etc fonts psfonts : $(psFonts) ;
AddFilesToHaikuImage beos etc fonts ttfonts : $(ttFonts) ;
local kanbeDir = [ FDirName $(HAIKU_TOP) data etc KanBe ] ;
local kanbeDefault = [ Glob $(kanbeDir)/default : *.canna *.gz ] ;
local kanbeDic = [ Glob $(kanbeDir)/dic : *.cbp ] ;
local kanbeDicCanna = [ Glob $(kanbeDir)/dic/canna
: *.cld *.ctd *.cbd *.dir ] ;
AddFilesToHaikuImage beos etc KanBe default : $(kanbeDefault) ;
AddFilesToHaikuImage beos etc KanBe dic : $(kanbeDic) ;
AddFilesToHaikuImage beos etc KanBe dic canna : $(kanbeDicCanna) ;
AddDirectoryToHaikuImage beos etc KanBe dic group ;
AddDirectoryToHaikuImage beos etc KanBe dic user ;
# TODO: We must get rid of this earlier or later.
#
# if [ -e /boot/beos/etc/fonts/ttfonts/Swiss721.ttf ]; then
# $cp ${sPrefix}/boot/beos/etc/fonts/ttfonts/Courier10Pitch.ttf $targetDir/beos/etc/fonts/ttfonts/
# $cp ${sPrefix}/boot/beos/etc/fonts/ttfonts/Swiss721_Bold.ttf $targetDir/beos/etc/fonts/ttfonts/
# $cp ${sPrefix}/boot/beos/etc/fonts/ttfonts/Swiss721.ttf $targetDir/beos/etc/fonts/ttfonts/
# fi
local libnetFiles = networks protocols resolv.conf services ;
libnetFiles = $(libnetFiles:G=libnet-files) ;
SEARCH on $(libnetFiles) = [ FDirName $(HAIKU_TOP) src kits network libnet ] ;
AddFilesToHaikuImage beos etc : $(libnetFiles) ;
local keymapFiles = [ GLOB $(SUBDIR) : *.keymap ] ;
keymapFiles = $(keymapFiles:BG=keymap) ;
AddFilesToHaikuImage beos etc Keymap : $(libnetFiles) ;
local timezones = [ FTimeZoneBinaries $(HAIKU_TIME_ZONE_SOURCES) : : true ] ;
for timezone in $(timezones) {
local dir = [ on $(timezone) return $(RELATIVE_TIMEZONE_DIR) ] ;
AddFilesToHaikuImage beos etc timezones $(dir) : $(timezone) ;
}
local driverSettingsFiles = <driver-settings>kernel ;
SEARCH on $(driverSettingsFiles)
= [ FDirName $(HAIKU_TOP) data settings kernel drivers ] ;
AddFilesToHaikuImage home config settings kernel drivers
: $(driverSettingsFiles) ;
# TODO: This looks like it belongs to someones UserBuildConfig.
# if [ -e data/settings/kernel/drivers/vesa ]; then
# $cp ${sPrefix}data/settings/kernel/drivers/vesa \
# $targetDir/home/config/settings/kernel/drivers/
# fi
AddSymlinkToHaikuImage home config settings
: /boot/beos/etc/timezones/Europe/Paris : timezone ;
AddFilesToHaikuImage home config settings kernel drivers
: <keymap>US-International : Key_map ;
# boot loader
AddFilesToHaikuImage beos system : zbeos ;
# boot module links
AddBootModuleSymlinks config_manager bfs block_io fast_log generic_ide_pci isa
ide ide_adapter ide_isa intel locked_pool pci scsi scsi_cd scsi_dsk
scsi_periph
;
# add-ons
AddFilesToHaikuImage beos system add-ons accelerants
: $(BEOS_ADD_ONS_ACCELERANTS) ;
AddFilesToHaikuImage beos system add-ons Translators
: $(BEOS_ADD_ONS_TRANSLATORS) ;
AddFilesToHaikuImage beos system add-ons media : $(BEOS_ADD_ONS_MEDIA) ;
AddFilesToHaikuImage beos system add-ons media plugins
: $(BEOS_ADD_ONS_MEDIA_PLUGINS) ;
AddFilesToHaikuImage beos system add-ons input_server devices
: <input>keyboard <input>mouse ;
AddFilesToHaikuImage beos system add-ons input_server filters : screen_saver ;
AddFilesToHaikuImage beos system add-ons input_server methods : canna ;
AddFilesToHaikuImage beos system add-ons kernel network
: $(BEOS_NETWORK_CORE) ;
AddFilesToHaikuImage beos system add-ons kernel network interfaces
: $(BEOS_NETWORK_INTERFACES) ;
AddFilesToHaikuImage beos system add-ons kernel network ppp
: $(BEOS_NETWORK_PPP) ;
AddFilesToHaikuImage beos system add-ons kernel network protocols
: $(BEOS_NETWORK_PROTOCOLS) ;
AddFilesToHaikuImage beos system add-ons Screen\ Savers
: $(BEOS_ADD_ONS_SCREENSAVERS) ;
#pragma mark -
# Set image name and directory defaults and locate the image.
HAIKU_IMAGE_NAME ?= haiku.image ;
HAIKU_IMAGE_DIR ?= $(HAIKU_OUTPUT_DIR) ;
HAIKU_IMAGE ?= $(HAIKU_IMAGE_NAME) ;
HAIKU_IMAGE_SIZE ?= 80 ; # 80 MB
MakeLocate $(HAIKU_IMAGE) : $(HAIKU_IMAGE_DIR) ;
# Set the default installation directory.
HAIKU_INSTALL_DIR ?= /haiku ;
# the pseudo target all image contents is attached to
NotFile haiku-image-contents ;
# prepare the script that initializes the shell variables
HAIKU_IMAGE_INIT_VARIABLES_SCRIPT = <HaikuImage>haiku.image-init-vars ;
local script = $(HAIKU_IMAGE_INIT_VARIABLES_SCRIPT) ;
MakeLocate $(script) : $(HAIKU_OUTPUT_DIR) ;
Always $(script) ;
AddVariableToScript $(script) : sourceDir : $(HAIKU_TOP) ;
AddVariableToScript $(script) : outputDir : $(HAIKU_OUTPUT_DIR) ;
AddVariableToScript $(script) : tmpDir : $(HAIKU_TMP_DIR) ;
AddVariableToScript $(script) : installDir : $(HAIKU_INSTALL_DIR) ;
#AddVariableToScript $(script) : isImage : 1 ;
AddVariableToScript $(script) : imageSize : $(HAIKU_IMAGE_SIZE) ;
AddVariableToScript $(script) : addBuildCompatibilityLibDir
: $(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR) ;
AddTargetVariableToScript $(script) : bfs_shell : bfsShell ;
AddTargetVariableToScript $(script) : fs_shell_command : fsShellCommand ;
AddTargetVariableToScript $(script) : <build>copyattr ;
AddTargetVariableToScript $(script) : <build>makebootable ;
AddTargetVariableToScript $(script) : <build>rc ;
AddTargetVariableToScript $(script) : <build>resattr ;
#AddTargetVariableToScript $(script) : $(HAIKU_IMAGE) : imagePath ;
# causes a cyclic dependency
AddVariableToScript $(script) : imagePath
: [ FDirName $(HAIKU_IMAGE_DIR) $(HAIKU_IMAGE_NAME) ] ;
# create the other scripts
HAIKU_IMAGE_MAKE_DIRS_SCRIPT = <HaikuImage>haiku.image-make-dirs ;
HAIKU_IMAGE_COPY_FILES_SCRIPT = <HaikuImage>haiku.image-copy-files ;
MakeLocate $(HAIKU_IMAGE_MAKE_DIRS_SCRIPT) $(HAIKU_IMAGE_COPY_FILES_SCRIPT)
: $(HAIKU_OUTPUT_DIR) ;
CreateHaikuImageMakeDirectoriesScript $(HAIKU_IMAGE_MAKE_DIRS_SCRIPT) ;
CreateHaikuImageCopyFilesScript $(HAIKU_IMAGE_COPY_FILES_SCRIPT) ;
# Convenience wrapper rule around BuildHaikuImage.
rule _BuildHaikuImage
{
# _BuildHaikuImage <image target> : <isImage> ;
#
local image = $(1) ;
local isImage = $(2) ;
# build the image
# HAIKU_IMAGE_EARLY_USER_SCRIPTS, HAIKU_IMAGE_LATE_USER_SCRIPTS can be
# specified by the user.
BuildHaikuImage $(image) :
$(HAIKU_IMAGE_INIT_VARIABLES_SCRIPT)
$(HAIKU_IMAGE_EARLY_USER_SCRIPTS)
$(HAIKU_IMAGE_MAKE_DIRS_SCRIPT)
$(HAIKU_IMAGE_COPY_FILES_SCRIPT)
$(HAIKU_IMAGE_LATE_USER_SCRIPTS)
: $(isImage)
;
# remove the scripts we have generated
RmTemps $(image) :
$(HAIKU_IMAGE_INIT_VARIABLES_SCRIPT)
$(HAIKU_IMAGE_MAKE_DIRS_SCRIPT)
$(HAIKU_IMAGE_COPY_FILES_SCRIPT)
;
}
# build the image
_BuildHaikuImage $(HAIKU_IMAGE) : true ;
NotFile haiku-image ;
Depends haiku-image : $(HAIKU_IMAGE) ;
# install Haiku into a directory
NotFile install-haiku ;
_BuildHaikuImage install-haiku : 0 ;
+358
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@@ -0,0 +1,358 @@
# FSysIncludes <dirs> ;
#
# Counterpart of FIncludes for system include search paths.
#
#if $(OSPLAT) = X86 {
rule FSysIncludes { return -I$(<) ; }
HDRS_INCLUDES_SEPARATOR = -I- ;
# } else {
# rule FSysIncludes { return "-i "$(<) ; }
# HDRS_INCLUDES_SEPARATOR = -i- ;
# }
# mwcc support commented out
rule SubDirSysHdrs
{
# SubDirSysHdrs <dirs> ;
#
# Adds directories to the system include search paths for the current
# subdirectory. Counterpart of SubDirHdrs which adds non-system include
# search paths.
#
# <dirs>: The directories to be added to the current subdir's system
# include search paths.
#
SUBDIRSYSHDRS += [ FDirName $(1) ] ;
}
rule ObjectSysHdrs
{
# ObjectSysHdrs <sources or objects> : <headers> : <gristed objects>
#
# Adds directories to the system include search paths for the given
# sources or objects. Counterpart of ObjectHdrs which adds non-system
# include search paths.
#
# NOTE: With this incarnation of the Haiku build system this rule doesn't
# need to be invoked *after* the rule that generates the objects anymore.
# Actually it is even encouraged to do that *before*. Same for ObjectHdrs.
#
# <sources or objects>: The targets for which to add system include
# search paths.
# <dirs>: The directories to be added to the given objects' system
# include search paths.
#
local objects = [ FGristFiles $(1:S=$(SUFOBJ)) ] $(3) ;
local headers = $(2) ;
local file ;
for file in $(objects) {
on $(file) {
local sysHeaders = $(SYSHDRS) $(headers) ;
SYSHDRS on $(file) = $(sysHeaders) ;
# reformat ASHDRS and CCHDRS
local fileHeaders = [ FIncludes $(HDRS) ]
$(HDRS_INCLUDES_SEPARATOR) [ FIncludes $(sysHeaders) ] ;
ASHDRS on $(file) = $(fileHeaders) ;
CCHDRS on $(file) = $(fileHeaders) ;
}
}
}
rule SourceHdrs
{
# SourceHdrs <sources> : <headers> [ : <gristed objects> ] ;
#
# Is a wrapper for ObjectHdrs, that passes <sources> and <headers> or,
# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
# done by ObjectHdrs).
local sources = [ FGristFiles $(1) ] ;
local headers = $(2) ;
local objects = $(3) ;
ObjectHdrs $(sources) : $(headers) : $(objects) ;
# Also add the header search dirs to HDRSEARCH. Note, that these dirs
# will be listed after the STDHDRS (if any), but that's better than not
# being listed at all.
HDRSEARCH on $(sources) += $(headers) ;
}
rule SourceSysHdrs
{
# SourceSysHdrs <sources> : <headers> [ : <gristed objects> ] ;
#
# Is a wrapper for ObjectSysHdrs, that passes <sources> and <headers> or,
# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
# done by ObjectSysHdrs).
local sources = [ FGristFiles $(1) ] ;
local headers = $(2) ;
local objects = $(3) ;
ObjectSysHdrs $(sources) : $(headers) : $(objects) ;
# Also add the header search dirs to HDRSEARCH. Note, that these dirs
# will be listed after the STDHDRS (if any), but that's better than not
# being listed at all.
HDRSEARCH on $(sources) += $(headers) ;
}
rule PublicHeaders
{
# PublicHeaders <group list>
#
# Returns the directory names for the public header dirs identified by
# <group list>.
local list = $(1) ;
local dirs = [ FDirName $(HAIKU_TOP) headers os ] ;
for i in $(list) {
dirs += [ FDirName $(HAIKU_TOP) headers os $(i) ] ;
}
return $(dirs) ;
}
rule PrivateHeaders
{
# PrivateHeaders <group list>
#
# Returns the directory names for the private header dirs identified by
# <group list>.
local list = $(1) ;
local dirs ;
for i in $(list) {
dirs += [ FDirName $(HAIKU_TOP) headers private $(i) ] ;
}
return $(dirs) ;
}
rule LibraryHeaders
{
# LibraryHeaders <group list>
#
# Returns the directory names for the library header dirs identified by
# <group list>.
local list = $(1) ;
local dirs ;
for i in $(list) {
dirs += [ FDirName $(HAIKU_TOP) headers libs $(i) ] ;
}
return $(dirs) ;
}
rule ArchHeaders
{
# usage: ArchHeaders <arch> ;
#
# <arch> specifies the architecture (e.g. x86).
return [ FDirName $(HAIKU_TOP) headers private kernel arch $(1) ] ;
}
rule UseHeaders
{
# UseHeaders <headers> [ : <system> ] ;
#
# Adds the C header dirs <headers> to the header search
# dirs of the subdirectory.
# If <system> is "true", the dirs are added as system otherwise local
# search dirs.
# NOTE: This rule must be invoked *before* the rule that builds the objects.
local header ;
if $(2) = true {
for header in $(1) {
SubDirSysHdrs $(header) ;
}
} else {
for header in $(1) {
SubDirHdrs $(header) ;
}
}
}
rule UsePublicHeaders
{
# UsePublicHeaders <group list> ;
#
# Adds the public C header dirs given by <group list> to the header search
# dirs of the subdirectory.
# NOTE: This rule must be invoked *before* the rule that builds the
# objects.
UseHeaders [ PublicHeaders $(1) ] : true ;
}
rule UsePublicObjectHeaders
{
# UsePublicObjectHeaders <sources> : <group list> [ : <objects> ] ;
#
# Adds the public C header dirs given by <group list> to the header search
# dirs of either the object targets of <sources> or if supplied to
# <objects>. Also adjusts HDRSEARCH of <sources>.
# NOTE: This rule must be invoked *after* the rule that builds the objects.
SourceSysHdrs $(1) : [ PublicHeaders $(2) ] : $(3) ;
}
rule UsePrivateHeaders
{
# UsePrivateHeaders <group list> [ : <system> ] ;
#
# Adds the private C header dirs given by <group list> to the header search
# dirs of the subdirectory.
# <system> specifies whether to add the dirs as system or local header
# search dirs. Defaults to "true".
# NOTE: This rule must be invoked *before* the rule that builds the objects.
local system = $(2) ;
system ?= true ;
UseHeaders [ PrivateHeaders $(1) ] : $(system) ;
}
rule UsePrivateObjectHeaders
{
# UsePrivateObjectHeaders <sources> : <group list> [ : <objects>
# [ : <system> ] ] ;
#
# Adds the private C header dirs given by <group list> to the header search
# dirs of either the object targets of <sources> or if supplied to
# <objects>. Also adjusts HDRSEARCH of <sources>.
# <system> specifies whether to add the dirs as system or local header
# search dirs. Defaults to "true".
# NOTE: This rule must be invoked *after* the rule that builds the objects.
local system = $(4) ;
system ?= true ;
if $(system) = true {
SourceSysHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
} else {
SourceHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
}
}
rule UseCppUnitHeaders
{
SubDirSysHdrs [ FDirName $(HAIKU_TOP) headers tools cppunit ] ;
}
rule UseCppUnitObjectHeaders
{
# UseCppUnitObjectHeaders <sources> [ : <objects> ] ;
SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers tools cppunit ]
: $(2) ;
}
rule UseArchHeaders
{
# usage: UseArchHeaders <arch> ;
#
# <arch> specifies the architecture (e.g. x86).
# NOTE: This rule must be invoked *before* the rule that builds the objects.
local headers = [ ArchHeaders $(1) ] ;
UseHeaders $(headers) : true ;
}
rule UseArchObjectHeaders
{
# usage: UseArchObjectHeaders <sources> : <arch> : [ <objects> ] ;
#
# <arch> specifies the architecture (e.g. x86).
# <sources_or_objects> Source or object files.
# NOTE: This rule must be invoked *after* the rule that builds the objects.
local sources = $(1) ;
local headers = [ ArchHeaders $(2) ] ;
local objects = $(3) ;
local targets ;
if $(objects) {
targets = $(objects) ;
} else {
targets = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
}
SourceSysHdrs $(sources) : $(headers) : $(objects) ;
}
rule UsePosixObjectHeaders
{
# UsePosixObjectHeaders <sources> [ : <objects> ] ;
#
# Adds the POSIX header dir to the header search
# dirs of either the object targets of <sources> or if supplied to
# <objects>. Also adjusts HDRSEARCH of <sources>.
# NOTE: This rule must be invoked *after* the rule that builds the objects.
SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers posix ] : $(2) ;
}
rule UseLibraryHeaders
{
# UseLibraryHeaders <group list> ;
#
# Adds the library header dirs given by <group list> to the header search
# dirs of the subdirectory.
# NOTE: This rule must be invoked *before* the rule that builds the objects.
UseHeaders [ LibraryHeaders $(1) ] : true ;
}
rule FStandardOSHeaders
{
local osIncludes = add-ons add-ons/file_system add-ons/graphics
add-ons/input_server add-ons/screen_saver
add-ons/tracker app device drivers game interface
kernel media mail midi midi2 net opengl storage support
translation ;
return [ PublicHeaders $(osIncludes) ] ;
}
rule FStandardHeaders
{
local osIncludes = add-ons add-ons/file_system add-ons/graphics
add-ons/input_server add-ons/screen_saver
add-ons/tracker app device drivers game interface
kernel media mail midi midi2 net opengl storage support
translation ;
# Use headers directory, to allow to do things like include <posix/string.h>
local headers = [ FDirName $(HAIKU_TOP) headers ] ;
# Use posix headers directory
headers += [ FDirName $(HAIKU_TOP) headers posix ] ;
# Use GNU headers directory
headers += [ FDirName $(HAIKU_TOP) headers gnu ] ;
# Use glibc headers
headers += [ FDirName $(HAIKU_TOP) headers glibc ] ;
headers += [ FDirName $(HAIKU_TOP) headers cpp ] ;
# Use public OS header directories
headers += [ PublicHeaders $(osIncludes) ] ;
# Use the root of the private headers -- not so nice, but simplifies things.
headers += [ PrivateHeaders $(DOT) ] ;
# The platform (compiler actually) dependent headers.
headers += $(HAIKU_GCC_HEADERS_DIR) ;
return $(headers) ;
}
# SUBDIRSYSHDRS shall be reset automatically for each subdir
SUBDIRRESET += SYSHDRS ;
+248
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@@ -0,0 +1,248 @@
# Rules without side effects.
# Vanilla Jam compatibility
if ! $(INVOCATION_SUBDIR_SET) {
rule FIsPrefix
{
# FIsPrefix <a> : <b> ;
# Returns true, if list <a> is a prefix (a proper one or equal) of
# list <b>, an empty list otherwise.
local a = $(1) ;
local b = $(2) ;
while $(a) && $(a[1]) = $(b[1]) {
a = $(a[2-]) ;
b = $(b[2-]) ;
}
if $(a) {
return ;
} else {
return true ;
}
}
rule LocalClean { Clean $(1) : $(2) ; }
rule LocalDepends { Depends $(1) : $(2) ; }
} # vanilla Jam compatibility
rule FFilter
{
# FFilter <list> : <excludes> ;
# Removes all occurrences of <excludes> in <list>.
local list = $(1) ;
local excludes = $(2) ;
local newList ;
local item ;
for item in $(list) {
local skip ;
local exclude ;
for exclude in $(excludes) {
if $(item) = $(exclude) {
skip = true ;
}
}
if ! $(skip) {
newList += $(item) ;
}
}
return $(newList) ;
}
rule FSplitPath
{
# SplitPath <path> ;
# Decomposes a path into its components.
local path = $(1:G=) ;
local components ;
# $(path:D) for "/" is "/". Therefore the second condition.
while $(path:D) && $(path:D) != $(path)
{
# Note: $(path:B) returns "." for "..", but $(path:D=) is fine.
components = $(path:D=) $(components) ;
path = $(path:D) ;
}
components = $(path) $(components) ;
return $(components) ;
}
rule FTimeZoneBinaries
{
local sources = $(1:G=timezone-source) ;
local locate = $(2) ;
local setRelativeTimezoneDir = $(3) ;
local gristedBinaries ;
local source ;
for source in $(sources) {
local binaries = [ on $(source) return $(TZ_OBJECTS) ] ;
local targetDir = [ FDirName $(TARGET_COMMON_DEBUG_OBJECT_DIR)
data etc timezones ] ;
local binary ;
for binary in $(binaries) {
local dir = $(binary:D) ;
if $(dir) {
binary = $(binary:BSG=timezone!$(dir)) ;
if $(locate) {
LOCATE on $(binary) = [ FDirName $(targetDir) $(dir) ] ;
}
} else {
binary = $(binary:BSG=timezone) ;
if $(locate) {
LOCATE on $(binary) = $(targetDir) ;
}
}
if $(setRelativeTimezoneDir) {
RELATIVE_TIMEZONE_DIR on $(binary) = $(dir) ;
}
gristedBinaries += $(binary) ;
}
}
return $(gristedBinaries) ;
}
rule SetPlatformCompatibilityFlagVariables
{
# SetPlatformCompatibilityFlagVariables <platform var> : <var prefix>
# : <platform kind> [ : other platforms ] ;
local platformVar = $(1) ;
local platform = $($(platformVar)) ;
local varPrefix = $(2) ;
local platformKind = $(3) ;
local otherPlatforms = $(4) ;
if ! $(platform) {
ECHO "Variable $(platformVar) not set. Please run ./configure or" ;
EXIT "specify it manually." ;
}
$(varPrefix)_PLATFORM_BEOS_COMPATIBLE = ;
$(varPrefix)_PLATFORM_BONE_COMPATIBLE = ;
$(varPrefix)_PLATFORM_DANO_COMPATIBLE = ;
$(varPrefix)_PLATFORM_HAIKU_COMPATIBLE = ;
switch $(platform)
{
case r5 :
{
$(varPrefix)_PLATFORM_BEOS_COMPATIBLE = true ;
}
case bone :
{
$(varPrefix)_PLATFORM_BONE_COMPATIBLE = true ;
}
case dano :
{
$(varPrefix)_PLATFORM_DANO_COMPATIBLE = true ;
}
case haiku :
{
$(varPrefix)_PLATFORM_HAIKU_COMPATIBLE = true ;
}
case * :
{
if ! ( $(platform) in $(otherPlatforms) ) {
Exit Unsupported $(platformKind) platform: $(platform) ;
}
}
}
# set lesser flags, e.g. "DANO" for "HAIKU" and "BEOS" for "BONE"
$(varPrefix)_PLATFORM_DANO_COMPATIBLE
?= $($(varPrefix)_PLATFORM_HAIKU_COMPATIBLE) ;
$(varPrefix)_PLATFORM_BONE_COMPATIBLE
?= $($(varPrefix)_PLATFORM_DANO_COMPATIBLE) ;
$(varPrefix)_PLATFORM_BEOS_COMPATIBLE
?= $($(varPrefix)_PLATFORM_BONE_COMPATIBLE) ;
# set the machine friendly flags
$(varPrefix)_PLATFORM_(haiku)_COMPATIBLE
?= $($(varPrefix)_PLATFORM_HAIKU_COMPATIBLE) ;
$(varPrefix)_PLATFORM_(dano)_COMPATIBLE
?= $($(varPrefix)_PLATFORM_DANO_COMPATIBLE) ;
$(varPrefix)_PLATFORM_(bone)_COMPATIBLE
?= $($(varPrefix)_PLATFORM_BONE_COMPATIBLE) ;
$(varPrefix)_PLATFORM_(r5)_COMPATIBLE
?= $($(varPrefix)_PLATFORM_BEOS_COMPATIBLE) ;
}
#pragma mark -
rule SetPlatformForTarget
{
# SetPlatformForTarget <target> : <platform> ;
PLATFORM on $(1) = $(2) ;
}
rule SetSubDirPlatform
{
# SetSubDirPlatform <platform> ;
PLATFORM = $(1) ;
}
rule SetSupportedPlatformsForTarget
{
# SetSupportedPlatformsForTarget <target> : <platforms> ;
SUPPORTED_PLATFORMS on $(1) = $(2) ;
}
rule SetSubDirSupportedPlatforms
{
# SetSubDirSupportedPlatforms <platforms> ;
SUPPORTED_PLATFORMS = $(1) ;
}
rule SetSubDirSupportedPlatformsBeOSCompatible
{
# SetSubDirSupportedPlatformsBeOSCompatible ;
SUPPORTED_PLATFORMS = $(HAIKU_BEOS_COMPATIBLE_PLATFORMS) ;
}
rule IsPlatformSupportedForTarget
{
# IsPlatformSupportedForTarget <target> [ : <platform> ]
#
on $(1) {
if $(PLATFORM) in $(SUPPORTED_PLATFORMS) {
return true ;
} else {
return ;
}
}
}
rule InheritPlatform
{
# InheritPlatform <children> : <parent> ;
# PLATFORM and SUPPORTED_PLATFORMS are set on <children> to their value
# on <parent>.
#
local children = $(1) ;
local parent = $(2) ;
on $(parent) {
PLATFORM on $(children) = $(PLATFORM) ;
SUPPORTED_PLATFORMS on $(children) = $(SUPPORTED_PLATFORMS) ;
}
}
+341
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@@ -0,0 +1,341 @@
rule FSameTargetWithPrependedGrist
{
# SameTargetWithPrependedGrist <target> : <grist to prepend> ;
#
local target = $(1) ;
local gristToPrepend = $(2) ;
local grist = $(target:G) ;
if $(grist) {
grist = $(gristToPrepend)!$(grist) ;
} else {
grist = $(gristToPrepend) ;
}
return $(target:G=$(grist)) ;
}
rule InitScript
{
# Note: The script must have been LOCATEd before.
local script = $(1) ;
local initScript
= [ FSameTargetWithPrependedGrist $(script) : init-script ] ;
if ! [ on $(script) return $(__is_initialized) ] {
__is_initialized on $(script) = true ;
MakeLocate $(initScript) : [ on $(script) return $(LOCATE) ] ;
Always $(initScript) ;
Depends $(script) : $(initScript) ;
InitScript1 $(initScript) ;
}
return $(initScript) ;
}
actions InitScript1
{
rm -f $(1)
echo -n > $(1)
}
rule AddVariableToScript
{
# AddVariableToScript <script> : <variable> : <value> ;
#
local script = $(1) ;
local variable = $(2) ;
local value = $(3) ;
InitScript $(script) ;
VARIABLE_DEFS on $(script) += "echo $(variable)=\\\"$(value)\\\" >> " ;
AddVariableToScript1 $(script) ;
}
actions together AddVariableToScript1
{
$(VARIABLE_DEFS)$(1);
}
rule AddTargetVariableToScript
{
# AddTargetVariableToScript <script> : <target> [ : <variable> ] ;
#
local script = $(1) ;
local target = $(2) ;
local variable = $(3:E=$(target:BS)) ;
InitScript $(script) ;
# That's not completely save, if one has more than on target with the
# same base name. A unique pseudo target would have to be introduced
# to do it more correctly.
VARIABLE_NAME($(target:BS)) on $(script) = $(variable) ;
Depends $(script) : $(target) ;
AddTargetVariableToScript1 $(script) : $(target) ;
}
actions AddTargetVariableToScript1
{
echo "$(VARIABLE_NAME($(2:BS)))=\"$(2)\"" >> $(1)
}
rule AddDirectoryToHaikuImage
{
# AddDirectoryToHaikuImage <directory>
local directoryTokens = $(1) ;
local directory = [ FDirName $(directoryTokens) ] ;
directory = $(directory:G=HaikuImage) ;
if ! [ on $(directory) return $(__is_on_image) ] {
INSTALL_DIRECTORIES on haiku-image-contents += $(directory) ;
__is_on_image on $(directory) = true ;
NotFile $(directory) ;
# mark the parent dir as not to be created
local parent = [ FReverse $(directoryTokens) ] ;
parent = [ FReverse $(parent[2-]) ] ;
if $(parent) {
parent = [ FDirName $(parent) ] ;
parent = $(parent:G=HaikuImage) ;
DONT_CREATE on $(parent) = true ;
}
}
return $(directory) ;
}
rule AddFilesToHaikuImage
{
# AddFilesToHaikuImage <directory> : <targets> [ : dest name ]
#
local directory = [ AddDirectoryToHaikuImage $(1) ] ;
local targets = $(2) ;
local destName = $(3) ;
INSTALL_DIR on $(targets) = $(directory) ;
TARGETS_TO_INSTALL on $(directory) += $(targets) ;
if $(destName) {
INSTALL_TARGET_NAME on $(targets) = $(destName) ;
}
}
rule AddSymlinkToHaikuImage
{
# AddSymlinkToHaikuImage <directory> : <link target> [ : <link name> ] ;
#
local directory = [ AddDirectoryToHaikuImage $(1) ] ;
local linkTarget = $(2) ;
local linkName = $(3) ;
if ! $(linkName) {
local path = [ FReverse [ FSplitPath $(linkTarget) ] ] ;
linkName = $(path[1]) ;
}
local link = $(directory)/$(linkName) ;
SYMLINK_TARGET on $(link) = $(linkTarget) ;
SYMLINKS_TO_INSTALL on $(directory) += $(link) ;
}
rule AddDriversToHaikuImage
{
# AddDriversToHaikuImage <relative directory> : <targets> ;
#
local relativeDirectoryTokens = $(1) ;
local targets = $(2) ;
local directoryTokens = beos system add-ons kernel drivers dev
$(relativeDirectoryTokens) ;
AddFilesToHaikuImage beos system add-ons kernel drivers bin : $(targets) ;
# get the relative symlink path prefix
local linkPrefix = ;
for i in $(relativeDirectoryTokens) {
linkPrefix += .. ;
}
linkPrefix += .. bin ;
# add the symlinks
local name ;
for name in $(targets:BS) {
AddSymlinkToHaikuImage $(directoryTokens)
: [ FDirName $(linkPrefix) $(name) ] : $(name) ;
}
}
rule AddBootModuleSymlinks
{
# AddBootModuleSymlinks <targets> ;
#
local targets = $(1) ;
# add the symlinks
local target ;
for target in $(targets) {
local installDir = [ on $(target) return $(INSTALL_DIR) ] ;
if ! $(installDir) {
Echo "ERROR: AddBootModuleSymlinks: Can't create a symlink to"
"target" \"$(target)"\"." ;
Exit "ERROR: Add*ToHaikuImage has not been invoked for it yet." ;
}
local name = $(target:BS) ;
local linkTarget = [ FDirName /boot $(installDir:G=) $(name) ] ;
AddSymlinkToHaikuImage beos system add-ons kernel boot
: $(linkTarget) : $(name) ;
}
}
rule CreateHaikuImageMakeDirectoriesScript
{
local script = $(1) ;
MakeLocate $(script) : $(HAIKU_OUTPUT_DIR) ;
Always $(script) ;
local initScript = [ InitScript $(script) ] ;
local scriptBody
= [ FSameTargetWithPrependedGrist $(script) : script-body ] ;
LOCATE on $(scriptBody) = [ on $(script) return $(LOCATE) ] ;
Depends $(scriptBody) : $(initScript) ;
Depends $(script) : $(scriptBody) ;
local dirsToCreate ;
local dir ;
for dir in [ on haiku-image-contents return $(INSTALL_DIRECTORIES) ] {
if ! [ on $(dir) return $(DONT_CREATE) ] {
dirsToCreate += $(dir) ;
}
}
Depends $(scriptBody) : $(dirsToCreate) ;
CreateHaikuImageMakeDirectoriesScript1 $(scriptBody) : $(dirsToCreate) ;
}
actions piecemeal CreateHaikuImageMakeDirectoriesScript1
{
echo \$mkdir -p "\"\${tPrefix}$(2:G=)\"" >> $(1)
}
rule CreateHaikuImageCopyFilesScript
{
local script = $(1) ;
MakeLocate $(script) : $(HAIKU_OUTPUT_DIR) ;
Always $(script) ;
local initScript = [ InitScript $(script) ] ;
local scriptBody
= [ FSameTargetWithPrependedGrist $(script) : script-body ] ;
LOCATE on $(scriptBody) = [ on $(script) return $(LOCATE) ] ;
Depends $(scriptBody) : $(initScript) ;
Depends $(script) : $(scriptBody) ;
local dir ;
for dir in [ on haiku-image-contents return $(INSTALL_DIRECTORIES) ] {
local targets = [ on $(dir) return $(TARGETS_TO_INSTALL) ] ;
# filter the targets that shall be renamed; they have to be copied
# individually
local remainingTargets ;
local target ;
for target in $(targets) {
local destName = [ on $(target) return $(INSTALL_TARGET_NAME) ] ;
if $(destName) {
# use a unique dummy target for this file, on which we
# can define the TARGET_DIR variable
local dummyTarget = $(script)-dummy-$(dir:G=)-$(target) ;
NotFile $(dummyTarget) ;
TARGET_DIR on $(dummyTarget) = $(dir:G=) ;
INSTALL_TARGET_NAME on $(dummyTarget) = $(destName) ;
Depends $(dummyTarget) : $(initScript) $(target) ;
Depends $(script) : $(dummyTarget) ;
AppendToHaikuImageCopyFilesScriptSingleFile $(dummyTarget)
: $(initScript) $(target) ;
} else {
remainingTargets += $(target) ;
}
}
targets = $(remainingTargets) ;
if $(targets) {
# use a unique dummy target for this directory, on which we
# can define the TARGET_DIR variable
local dummyTarget = $(script)-dummy-$(dir:G=) ;
NotFile $(dummyTarget) ;
TARGET_DIR on $(dummyTarget) = $(dir:G=) ;
Depends $(dummyTarget) : $(initScript) $(targets) ;
Depends $(script) : $(dummyTarget) ;
OUTPUT_SCRIPT on $(dummyTarget) = $(initScript) ;
AppendToHaikuImageCopyFilesScript $(dummyTarget) : $(targets) ;
}
local symlinks = [ on $(dir) return $(SYMLINKS_TO_INSTALL) ] ;
local symlink ;
for symlink in $(symlinks) {
NotFile $(symlink) ;
Depends $(script) : $(symlink) ;
Depends $(symlink) : $(initScript) ;
AddSymlinkToHaikuImageCopyFilesScript $(symlink) : $(initScript) ;
}
}
}
actions piecemeal AppendToHaikuImageCopyFilesScript bind OUTPUT_SCRIPT
{
echo \$cp "\"\${sPrefix}$(2)\"" "\"\${tPrefix}$(TARGET_DIR)\"" >> $(OUTPUT_SCRIPT)
}
actions AppendToHaikuImageCopyFilesScriptSingleFile
{
echo \$cp "\"\${sPrefix}$(2[2])\"" \
"\"\${tPrefix}$(TARGET_DIR)/$(INSTALL_TARGET_NAME)\"" >> $(2[1])
}
actions AddSymlinkToHaikuImageCopyFilesScript
{
echo \$ln -sf "\"$(SYMLINK_TARGET)\"" "\"\${tPrefix}$(1:G=)\"" >> $(2[1])
}
rule BuildHaikuImage
{
# BuildHaikuImage <haiku image> : <scripts> : <is image> ;
#
local haikuImage = $(1) ;
local scripts = $(2) ;
local isImage = $(3) ;
if $(isImage) = 1 || $(isImage) = true {
IS_IMAGE on $(haikuImage) = 1 ;
} else {
IS_IMAGE on $(haikuImage) = "" ;
}
local mainScript = build_haiku_image ;
SEARCH on $(mainScript) = [ FDirName $(HAIKU_TOP) build scripts ] ;
Depends $(haikuImage) : $(mainScript) $(scripts) ;
BuildHaikuImage1 $(haikuImage) : $(mainScript) $(scripts) ;
}
actions BuildHaikuImage1
{
export isImage="$(IS_IMAGE)"
$(2[1]) $(2[2-])
}
+137
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@@ -0,0 +1,137 @@
rule SetupKernel
{
# Usage SetupKernel <sources_or_objects> : <extra_cc_flags>;
#
# <sources_or_objects> - Ideally sources, otherwise HDRSEARCH can not be
# set for the sources and the sources some header
# dependencies might be missing.
local sources = [ FGristFiles $(1) ] ;
local objects = $(sources:S=$(SUFOBJ)) ;
# add private kernel headers
SourceSysHdrs $(sources) : $(TARGET_PRIVATE_KERNEL_HEADERS) ;
local object ;
for object in $(objects) {
# add kernel flags for the object
ObjectCcFlags $(object) : $(TARGET_KERNEL_CCFLAGS) $(2) ;
ObjectC++Flags $(object) : $(TARGET_KERNEL_C++FLAGS) $(2) ;
# override warning flags
TARGET_WARNING_CCFLAGS on $(object) = $(TARGET_KERNEL_WARNING_CCFLAGS) ;
TARGET_WARNING_C++FLAGS on $(object)
= $(TARGET_KERNEL_WARNING_C++FLAGS) ;
}
}
rule KernelObjects
{
SetupKernel $(1) : $(2) ;
Objects $(1) ;
}
rule KernelLd
{
# KernelLd <name> : <objs> : <linkerscript> : <args> ;
LINK on $(1) = $(TARGET_LD) ;
LINKFLAGS on $(1) = $(4) ;
if $(3) { LINKFLAGS on $(1) += --script=$(3) ; }
# Remove any preset LINKLIBS, but link against libgcc.a
LINKLIBS on $(1) = $(TARGET_GCC_LIBGCC) ;
# TODO: Do we really want to invoke SetupKernel here? The objects should
# have been compiled with KernelObjects anyway, so we're doing that twice.
SetupKernel $(2) ;
# Show that we depend on the libraries we need
LocalClean clean : $(1) ;
LocalDepends all : $(1) ;
Depends $(1) : $(2) ;
MakeLocateDebug $(1) ;
}
actions KernelLd
{
$(LINK) $(LINKFLAGS) -o "$(1)" "$(2)" $(LINKLIBS) ;
}
rule KernelAddon
{
# KernelAddon <name> : <relpath> : <sources> : <static-libraries> ;
local sources = $(3) ;
# platform supported?
on $(1) {
if ! $(PLATFORM) in $(SUPPORTED_PLATFORMS) {
return ;
}
}
# When building for Haiku, we link against kernel.so, otherwise
# against the system kernel.
local kernel ;
if [ on $(1) return $(PLATFORM) ] = haiku {
kernel = <nogrist>kernel.so ;
} else {
kernel = /boot/develop/lib/x86/_KERNEL_ ;
}
SetupKernel $(sources) : -fno-pic ;
Addon $(1) : $(2) : $(sources) ;
LINKFLAGS on $(1) = [ on $(1) return $(LINKFLAGS) ] -nostdlib ;
LinkAgainst $(1) : $(4) $(kernel) ;
}
rule KernelMergeObject
{
# KernelMergeObject <name> : <sources> : <extra CFLAGS> : <other objects> ;
# Compiles source files and merges the object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <sources>: Sources to be compiled. Grist will be added.
# <extra CFLAGS>: Additional flags for compilation.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
SetupKernel $(2) : $(3) ;
Objects $(2) ;
MergeObjectFromObjects $(1) : $(2:S=$(SUFOBJ)) : $(4) ;
}
rule KernelStaticLibrary
{
# Usage KernelStaticLibrary <name> : <sources> : <extra cc flags> ;
# This is designed to take a set of sources and libraries and create
# a file called lib<name>.a
SetupKernel $(2) : $(3) ;
Library $(1) : $(2) ;
}
rule KernelStaticLibraryObjects
{
# Usage KernelStaticLibrary <name> : <sources> ;
# This is designed to take a set of sources and libraries and create
# a file called <name>
# Show that we depend on the libraries we need
SetupKernel $(2) ;
LocalClean clean : $(1) ;
LocalDepends all : $(1) ;
Depends $(1) : $(2) ;
MakeLocateDebug $(1) ;
}
actions KernelStaticLibraryObjects
{
$(HAIKU_AR) -r "$(1)" "$(2)" ;
}
+463
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@@ -0,0 +1,463 @@
rule AddSharedObjectGlueCode
{
# AddSharedObjectGlueCode <target> : <isExecutable> ;
# we link with -nostdlib and add the required libs manually, when building
# for Haiku
if [ on $(1) return $(PLATFORM) ] = haiku {
local stdLibs = libroot.so ;
local beginGlue ;
local endGlue ;
if $(2) = true {
beginGlue += $(HAIKU_EXECUTABLE_BEGIN_GLUE_CODE) ;
endGlue += $(HAIKU_EXECUTABLE_END_GLUE_CODE) ;
} else {
beginGlue += $(HAIKU_LIBRARY_BEGIN_GLUE_CODE) ;
endGlue += $(HAIKU_LIBRARY_END_GLUE_CODE) ;
# special case for libroot: don't link it against itself
if $(1) = libroot.so {
stdLibs = ;
}
}
LINK_BEGIN_GLUE on $(1) = $(beginGlue) ;
LINK_END_GLUE on $(1) = $(endGlue) ;
NEEDLIBS on $(1) = $(stdLibs) [ on $(1) return $(NEEDLIBS) ] ;
Depends $(1) : $(stdLibs) $(beginGlue) $(endGlue) ;
LINKFLAGS on $(1) = [ on $(1) return $(LINKFLAGS) ] -nostdlib ;
}
}
rule Executable
{
# Executable <name> : <sources> : <libraries> : <res> ;
#
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
AddResources $(1) : $(4) ;
Main $(1) : $(2) ;
LinkAgainst $(1) : $(3) ;
LINKFLAGS on $(1) = [ on $(1) return $(LINKFLAGS) ]
-Xlinker -soname=_APP_ ;
# we link with -nostdlib and add the required libs manually, when building
# for Haiku
AddSharedObjectGlueCode $(1) : true ;
}
rule Application
{
# Application <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule BinCommand
{
# BinCommand <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule StdBinCommands
{
# StdBinCommands <sources> : <libs> : <res> ;
local libs = $(2) ;
local ress = $(3) ;
local source ;
for source in $(1)
{
local target = $(source:S=) ;
BinCommand $(target) : $(source) : $(libs) : $(ress) ;
}
}
rule Preference
{
# Preference <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule Server
{
# Server <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule Addon
{
# Addon <name> : <relpath> : <sources> : <is executable> : <libraries> ;
# <name>: Name of the add-on.
# <relpath>: Path where the add-on shall live relative to the add-on dir.
# <sources>: Source files.
# <is executable>: true, if the target shall be executable as well.
# <libraries>: Libraries to be linked against.
# TODO: <relpath> is no longer needed
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
local isExecutable = $(4) ;
Main $(1) : $(3) ;
local linkFlags = -Xlinker -soname=\"$(1)\" ;
if $(isExecutable) != true {
linkFlags = -nostart $(linkFlags) ;
}
LINKFLAGS on $(1) = [ on $(1) return $(LINKFLAGS) ] $(linkFlags) ;
LinkAgainst $(1) : $(5) ;
AddSharedObjectGlueCode $(1) : $(isExecutable) ;
}
rule Translator
{
# Translator <name> : <sources> : <libraries> ;
# TODO: Although they currently all are, translators don't need to be
# executable. Introduce a flag as for Addon.
Addon $(1) : Translators : $(2) : true : $(3) ;
}
rule ScreenSaver
{
# ScreenSaver <name> : <sources> : <libraries> ;
Addon $(1) : screen_savers : $(2) : false : $(3) ;
}
rule StaticLibrary
{
# StaticLibrary <lib> : <sources> ;
# Creates a static library from sources.
# <lib>: The static library to be built.
# <source>: List of source files.
#
local lib = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local objects = $(sources:S=$(SUFOBJ)) ;
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
InheritPlatform $(objects) : $(lib) ;
StaticLibraryFromObjects $(lib) : $(objects) ;
Objects $(2) ;
}
rule StaticLibraryFromObjects
{
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
LibraryFromObjects $(1) : $(2) ;
}
rule MergeObjectFromObjects
{
# MergeObjectFromObjects <name> : <objects> : <other objects> ;
# Merges object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <objects>: Object files to be merged. Grist will be added.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
local objects = [ FGristFiles $(2) ] ;
on $(1) {
if ! $(PLATFORM) in $(SUPPORTED_PLATFORMS) {
return ;
}
if $(PLATFORM) = host {
LINK on $(1) = $(HOST_LD) ;
} else {
LINK on $(1) = $(TARGET_LD) ;
}
}
MakeLocateDebug $(1) ;
Depends $(1) : $(objects) ;
Depends $(1) : $(3) ;
LocalDepends obj : $(1) ;
MergeObjectFromObjects1 $(1) : $(objects) $(3) ;
}
actions MergeObjectFromObjects1
{
$(LINK) -r $(2) -o $(1) ;
}
rule MergeObject
{
# MergeObject <name> : <sources> : <other objects> ;
# Compiles source files and merges the object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <sources>: Sources to be compiled. Grist will be added.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
local target = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local otherObjects = $(3) ;
local objects = $(sources:S=$(SUFOBJ)) ;
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
InheritPlatform $(objects) : $(target) ;
Objects $(sources) ;
MergeObjectFromObjects $(target) : $(objects) : $(otherObjects) ;
}
rule SharedLibraryFromObjects
{
# SharedLibraryFromObjects <lib> : <objects> : <libraries> ;
#
local _lib = $(1) ;
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
MainFromObjects $(_lib) : $(2) ;
LINKFLAGS on $(_lib) = [ on $(_lib) return $(LINKFLAGS) ]
-nostart -Xlinker -soname=\"$(_lib)\" ;
LinkAgainst $(_lib) : $(3) ;
AddSharedObjectGlueCode $(_lib) : false ;
}
rule SharedLibrary
{
# SharedLibrary <lib> : <sources> : <libraries> ;
local lib = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local objects = $(sources:S=$(SUFOBJ)) ;
local libs = $(3) ;
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
InheritPlatform $(objects) : $(lib) ;
Objects $(sources) ;
SharedLibraryFromObjects $(lib) : $(objects) : $(libs) ;
}
rule LinkAgainst
{
# LinkAgainst <name> : <libs> ;
# Valid elements for <libs> are e.g. "be" or "libopenbeos.so" or
# "/boot/.../libfoo.so". If the basename starts with "lib" or the thingy
# has a dirname or grist, it is added to the NEEDLIBS variable (i.e. the
# file will be bound!), otherwise it is prefixed "-l" and added to
# LINKLIBS. If you want to specify a target that isn't a library and
# also has neither grist nor a dirname, you can prepend "<nogrist>" as
# grist; it will be stripped by this rule.
#
local target = $(1) ;
local libs = $(2) ;
local mapLibs = $(3) ;
on $(target) {
# map libraries, if desired and target platform is Haiku
if $(PLATFORM) = haiku {
local mappedLibs ;
for i in $(libs) {
local mapped = $(HAIKU_LIBRARY_NAME_MAP_$(i)) ;
mapped ?= $(i) ;
mappedLibs += $(mapped) ;
}
libs = $(mappedLibs) ;
}
local linkLibs ;
local needLibs ;
for i in $(libs)
{
local isfile = ;
if $(i:D) || $(i:G) {
isfile = true ;
if $(i:G) = <nogrist> {
i = $(i:G=) ;
}
} else {
switch $(i:B)
{
# XXX: _APP_ and _KERNEL_ should not be needed for ELF.
case _APP_ : isfile = true ;
case _KERNEL_ : isfile = true ;
case lib* : isfile = true ;
case * : isfile = ;
}
if ! $(isfile) && ( $(i:S) = .so || $(i:S) = .a ) {
isfile = true ;
}
}
if $(isfile) {
needLibs += $(i) ;
} else {
linkLibs += $(i) ;
}
}
NEEDLIBS on $(1) = $(NEEDLIBS) $(needLibs) ;
LINKLIBS on $(1) = $(LINKLIBS) -l$(linkLibs) ;
if $(needLibs) && ! $(NO_LIBRARY_DEPENDENCIES) {
Depends $(1) : $(needLibs) ;
}
}
}
rule AddResources
{
# AddResources <name> : <resourcefiles> ;
# add grist to the resource files which don't have any yet
local resfiles ;
local file ;
for file in $(2) {
if ! $(file:G) {
file = [ FGristFiles $(file) ] ;
}
resfiles += $(file) ;
}
SEARCH on $(resfiles) += $(SEARCH_SOURCE) ;
for file in $(resfiles) {
if $(file:S) = .rdef {
local rdef = $(file) ;
file = $(rdef:S=.rsrc) ;
ResComp $(file) : $(rdef) ;
}
RESFILES on $(1) += $(file) ;
}
}
rule BuildPlatformObjects
{
# Usage BuildPlatformObjects <sources> ;
# <sources> The sources.
#
local sources = [ FGristFiles $(1) ] ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(objects) = host ;
SUPPORTED_PLATFORMS on $(objects) = host ;
Objects $(sources) ;
}
rule BuildPlatformMain
{
# Usage BuildPlatformMain <target> : <sources> : <libraries> ;
# <target> The executable/library.
# <sources> The sources.
# <libraries> Libraries to link against.
#
local target = $(1) ;
local sources = $(2) ;
local libs = $(3) ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(target) = host ;
SUPPORTED_PLATFORMS on $(target) = host ;
DONT_USE_BEOS_RULES on $(target) = true ;
local usesBeAPI = [ on $(target) return $(USES_BE_API) ] ;
if $(usesBeAPI) {
# propagate the flag to the objects
USES_BE_API on $(objects) = $(usesBeAPI) ;
# add the build libroot
if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
Depends $(target) : $(HOST_LIBROOT) ;
NEEDLIBS on $(target) += $(HOST_LIBROOT) ;
}
}
Main $(target) : $(sources) ;
LinkAgainst $(target) : $(libs) ;
}
rule BuildPlatformSharedLibrary
{
# Usage BuildPlatformSharedLibrary <target> : <sources> : <libraries> ;
# <target> The library.
# <sources> The sources.
# <libraries> Libraries to link against.
#
local target = $(1) ;
local sources = $(2) ;
local libs = $(3) ;
BuildPlatformMain $(target) : $(sources) : $(libs) ;
LINKFLAGS on $(target) = [ on $(target) return $(LINKFLAGS) ]
-shared -Xlinker -soname=\"$(target)\" ;
}
rule BuildPlatformMergeObject
{
# BuildPlatformMergeObject <name> : <sources> : <other objects> ;
# Compiles source files and merges the object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <sources>: Sources to be compiled. Grist will be added.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
local target = $(1) ;
local sources = $(2) ;
local otherObjects = $(3) ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(target) = host ;
SUPPORTED_PLATFORMS on $(target) = host ;
local usesBeAPI = [ on $(target[1]) return $(USES_BE_API) ] ;
if $(usesBeAPI) {
# propagate the flag to the objects
USES_BE_API on $(objects) = $(usesBeAPI) ;
}
MergeObject $(target) : $(sources) : $(otherObjects) ;
}
rule BuildPlatformStaticLibrary
{
# BuildPlatformStaticLibrary <lib> : <sources> ;
# Creates a static library from sources.
# <lib>: The library.
# <sources>: List of source files.
local lib = $(1) ;
local sources = $(2) ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(lib) = host ;
SUPPORTED_PLATFORMS on $(lib) = host ;
local usesBeAPI = [ on $(lib) return $(USES_BE_API) ] ;
if $(usesBeAPI) {
# propagate the flag to the objects
USES_BE_API on $(objects) = $(usesBeAPI) ;
}
StaticLibrary $(lib) : $(sources) ;
}
+78
View File
@@ -0,0 +1,78 @@
rule SetupObjectsDir
{
local relPath = [ FDirName $(SUBDIR_TOKENS[2-]) ] ;
COMMON_PLATFORM_LOCATE_TARGET =
[ FDirName $(HAIKU_COMMON_PLATFORM_OBJECT_DIR) $(relPath) ] ;
local var ;
for var in COMMON_ARCH COMMON_DEBUG DEBUG_$(HAIKU_DEBUG_LEVELS) {
HOST_$(var)_LOCATE_TARGET
= [ FDirName $(HOST_$(var)_OBJECT_DIR) $(relPath) ] ;
TARGET_$(var)_LOCATE_TARGET
= [ FDirName $(TARGET_$(var)_OBJECT_DIR) $(relPath) ] ;
}
LOCATE_TARGET = $(COMMON_PLATFORM_LOCATE_TARGET) ;
LOCATE_SOURCE = $(LOCATE_TARGET) ;
SEARCH_SOURCE = $(SUBDIR) $(LOCATE_SOURCE)
$(HOST_COMMON_DEBUG_LOCATE_TARGET) # Also add the standard output
$(TARGET_COMMON_DEBUG_LOCATE_TARGET) # dirs for generated sources.
;
}
rule SubIncludeGPL
{
# SubInclude rule that can be used to conditionally include GPL licensed
# add-ons
if $(INCLUDE_GPL_ADDONS) = 1 {
SubInclude $(1) ;
}
}
rule MakeLocateCommonPlatform
{
MakeLocate $(1) : $(COMMON_PLATFORM_LOCATE_TARGET) ;
}
rule MakeLocatePlatform
{
local files = $(1) ;
local file ;
for file in $(files) {
if [ on $(file) return $(PLATFORM) ] = host {
MakeLocate $(file) : $(HOST_COMMON_ARCH_LOCATE_TARGET) ;
} else {
MakeLocate $(file) : $(TARGET_COMMON_ARCH_LOCATE_TARGET) ;
}
}
}
rule MakeLocateArch
{
local files = $(1) ;
local file ;
for file in $(files) {
if [ on $(file) return $(PLATFORM) ] = host {
MakeLocate $(file) : $(HOST_COMMON_DEBUG_LOCATE_TARGET) ;
} else {
MakeLocate $(file) : $(TARGET_COMMON_DEBUG_LOCATE_TARGET) ;
}
}
}
rule MakeLocateDebug
{
local files = $(1) ;
local file ;
for file in $(files) {
on $(file) {
if $(PLATFORM) = host {
MakeLocate $(file) : $(HOST_DEBUG_$(DEBUG)_LOCATE_TARGET) ;
} else {
MakeLocate $(file) : $(TARGET_DEBUG_$(DEBUG)_LOCATE_TARGET) ;
}
}
}
}
+598
View File
@@ -0,0 +1,598 @@
# Overridden to allow spaces in file names.
actions Chmod1
{
$(CHMOD) "$(MODE)" "$(1)"
}
# Overridden to allow spaces in file names.
actions piecemeal together existing Clean
{
$(RM) "$(>)"
}
#-------------------------------------------------------------------------------
# Link rule/action are overwritten as they don't handle linking files who's name
# contain spaces very well. Also adds resources and version to executable.
#-------------------------------------------------------------------------------
rule Link
{
# Note: RESFILES must be set before invocation.
if [ on $(1) return $(PLATFORM) ] = host {
LINK on $(1) = $(HOST_LINK) ;
LINKFLAGS on $(1) = $(HOST_LINKFLAGS) [ on $(1) return $(LINKFLAGS) ] ;
} else {
LINK on $(1) = $(TARGET_LINK) ;
LINKFLAGS on $(1) = $(TARGET_LINKFLAGS)
[ on $(1) return $(LINKFLAGS) ] ;
}
NEEDLIBS on $(1) = [ on $(1) return $(NEEDLIBS) ] ;
LINKLIBS on $(1) = [ on $(1) return $(LINKLIBS) ] ;
MODE on $(<) = $(EXEMODE) ;
on $(1) XRes $(1) : $(RESFILES) ;
Chmod $(<) ;
if ! [ on $(1) return $(DONT_USE_BEOS_RULES) ] {
SetType $(1) ;
MimeSet $(1) ;
SetVersion $(1) ;
}
}
actions Link bind NEEDLIBS LINK_BEGIN_GLUE LINK_END_GLUE
{
$(LINK) $(LINKFLAGS) -o "$(1)" $(UNDEFS) "$(LINK_BEGIN_GLUE)" "$(2)" "$(NEEDLIBS)" $(LINKLIBS) "$(LINK_END_GLUE)" ;
}
rule Object
{
# find out which headers and defines to use
local headers ;
local sysHeaders ;
local defines ;
on $(1) { # use on $(1) variable values
if ! $(PLATFORM) in $(SUPPORTED_PLATFORMS) {
return ;
}
# Save HDRS for -I$(HDRS) on compile.
# We shouldn't need -I$(SEARCH_SOURCE) as cc can find headers
# in the .c file's directory, but generated .c files (from
# yacc, lex, etc) are located in $(LOCATE_TARGET), possibly
# different from $(SEARCH_SOURCE).
headers = $(SEARCH_SOURCE) $(SUBDIRHDRS) $(HDRS) ;
sysHeaders = $(SUBDIRSYSHDRS) $(SYSHDRS) ;
defines = $(DEFINES) ;
if $(PLATFORM) = host {
sysHeaders += $(HOST_HDRS) ;
defines += $(HOST_DEFINES) ;
if $(USES_BE_API) {
sysHeaders += $(HOST_BE_API_HEADERS) ;
}
} else {
sysHeaders += $(TARGET_HDRS) ;
defines += $(TARGET_DEFINES) ;
}
}
# locate object and search for source
LocalClean clean : $(<) ;
MakeLocateDebug $(<) ;
SEARCH on $(>) = $(SEARCH_SOURCE) ;
HDRS on $(<) = $(headers) ;
SYSHDRS on $(<) = $(sysHeaders) ;
# handle #includes for source: Jam scans for headers with
# the regexp pattern $(HDRSCAN) and then invokes $(HDRRULE)
# with the scanned file as the target and the found headers
# as the sources. HDRSEARCH is the value of SEARCH used for
# the found header files. Finally, if jam must deal with
# header files of the same name in different directories,
# they can be distinguished with HDRGRIST.
# $(SEARCH_SOURCE:E) is where cc first looks for #include
# "foo.h" files. If the source file is in a distant directory,
# look there. Else, look in "" (the current directory).
HDRRULE on $(>) = HdrRule ;
HDRSCAN on $(>) = $(HDRPATTERN) ;
HDRSEARCH on $(>) = $(headers) $(sysHeaders) $(STDHDRS) ;
HDRGRIST on $(>) = $(HDRGRIST) ;
# propagate target specific-defines
DEFINES on $(1) = $(defines) ;
# if source is not .c, generate .c with specific rule
switch $(>:S)
{
case .asm : As $(<) : $(>) ;
case .c : Cc $(<) : $(>) ;
case .C : C++ $(<) : $(>) ;
case .cc : C++ $(<) : $(>) ;
case .cpp : C++ $(<) : $(>) ;
case .f : Fortran $(<) : $(>) ;
case .l : if [ on $(2) return $(GENERATE_C++) ] {
C++ $(<) : $(<:S=.cpp) ;
Lex $(<:S=.cpp) : $(>) ;
} else {
Cc $(<) : $(<:S=.c) ;
Lex $(<:S=.c) : $(>) ;
}
case *.o : return ;
case .s : As $(<) : $(>) ;
case .S : As $(<) : $(>) ;
case .y : if [ on $(2) return $(GENERATE_C++) ] {
C++ $(1) : $(1:S=.cpp) ;
Yacc $(1:S=.cpp) $(1:S=.hpp) : $(2) ;
} else {
Cc $(1) : $(1:S=.c) ;
Yacc $(1:S=.c) $(1:S=.h) : $(2) ;
}
case * : UserObject $(<) : $(>) ;
}
}
rule As
{
local flags ;
if [ on $(1) return $(PLATFORM) ] = host {
flags = [ on $(1) return $(HOST_ASFLAGS) $(ASFLAGS) ] ;
CC on $(1) = $(HOST_CC) ;
} else {
flags = [ on $(1) return $(TARGET_ASFLAGS) $(ASFLAGS) ] ;
CC on $(1) = $(TARGET_CC) ;
}
Depends $(<) : $(>) ;
ASFLAGS on $(<) += $(flags) $(SUBDIRASFLAGS) ;
ASHDRS on $(<) = [ on $(<) FIncludes $(HDRS) ]
$(HDRS_INCLUDES_SEPARATOR) [ on $(<) FSysIncludes $(SYSHDRS) ] ;
ASDEFS on $(<) = [ on $(<) FDefines $(DEFINES) ] ;
}
# TODO: The KERNEL_CCFLAGS were used here before. Check whether we need any
# flags we don't have now.
actions As
{
$(CC) -c "$(2)" -O2 $(ASFLAGS) -D_ASSEMBLER $(ASDEFS) $(ASHDRS) -o "$(1)" ;
}
rule Lex
{
Depends $(1) : $(2) ;
MakeLocateArch $(1) ;
LocalClean clean : $(1) ;
}
actions Lex
{
$(LEX) -o$(1) $(2)
}
rule Yacc
{
local source = $(1[1]) ;
local header = $(1[2]) ;
local yaccSource = $(2) ;
MakeLocateArch $(source) $(header) ;
Depends $(source) $(header) : $(yaccSource) ;
Yacc1 $(source) $(header) : $(yaccSource) ;
LocalClean clean : $(source) $(header) ;
# make sure someone includes $(header) else it will be
# a deadly independent target
Includes $(source) : $(header) ;
}
actions Yacc1
{
bison $(YACCFLAGS) -o $(1[1]) $(2)
[ -f $(1[1]).h ] && mv $(1[1]).h $(1[2]) || true
}
rule Cc
{
Depends $(<) : $(>) ;
on $(1) {
local flags ;
# optimization flags
if $(DEBUG) = 0 {
flags += $(OPTIM) ;
} else {
flags += -O0 ;
}
if $(PLATFORM) = host {
# warning flags
if $(WARNINGS) != 0 {
flags += $(HOST_WARNING_CCFLAGS) ;
}
# debug and other flags
flags += $(HOST_CCFLAGS) $(HOST_DEBUG_$(DEBUG)_CCFLAGS)
$(SUBDIRCCFLAGS) $(CCFLAGS) ;
if $(USES_BE_API) {
flags += $(HOST_BE_API_CCFLAGS) ;
}
CC on $(1) = $(HOST_CC) ;
} else {
# warning flags
if $(WARNINGS) != 0 {
flags += $(TARGET_WARNING_CCFLAGS) ;
}
# debug and other flags
flags += $(TARGET_CCFLAGS) $(TARGET_DEBUG_$(DEBUG)_CCFLAGS)
$(SUBDIRCCFLAGS) $(CCFLAGS) ;
CC on $(1) = $(TARGET_CC) ;
}
CCFLAGS on $(<) = $(flags) ;
CCHDRS on $(<) = [ FIncludes $(HDRS) ] $(HDRS_INCLUDES_SEPARATOR)
[ FSysIncludes $(SYSHDRS) ] ;
CCDEFS on $(<) = [ FDefines $(DEFINES) ] ;
}
}
actions Cc
{
$(CC) $(CCFLAGS) -c "$(2)" $(CCDEFS) $(CCHDRS) -o "$(1)" ;
}
rule C++
{
Depends $(<) : $(>) ;
on $(1) {
local flags ;
# optimization flags
if $(DEBUG) = 0 {
flags += $(OPTIM) ;
} else {
flags += -O0 ;
}
if $(PLATFORM) = host {
# warning flags
if $(WARNINGS) != 0 {
flags += $(HOST_WARNING_C++FLAGS) ;
}
# debug and other flags
flags += $(HOST_C++FLAGS) $(HOST_DEBUG_$(DEBUG)_C++FLAGS)
$(SUBDIRC++FLAGS) $(C++FLAGS) ;
if $(USES_BE_API) {
flags += $(HOST_BE_API_C++FLAGS) ;
}
C++ on $(1) = $(HOST_C++) ;
} else {
# warning flags
if $(WARNINGS) != 0 {
flags += $(TARGET_WARNING_C++FLAGS) ;
}
# debug and other flags
flags += $(TARGET_C++FLAGS) $(TARGET_DEBUG_$(DEBUG)_C++FLAGS)
$(SUBDIRC++FLAGS) $(C++FLAGS) ;
C++ on $(1) = $(TARGET_C++) ;
}
C++FLAGS on $(<) = $(flags) ;
CCHDRS on $(<) = [ FIncludes $(HDRS) ] $(HDRS_INCLUDES_SEPARATOR)
[ FSysIncludes $(SYSHDRS) ] ;
CCDEFS on $(<) = [ FDefines $(DEFINES) ] ;
}
}
actions C++
{
$(C++) -c "$(2)" $(C++FLAGS) $(CCDEFS) $(CCHDRS) -o "$(1)" ;
}
rule Library
{
local lib = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local objects = $(sources:S=$(SUFOBJ)) ;
InheritPlatform $(objects) : $(lib) ;
LibraryFromObjects $(lib) : $(objects) ;
Objects $(sources) ;
}
rule LibraryFromObjects
{
local _i _l _s ;
# Add grist to file names
# bonefish: No, don't. The Library rule does that anyway, and when we
# have an object from another dir, we certainly don't want that.
_s = $(>) ;
_l = $(<:S=$(SUFLIB)) ;
on $(_l) {
# set the tools according to the platform
if $(PLATFORM) = host {
AR on $(1) = $(HOST_AR) $(HOST_ARFLAGS) ;
RANLIB on $(1) = $(HOST_RANLIB) ;
} else {
AR on $(1) = $(TARGET_AR) $(TARGET_ARFLAGS) ;
RANLIB on $(1) = $(TARGET_RANLIB) ;
}
# library depends on its member objects
if $(KEEPOBJS)
{
LocalDepends obj : $(_s) ;
}
LocalDepends lib : $(_l) ;
# Set LOCATE for the library and its contents. The bound
# value shows up as $(NEEDLIBS) on the Link actions.
# For compatibility, we only do this if the library doesn't
# already have a path.
if ! $(_l:D)
{
# locate the library only, if it hasn't been located yet
local dir = $(LOCATE[1]) ;
if ! $(dir) {
MakeLocateDebug $(_l) ;
dir = [ on $(_l) return $(LOCATE[1]) ] ;
# Note: The "on ..." is necessary, since our environment
# isn't changed by MakeLocateDebug.
}
MakeLocate $(_l)($(_s:BS)) : $(dir) ;
}
if $(NOARSCAN)
{
# If we can't scan the library to timestamp its contents,
# we have to just make the library depend directly on the
# on-disk object files.
Depends $(_l) : $(_s) ;
}
else
{
# If we can scan the library, we make the library depend
# on its members and each member depend on the on-disk
# object file.
Depends $(_l) : $(_l)($(_s:BS)) ;
for _i in $(_s)
{
Depends $(_l)($(_i:BS)) : $(_i) ;
}
}
LocalClean clean : $(_l) ;
# bonefish: Not needed on the supported platforms. Maybe later...
# if $(CRELIB) { CreLib $(_l) : $(_s[1]) ; }
Archive $(_l) : $(_s) ;
if $(RANLIB) { Ranlib $(_l) ; }
# If we can't scan the library, we have to leave the .o's around.
if ! ( $(KEEPOBJS) || $(NOARSCAN) || $(NOARUPDATE) ) {
RmTemps $(_l) : $(_s) ;
}
}
}
rule Main
{
local target = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local objects = $(sources:S=$(SUFOBJ)) ;
InheritPlatform $(objects) : $(target) ;
MainFromObjects $(target) : $(objects) ;
Objects $(sources) ;
}
rule MainFromObjects
{
local _s _t ;
# Add grist to file names
# Add suffix to exe
_s = [ FGristFiles $(>) ] ;
_t = [ FAppendSuffix $(<) : $(SUFEXE) ] ;
# so 'jam foo' works when it's really foo.exe
if $(_t) != $(<)
{
Depends $(<) : $(_t) ;
NotFile $(<) ;
}
# make compiled sources a dependency of target
LocalDepends exe : $(_t) ;
Depends $(_t) : $(_s) ;
MakeLocateDebug $(_t) ;
LocalClean clean : $(_t) ;
Link $(_t) : $(_s) ;
}
# Override Jam 2.5rc3 MakeLocate and MkDir to deal more intelligently
# with grist set on the supplied directory name.
rule MakeLocate
{
local dir = $(2[1]) ;
if $(dir)
{
if ! $(dir:G) {
dir = $(dir:G=dir) ;
}
LOCATE on $(1) += $(dir:G=) ; # don't relocate once located
Depends $(1) : $(dir) ;
MkDir $(dir) ;
}
}
rule MkDir
{
local dir = $(<) ;
if ! $(dir:G) {
dir = $(dir:G=dir) ;
}
# make this and all super directories
while true {
# If dir exists, don't update it
# Do this even for $(DOT).
NoUpdate $(dir) ;
# Bail out when reaching the CWD (".") or a directory we've already
# made.
if $(dir:G=) = $(DOT) || $($(dir:G=)-mkdir) {
return ;
}
local s ;
# Cheesy gate to prevent multiple invocations on same dir
# MkDir1 has the actions
# Arrange for jam dirs
$(dir:G=)-mkdir = true ;
MkDir1 $(dir) ;
LocalDepends dirs : $(dir) ;
# Recursively make parent directories.
# $(dir:P) = $(dir)'s parent, & we recurse until root
s = $(dir:P) ; # parent keeps grist
if $(s:G=) && $(s) != $(dir) {
Depends $(dir) : $(s) ;
dir = $(s) ;
} else if $(s) {
NotFile $(s) ;
break ;
}
}
}
rule ObjectCcFlags
{
# supports inheriting the global variable value
local file ;
for file in [ FGristFiles $(1:S=$(SUFOBJ)) ] {
CCFLAGS on $(file) = [ on $(file) return $(CCFLAGS) ] $(2) ;
}
}
rule ObjectC++Flags
{
# supports inheriting the global variable value
local file ;
for file in [ FGristFiles $(1:S=$(SUFOBJ)) ] {
C++FLAGS on $(file) = [ on $(file) return $(C++FLAGS) ] $(2) ;
}
}
rule ObjectDefines
{
# supports inheriting the global variable value and multiple files
if $(2) {
local file ;
for file in [ FGristFiles $(1:S=$(SUFOBJ)) ] {
DEFINES on $(file) = [ on $(file) return $(DEFINES) ] $(2) ;
CCDEFS on $(file) = [ on $(file) FDefines $(DEFINES) ] ;
}
}
}
rule ObjectHdrs
{
# ObjectHdrs <sources or objects> : <headers> : <gristed objects>
# Note: Parameter 3 <gristed objects> is an extension.
local objects = [ FGristFiles $(1:S=$(SUFOBJ)) ] $(3) ;
local headers = $(2) ;
local file ;
for file in $(objects) {
HDRS on $(file) = [ on $(file) return $(HDRS) ] $(headers) ;
# reformat ASHDRS and CCHDRS
local fileHeaders = [ on $(file) FIncludes $(HDRS) ]
$(HDRS_INCLUDES_SEPARATOR) [ on $(file) FSysIncludes $(SYSHDRS) ] ;
ASHDRS on $(file) = $(fileHeaders) ;
CCHDRS on $(file) = $(fileHeaders) ;
}
}
# Overridden to avoid calling SubDir for a directory twice (in SubInclude
# and from the Jamfile in the directory).
rule SubInclude
{
# SubInclude TOP d1 ... ;
#
# Include a subdirectory's Jamfile.
if ! $($(<[1]))
{
Exit SubInclude $(<[1]) without prior SubDir $(<[1]) ;
}
# Set up the config variables for the subdirectory.
local config = [ ConfigObject $(1) ] ;
__configured = ;
if ! [ on $(config) return $(__configured) ] {
# No custom configuration defined for the subdir. We use the variable
# values inherited by the closest ancestor.
config = $(HAIKU_INHERITED_SUBDIR_CONFIG) ;
}
on $(config) {
include [ FDirName $($(1[1])) $(1[2-) $(JAMFILE) ] ;
}
}
+250
View File
@@ -0,0 +1,250 @@
#-------------------------------------------------------------------------------
# Packages for OBOS alpha/beta testers
#-------------------------------------------------------------------------------
rule Copy
{
if $(2) {
SEARCH on $(2) = $(SEARCH_SOURCE) ;
Depends $(1) : <build>copyattr $(2) ;
Copy1 $(1) : <build>copyattr $(2) ;
}
}
actions Copy1
{
$(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR)
"$(2[1])" -d "$(2[2-])" "$(1)"
}
rule Packages
{
local packagenames = $(1) ;
local packagefiles = $(2) ;
local path = $(3) ;
for name in $(packagenames) {
Package $(name) : $(packagefiles) : $(path) ;
}
}
rule FPackageConfigSubPath
{
# FPackageConfigSubPath <packagename>
#
local packagename = $(1) ;
local configSubPath ;
on $(packagename) {
if $(PLATFORM) = host {
configSubPath = $(HOST_PLATFORM) $(HOST_ARCH) ;
} else {
configSubPath = $(TARGET_PLATFORM) $(TARGET_ARCH) ;
}
if $(DEBUG) = 0 {
configSubPath += release ;
} else {
configSubPath += debug_$(DEBUG) ;
}
}
return $(configSubPath) ;
}
rule Package
{
local packagename = $(1) ;
local packagefiles = $(2) ;
local path = $(3) ;
local configSubPath = [ FPackageConfigSubPath $(packagename) ] ;
local packagezip = $(packagename:S=.zip:G=_packages) ;
local targetDir = [ FDirName $(HAIKU_PACKAGE_DIR) $(configSubPath) ] ;
local packagedir = [ FDirName $(targetDir) $(packagename) ] ;
local installscript = install.sh ;
local packageinstallscript = $(installscript:G=_packages!$(packagename)) ;
local installzip = install.zip ;
local packageinstallzip = $(installzip:G=_packages!$(packagename)) ;
local packageobjectdir = [ FDirName $(HAIKU_PACKAGE_OBJECT_DIR)
$(configSubPath) $(packagename) ] ;
local packagefiledir = [ FDirName $(packageobjectdir) $(path) ] ;
local packagefileinstallzip
= $(installzip:G=_package_objects!$(packagename)) ;
# add the files to the install.zip
local packagefilegrist = [ FGrist _package_files $(packagename) $(path) ] ;
for file in $(packagefiles) {
if $(path[0]) = "boot" {
local packagefile = $(file:G=$(packagefilegrist)) ;
MakeLocate $(packagefile) : $(packagefiledir) ;
Copy $(packagefile) : $(file) ;
Clean cleanPackages : $(packagefile) ;
PackageInstallZip $(packagefileinstallzip) : $(packagefile) ;
} else {
local packagefile = $(file:G=_packages!$(packagename)) ;
MakeLocate $(packagefile) : $(packagedir) ;
Copy $(packagefile) : [ FGristFiles $(file) ] ;
Clean cleanPackages : $(packagefile) ;
Depends $(packagezip) : $(packagefile) ;
}
}
# general setup for this package -- only on first invocation
if ! $(_setup_$(packagename)) {
_setup_$(packagename) = true ;
NotFile $(packagename) ;
LocalDepends packages : $(packagename) ;
MakeLocate $(packagezip) : $(targetDir) ;
MakeLocate $(packageinstallscript) : $(packagedir) ;
MakeLocate $(packageinstallzip) : $(packagedir) ;
MakeLocate $(packagefileinstallzip) : $(packageobjectdir) ;
PackageInstallScript $(packageinstallscript) : $(packagedir) ;
LinkInstallZip $(packageinstallzip) : $(packagefileinstallzip) ;
Depends $(packagename) : $(packagezip) ;
PackageZip $(packagezip) : $(packagedir)
: $(packageinstallscript) $(packageinstallzip) ;
}
}
rule PackageSymLink
{
# PackageSymLink <packageName> : <symlink path components>
# : <symlink target>
#
local packagename = $(1) ;
local symlinkPath = $(2) ;
local symlinkTarget = $(3) ;
local configSubPath = [ FPackageConfigSubPath $(packagename) ] ;
local symlinkDir = [ FReverse $(symlinkPath) ] ;
local symlink = $(symlinkDir[1]) ;
symlinkDir = [ FReverse $(symlinkDir[2-]) ] ;
local symlinkGrist = [ FGrist _package $(packagename) $(symlinkDir) ] ;
symlink = $(symlink:G=$(symlinkGrist)) ;
if $(symlinkDir[1]) = boot {
local installzip = install.zip ;
local packagefileinstallzip
= $(installzip:G=_package_objects!$(packagename)) ;
local packageobjectdir = [ FDirName $(HAIKU_PACKAGE_OBJECT_DIR)
$(configSubPath) $(packagename) ] ;
symlinkDir = [ FDirName $(packageobjectdir) $(symlinkDir) ] ;
PackageInstallZip $(packagefileinstallzip) : $(symlink) ;
} else {
local packagezip = $(packagename:S=.zip:G=_packages) ;
local packagedir = [ FDirName $(HAIKU_PACKAGE_DIR) $(configSubPath)
$(packagename) ] ;
symlinkDir = [ FDirName $(packagedir) $(symlinkDir) ] ;
Depends $(packagezip) : $(symlink) ;
}
MakeLocate $(symlink) : $(symlinkDir) ;
SymLink $(symlink) : $(symlinkTarget) : false ;
Clean cleanPackages : $(symlink) ;
}
rule PackageDriverSymLink
{
# PackageDriverSymLink <packageName> : <devRelativeSymlinkComponents> ;
# <packageName>: Package name.
# <devRelativeSymlinkComponents>: Path components relative to the
# /boot/home/config/add-ons/kernel/drivers/dev directory, e.g.
# "graphics mga.driver" (no quotation, of course).
#
local packageName = $(1) ;
local symlinkComponents = $(2) ;
# construct the symlink contents
local symlinkPath = [ FReverse $(symlinkComponents) ] ;
symlinkPath = bin $(symlinkPath[1]) ;
for i in $(symlinkComponents) {
symlinkPath = $(DOTDOT) $(symlinkPath) ;
}
PackageSymLink $(packageName)
: boot home config add-ons kernel drivers dev $(symlinkComponents)
: [ FDirName $(symlinkPath) ] ;
}
rule PackageZip
{
local dir = $(2:G=dir) ;
Depends $(1) : $(dir) $(3) ;
Clean cleanPackages : $(1) ;
PackageZip1 $(1) : $(dir) ;
}
actions together PackageZip1 {
cd "$(2:P)" ;
zip -rq "$(1:BS)" "$(2:BS)" ;
}
rule PackageInstallScript
{
MakeLocate $(1) : $(2) ;
Clean cleanPackages : $(1) ;
PackageInstallScript1 $(1) : $(2:G=dir) ;
}
actions together PackageInstallScript1
{
echo '#!/bin/sh
base=`dirname "$0"`
cd "$base"
if [ -n "$TTY" ]
then
unzip -d / install.zip
else
response=`alert "Would you like to automatically overwrite existing files, or receive a prompt?" "Overwrite" "Prompt"`
if [ $response == "Overwrite" ]
then
unzip -od / install.zip
alert "Finished installing" "Thanks"
else
if [ -e /boot/beos/apps/Terminal ]
then
terminal=/boot/beos/apps/Terminal
else
terminal=`query Terminal | head -1`
fi
$terminal -t "installer" /bin/sh "$0"
fi
fi' > "$(1)" ;
chmod 755 "$(1)" ;
}
rule PackageInstallZip
{
Depends $(1) : $(2) ;
Clean cleanPackages : $(1) ;
}
actions together PackageInstallZip
{
cd "$(1:P)" ;
zip -rqy "$(1:BS)" boot ;
}
rule LinkInstallZip
{
Depends $(1) : $(2) ;
Clean cleanPackages : $(1) ;
}
actions together LinkInstallZip
{
ln -sf "`pwd`/$(2)" "$(1)" ;
}
+303
View File
@@ -0,0 +1,303 @@
# test pseudo targets
NOTFILE obostests ;
NOTFILE r5tests ;
rule CommonTestLib
{
# CommonTestLib <target> : <sources> : <obos libraries>
# : <r5 libraries> : <test libraries> : <public headers>;
# Builds a unit test for both OBOS and R5 modules.
# <target> The name of the target.
# <sources> The list of sources.
# <obos libraries> A list of link libraries for the OBOS tests (as passed
# to LinkAgainst).
# <r5 libraries> A list of link libraries for the R5 tests (as passed
# to LinkAgainst).
# <test libraries> A list of link libraries for both OBOS tests and R5 tests
# that have a common name (i.e. specify libx.so and the OBOS tests will link
# to libx.so and the R5 tests will link to libx_r5.so).
# <public headers> A list of public header dirs (as passed to
# UsePublicHeaders).
TestLib $(1) : $(2) : [ FDirName $(HAIKU_TEST_DIR) unittester lib ] : $(3) $(5) : $(6) ;
R5TestLib $(1) : $(2) : [ FDirName $(HAIKU_TEST_DIR) unittester_r5 lib ] : $(4) [ R5SharedLibraryNames $(5) ] ;
}
rule TestLib
{
# TestLib <target> : <sources> : <dest> : <libraries> : <public headers>
# Builds a unit test library for an OBOS module.
# <target> The name of the target.
# <sources> The list of sources.
# <dest> The directory for the target (as passed to FDirName).
# <libraries> A list of link libraries (as passed to LinkAgainst).
# <public headers> A list of public header dirs (as passed to
# UsePublicHeaders).
local target = $(1) ;
local sources = $(2) ;
local dest = $(3) ;
local libraries = $(4) ;
local headerDirs = $(5) ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
# Our Main replacement.
MakeLocate $(target) : $(dest) ;
MainFromObjects $(target) : $(objects) ;
TestObjects $(sources) : $(headerDirs) ;
Depends $(target) : libcppunit.so ;
Depends obostests : $(target) ;
LinkAgainst $(target) : libcppunit.so $(libraries) ;
LINKFLAGS on $(target) = $(LINKFLAGS) -nostart -Xlinker -soname=\"$(target)\" ;
}
rule R5TestLib
{
# R5TestLib <target> : <sources> : <dest> : <libraries>
# Builds a unit test for an R5 module. "_r5" is appended to the object
# and the target name.
# <target> The name of the target.
# <sources> The list of sources.
# <dest> The directory for the target (as passed to FDirName).
# <libraries> A list of link libraries (as passed to LinkAgainst).
local target = $(1:B)_r5$(1:S) ;
local sources = $(2) ;
local dest = $(3) ;
local libraries = $(4) ;
local objects = [ R5ObjectNames $(sources) ] ;
# Our Main replacement.
MakeLocate $(target) : $(dest) ;
MainFromObjects $(target) : $(objects) ;
TestObjects $(sources) : : true ;
Depends $(target) : libcppunit.so ;
Depends r5tests : $(target) ;
LinkAgainst $(target) : libcppunit.so $(libraries) ;
LINKFLAGS on $(target) = $(LINKFLAGS) -nostart -Xlinker -soname=\"$(target)\" ;
}
rule CommonUnitTest
{
# CommonUnitTest <target> : <sources> : <dest> : <obos libraries>
# : <r5 libraries> : <public headers>;
# Builds a unit test for both OBOS and R5 modules.
# <target> The name of the target.
# <sources> The list of sources.
# <dest> The directory for the target (as passed to FDirName).
# <obos libraries> A list of link libraries for the OBOS tests (as passed
# to LinkAgainst).
# <r5 libraries> A list of link libraries for the R5 tests (as passed
# to LinkAgainst).
# <public headers> A list of public header dirs (as passed to
# UsePublicHeaders).
UnitTest $(1) : $(2) : $(3) : $(4) : $(6) ;
R5UnitTest $(1) : $(2) : $(3) : $(5) ;
}
rule UnitTest
{
# UnitTest <target> : <sources> : <dest> : <libraries> : <public headers>
# Builds a unit test for an OBOS module.
# <target> The name of the target.
# <sources> The list of sources.
# <dest> The directory for the target (as passed to FDirName).
# <libraries> A list of link libraries (as passed to LinkAgainst).
# <public headers> A list of public header dirs (as passed to
# UsePublicHeaders).
local target = $(1) ;
local sources = $(2) ;
local dest = $(3) ;
local libraries = $(4) ;
local headerDirs = $(5) ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
# Our Main replacement.
MakeLocate $(target) : [ FDirName $(HAIKU_TEST_DIR) $(dest) ] ;
MainFromObjects $(target) : $(objects) ;
TestObjects $(sources) : $(headerDirs) ;
Depends $(target) : libcppunit.so ;
Depends obostests : $(target) ;
LinkAgainst $(target) : libcppunit.so $(libraries) ;
}
rule R5UnitTest
{
# R5UnitTest <target> : <sources> : <dest> : <libraries>
# Builds a unit test for an R5 module. "_r5" is appended to the object
# and the target name.
# <target> The name of the target.
# <sources> The list of sources.
# <dest> The directory for the target (as passed to FDirName).
# <libraries> A list of link libraries (as passed to LinkAgainst).
local target = $(1)_r5 ;
local sources = $(2) ;
local dest = $(3) ;
local libraries = $(4) ;
local objects = [ R5ObjectNames $(sources) ] ;
# Our Main replacement.
MakeLocate $(target) : [ FDirName $(HAIKU_TEST_DIR) $(dest) ] ;
MainFromObjects $(target) : $(objects) ;
TestObjects $(sources) : : true ;
Depends $(target) : libcppunit.so ;
Depends r5tests : $(target) ;
LinkAgainst $(target) : libcppunit.so $(libraries) ;
}
rule R5ObjectNames
{
# R5ObjectNames <sources> ;
# Returns a list of gristed object names given a list of source file names.
# Moreover each object names gets "_r5" inserted before the object suffix.
local objects = $(1:S=)_r5 ;
return [ FGristFiles $(objects:S=$(SUFOBJ)) ] ;
}
rule R5Objects
{
# R5Objects <sources>
# Similar to Objects, but appends "_r5" to the object file names and
# removes `-nostdinc' from the CC and C++ flags to enable system headers.
# <sources> The source files.
# Remove `-nostdinc' from CCFLAGS and C++FLAGS.
local oldCCFLAGS = $(CCFLAGS) ;
local oldC++FLAGS = $(C++FLAGS) ;
CCFLAGS = [ FFilter $(CCFLAGS) : -nostdinc ] ;
C++FLAGS = [ FFilter $(C++FLAGS) : -nostdinc ] ;
local sources = $(1) ;
local source ;
for source in [ FGristFiles $(sources) ]
{
local object = [ R5ObjectNames $(source) ] ;
Object $(object) : $(source) ;
LocalDepends obj : $(object) ;
}
# Reset CCFLAGS and C++FLAGS to original values.
CCFLAGS = $(oldCCFLAGS) ;
C++FLAGS = $(oldC++FLAGS) ;
}
rule TestObjects
{
# TestLib <sources> : <public headers> : <r5>
# Compiles objects for tests.
# <sources> The list of sources.
# <public headers> A list of public header dirs (as passed to
# UsePublicHeaders).
# <r5> If set, "_r5" is appended to the object file names and
# <public headers> is ignored. Furthermore the pre-processor macro
# TEST_R5 is defined, TEST_OBOS otherwise.
local sources = $(1) ;
local headerDirs = $(2) ;
local r5 = $(3) ;
local objects ;
if $(r5) {
objects = [ R5ObjectNames $(sources) ] ;
} else {
objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
}
# Turn optimization off, if desired.
if ! $(NO_TEST_DEBUG) {
OPTIM on $(objects) = ;
}
# set headers/defines
UseCppUnitObjectHeaders $(sources) : $(objects) ;
if $(r5) {
ObjectDefines $(sources) : TEST_R5 ;
} else {
UsePublicObjectHeaders $(sources) : $(headerDirs) : $(objects) ;
ObjectDefines $(sources) : TEST_OBOS ;
}
if ! $(NO_TEST_DEBUG) {
# Turn debugging on. That is usually desired for test code.
ObjectCcFlags $(objects) : $(DEBUG_FLAGS) ;
ObjectC++Flags $(objects) : $(DEBUG_FLAGS) ;
}
# compile
if $(r5) {
R5Objects $(sources) ;
} else {
Objects $(sources) ;
}
}
rule R5SharedLibraryNames
{
# R5SharedLibraryNames <sources> ;
# Returns a list of shared library names given a list of file names. NO
# GRISTING IS PERFORMED :-) However, each library names gets "_r5" inserted
# before the shared lib suffix.
return $(1:S=)_r5.so ;
}
rule SimpleTest
{
# UnitTest <target> : <sources> : <libraries>
# Builds a unit test for an OBOS module.
# <target> The name of the target.
# <sources> The list of sources.
# <dest> The directory for the target (as passed to FDirName).
# <libraries> A list of link libraries (as passed to LinkAgainst).
# <public headers> A list of public header dirs (as passed to
# UsePublicHeaders).
local target = $(1) ;
local sources = $(2) ;
local libraries = $(3) ;
local relPath = [ FRelPath src tests : $(SUBDIR_TOKENS) ] ;
# Turn optimization off.
if ! $(NO_TEST_DEBUG) {
local optim = $(OPTIM) ;
OPTIM = ;
}
ObjectDefines $(sources) : TEST_OBOS ;
MakeLocate $(target) : [ FDirName $(HAIKU_TEST_DIR) $(relPath) ] ;
Main $(target) : $(sources) ;
Depends obostests : $(target) ;
LinkAgainst $(target) : $(libraries) ;
if ! $(NO_TEST_DEBUG) {
# Turn debugging on. That is usually desired for test code.
ObjectCcFlags $(sources) : $(DEBUG_FLAGS) ;
ObjectC++Flags $(sources) : $(DEBUG_FLAGS) ;
# Turn optimization on again.
OPTIM = $(optim) ;
}
}
rule BuildPlatformTest
{
# Usage BuildPlatformTest <target> : <sources> ;
local target = $(1) ;
local sources = $(2) ;
local relPath ;
if [ FIsPrefix src tests : $(SUBDIR_TOKENS) ] {
relPath = $(SUBDIR_TOKENS[3-]) ;
} else {
relPath = $(SUBDIR_TOKENS[2-]) ;
}
MakeLocate $(target) : [ FDirName $(HAIKU_TEST_DIR) $(relPath) ] ;
BuildPlatformMain $(target) : $(sources) ;
}
+74
View File
@@ -0,0 +1,74 @@
# UserBuildConfig can be used to customize the build according to your needs.
# If existent it is included by the build system, but it is ignored by svn.
# This file documents a few examples, what can be done.
# Adjusting Build Variables
# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter
# "local" is specified, which means, that this setting applies only to the
# given directory, but not any of its subdirectories.
SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ;
# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and
# all its subdirectories (scope is "global").
AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR
: global ;
# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that
# the object file must be specified) to 1. It is worth mentioning, that the
# executable the object file is linked into (gdb), will still be placed in
# generated/objects/.../release/... Only when setting DEBUG for the executable,
# too, it will be placed in .../debug_1/...
DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ;
# Haiku Image Related Modifications
# Create a 100 MB image at /tmp/walter.image.
HAIKU_IMAGE_NAME = walter.image ;
HAIKU_IMAGE_DIR = /tmp ;
HAIKU_IMAGE_SIZE = 100 ;
# Install Haiku in directory /Haiku.
HAIKU_INSTALL_DIR = /Haiku ;
# Add "crashing_app" to the beos/bin directory of the Haiku image/installation.
# Note, that this also makes the image depend on the target, i.e. it is
# automatically updated when the image is built.
AddFilesToHaikuImage beos bin : crashing_app ;
# Make a symlink to home/config/bin/crash.
AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ;
# Specify scripts that shall be run when populating the image/installation
# directory. The "early" script is run before anything has been copied onto
# the image/into the installation directory. The "late" script is run after
# everything has been copied, but before the MIME database is installed.
HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ;
HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ;
# Creating Sourceable Shell Scripts
# If you use shell scripts (e.g. for testing) that need to access targets or
# build system properties, you can tell the build system to generate a
# variables defining shell script you can source from your shell script.
# General setup for the shell script to generate. Name is test.inc, located
# in the output directory.
MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ;
Always test.inc ;
# Define variable "outputDir" in the shell script, with the value of
# HAIKU_OUTPUT_DIR.
AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ;
# Define variables "bfsShell" and "fsShellCommand" referring to the
# generated bfs_shell and fs_shell_command respectively.
AddTargetVariableToScript test.inc : bfs_shell : bfsShell ;
AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ;
# If no variable name is given, the name (without grist) of the target is
# used, i.e. a variable "rc" referring to the rc command built for the host
# platform is defined in the script.
AddTargetVariableToScript test.inc : <build>rc ;