Implemented some more overlay support - the overlay bitmap is now allocated
via the graphics driver (but not yet shown on screen). I probably got the meaning of the "overlay count" wrong - I guess that you can allocate any number of overlay bitmaps, but can only see "overlay count" on screen at a time (right now, I only allow to create "overlay count" bitmaps). Stephan? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -336,7 +336,7 @@ enum cursor_which {
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enum {
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kAllocator,
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kNewAllocatorArea,
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kArea,
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kFramebuffer,
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kHeap
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};
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