* Initialization of BPartition::Delegate is now two-phased. The first phase
builds the object hierarchy, the second will (in case of MutableDelegate) let the disk systems do their initialization. This way the disk systems already find a fully functional object hierarchy they can work with. * Child creation also takes a partition name as a parameter, now. * Implemented BMutablePartition child creation/deletion. * The BDiskSystemAddOn/BPartitionHandle::Validate*() methods return a status_t instead of a bool, now. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22540 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -55,10 +55,16 @@ public:
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status_t CreateChild(int32 index,
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BMutablePartition** child);
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status_t CreateChild(int32 index, const char* type,
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const char* name, const char* parameters,
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BMutablePartition** child);
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status_t DeleteChild(int32 index);
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status_t DeleteChild(BMutablePartition* child);
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BMutablePartition* Parent() const;
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BMutablePartition* ChildAt(int32 index) const;
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int32 CountChildren() const;
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int32 IndexOfChild(BMutablePartition* child) const;
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// for the partitioning system managing the parent
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void* ChildCookie() const;
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@@ -69,7 +75,8 @@ private:
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BPartition::MutableDelegate* delegate);
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~BMutablePartition();
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status_t Init(const user_partition_data* partitionData);
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status_t Init(const user_partition_data* partitionData,
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BMutablePartition* parent);
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const user_partition_data* PartitionData() const;
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@@ -80,6 +87,7 @@ private:
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BPartition::MutableDelegate* fDelegate;
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user_partition_data* fData;
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BMutablePartition* fParent;
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BList fChildren;
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void* fChildCookie;
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};
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