Implemented some more overlay support - the overlay bitmap is now allocated

via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-04-21 20:14:41 +00:00
parent 2e16ba2acc
commit 37b502f28b
13 changed files with 288 additions and 56 deletions
+1 -1
View File
@@ -336,7 +336,7 @@ enum cursor_which {
enum {
kAllocator,
kNewAllocatorArea,
kArea,
kFramebuffer,
kHeap
};