Removed the locking from RootLayer::Buttons -- caused a hang in the one place it is called. (doh!)
Implemented ServerApp handler for BFont::CountTuned and added a standby handler for BFont::Direction Tweaked the ServerWindow debug output git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11457 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -53,7 +53,7 @@
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#include "Workspace.h"
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#include "MessagePrivate.h"
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//#define DEBUG_SERVERWINDOW
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#define DEBUG_SERVERWINDOW
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//#define DEBUG_SERVERWINDOW_MOUSE
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//#define DEBUG_SERVERWINDOW_KEYBOARD
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#define DEBUG_SERVERWINDOW_GRAPHICS
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@@ -396,7 +396,7 @@ void ServerWindow::ScreenModeChanged(const BRect frame, const color_space cspace
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*/
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status_t ServerWindow::Lock(void)
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{
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STRACE(("ServerWindow %s: Lock\n",fTitle.String()));
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STRACE(("\nServerWindow %s: Lock\n",fTitle.String()));
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return (fLocker.Lock())?B_OK:B_ERROR;
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}
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@@ -404,7 +404,7 @@ status_t ServerWindow::Lock(void)
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//! Unlocks the window
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void ServerWindow::Unlock(void)
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{
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STRACE(("ServerWindow %s: Unlock\n",fTitle.String()));
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STRACE(("ServerWindow %s: Unlock\n\n",fTitle.String()));
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fLocker.Unlock();
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}
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@@ -424,6 +424,8 @@ bool ServerWindow::IsLocked(void) const
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*/
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void ServerWindow::SetLayerFontState(Layer *layer, LinkMsgReader &link)
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{
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STRACE(("ServerWindow %s: SetLayerFontStateMessage for layer %s\n",
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fTitle.String(), layer->fName->String()));
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// NOTE: no need to check for a lock. This is a private method.
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uint16 mask;
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@@ -484,12 +486,12 @@ void ServerWindow::SetLayerFontState(Layer *layer, LinkMsgReader &link)
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link.Read<uint32>(&flags);
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layer->fLayerData->font.SetFlags(flags);
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}
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STRACE(("DONE: ServerWindow %s: Message AS_LAYER_SET_FONT_STATE: Layer: %s\n",
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fTitle.String(), layer->fName->String()));
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}
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//------------------------------------------------------------------------------
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void ServerWindow::SetLayerState(Layer *layer, LinkMsgReader &link)
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{
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STRACE(("ServerWindow %s: SetLayerState for layer %s\n",fTitle.String(),
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layer->fName->String()));
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// NOTE: no need to check for a lock. This is a private method.
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rgb_color highColor, lowColor, viewColor;
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pattern patt;
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@@ -540,14 +542,11 @@ void ServerWindow::SetLayerState(Layer *layer, LinkMsgReader &link)
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layer->fLayerData->clipReg = NULL;
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}
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}
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STRACE(("DONE: ServerWindow %s: Message AS_LAYER_SET_STATE: Layer: %s\n",fTitle.String(),
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layer->fName->String()));
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}
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//------------------------------------------------------------------------------
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Layer * ServerWindow::CreateLayerTree(Layer *localRoot, LinkMsgReader &link)
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{
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// NOTE: no need to check for a lock. This is a private method.
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STRACE(("ServerWindow(%s)::CreateLayerTree()\n", fTitle.String()));
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int32 token;
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BRect frame;
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@@ -565,6 +564,8 @@ Layer * ServerWindow::CreateLayerTree(Layer *localRoot, LinkMsgReader &link)
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link.Read<bool>(&hidden);
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link.Read<int32>(&childCount);
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STRACE(("ServerWindow(%s)::CreateLayerTree()-> layer %s, token %ld\n", fTitle.String(),name,token));
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Layer *newLayer;
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newLayer = new Layer(frame, name, token, resizeMask,
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flags, desktop->GetDisplayDriver());
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@@ -578,9 +579,6 @@ Layer * ServerWindow::CreateLayerTree(Layer *localRoot, LinkMsgReader &link)
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if(localRoot)
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localRoot->AddChild(newLayer, NULL);
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STRACE(("DONE: ServerWindow %s: Message AS_LAYER_CREATE: Parent: %s, Child: %s\n", fTitle.String(),
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localRoot? localRoot->fName->String(): "NULL", newLayer->fName->String()));
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return newLayer;
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}
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//------------------------------------------------------------------------------
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@@ -702,6 +700,14 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
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link.Read<int32>(&token);
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Layer *current = FindLayer(fWinBorder->fTopLayer, token);
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if(current)
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{
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DTRACE(("ServerWindow %s: Message AS_SET_CURRENT_LAYER: %s, token %ld\n", fTitle.String(), current->fName->String(), token));
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}
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else
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{
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DTRACE(("ServerWindow %s: Message AS_SET_CURRENT_LAYER: layer not found, token %ld\n", fTitle.String(), token));
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}
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if (current)
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cl=current;
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