Merged changes from branch build_system_redesign at revision 14573.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
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#ifndef _SAMPLES_H
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#define _SAMPLES_H
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#include <BeBuild.h>
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#include <Entry.h>
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typedef void (*sample_exit_hook)(int32 arg);
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typedef bool (*sample_loop_hook)(int32 arg);
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class BSamples
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{
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public:
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BSamples();
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virtual ~BSamples();
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void Start(
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void* sampleData, int32 frames, int16 bytes_per_sample,
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int16 channel_count, double pitch, int32 loopStart, int32 loopEnd,
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double sampleVolume, double stereoPosition, int32 hook_arg,
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sample_loop_hook pLoopContinueProc, sample_exit_hook pDoneProc);
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bool IsPaused(void) const;
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void Pause(void);
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void Resume(void);
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void Stop(void);
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bool IsPlaying(void) const;
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void SetVolume(double newVolume);
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double Volume(void) const;
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void SetSamplingRate(double newRate);
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double SamplingRate(void) const;
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void SetPlacement(double stereoPosition);
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double Placement(void) const;
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void EnableReverb(bool useReverb);
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private:
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virtual void _ReservedSamples1();
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virtual void _ReservedSamples2();
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virtual void _ReservedSamples3();
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uint32 _reserved[8];
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};
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#endif // _SAMPLES_H
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