cleaned up midi1

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2932 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
mahlzeit
2003-03-17 22:24:09 +00:00
parent d89d006239
commit 38c7401ebe
9 changed files with 200 additions and 373 deletions
+74 -112
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@@ -1,161 +1,123 @@
#ifndef _MIDI_H #ifndef _MIDI_H
#define _MIDI_H #define _MIDI_H
#ifndef _BE_BUILD_H
#include <BeBuild.h> #include <BeBuild.h>
#endif
#include <MidiDefs.h> #include <MidiDefs.h>
#include <OS.h> #include <OS.h>
class BMidiEvent;
class BList; class BList;
class BMidiLocalProducer;
class BMidiLocalConsumer;
class BMidi class BMidi
{ {
public: public:
BMidi();
virtual ~BMidi();
virtual void NoteOff(uchar channel, BMidi();
uchar note, virtual ~BMidi();
uchar velocity,
uint32 time = B_NOW);
virtual void NoteOn(uchar channel, virtual void NoteOff(
uchar note, uchar channel, uchar note, uchar velocity, uint32 time = B_NOW);
uchar velocity,
uint32 time = B_NOW);
virtual void KeyPressure(uchar channel, virtual void NoteOn(
uchar note, uchar channel, uchar note, uchar velocity, uint32 time = B_NOW);
uchar pressure,
uint32 time = B_NOW);
virtual void ControlChange(uchar channel, virtual void KeyPressure(
uchar controlNumber, uchar channel, uchar note, uchar pressure, uint32 time = B_NOW);
uchar controlValue,
uint32 time = B_NOW);
virtual void ProgramChange(uchar channel, virtual void ControlChange(
uchar programNumber, uchar channel, uchar controlNumber, uchar controlValue,
uint32 time = B_NOW); uint32 time = B_NOW);
virtual void ChannelPressure(uchar channel, virtual void ProgramChange(
uchar pressure, uchar channel, uchar programNumber, uint32 time = B_NOW);
uint32 time = B_NOW);
virtual void ChannelPressure(
uchar channel, uchar pressure, uint32 time = B_NOW);
virtual void PitchBend(uchar channel, virtual void PitchBend(
uchar lsb, uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW);
uchar msb,
uint32 time = B_NOW);
virtual void SystemExclusive(void* data, virtual void SystemExclusive(
size_t dataLength, void* data, size_t length, uint32 time = B_NOW);
uint32 time = B_NOW);
virtual void SystemCommon(uchar statusByte, virtual void SystemCommon(
uchar data1, uchar status, uchar data1, uchar data2, uint32 time = B_NOW);
uchar data2,
uint32 time = B_NOW);
virtual void SystemRealTime(uchar statusByte, uint32 time = B_NOW); virtual void SystemRealTime(uchar status, uint32 time = B_NOW);
virtual void TempoChange(int32 bpm, uint32 time = B_NOW); virtual void TempoChange(int32 beatsPerMinute, uint32 time = B_NOW);
virtual void AllNotesOff(bool justChannel = true, uint32 time = B_NOW); virtual void AllNotesOff(bool justChannel = true, uint32 time = B_NOW);
virtual status_t Start(); virtual status_t Start();
virtual void Stop(); virtual void Stop();
bool IsRunning() const;
void Connect(BMidi* toObject);
void Disconnect(BMidi* fromObject);
bool IsConnected(BMidi* toObject) const;
BList* Connections() const;
void SnoozeUntil(uint32 time) const; bool IsRunning() const;
void Connect(BMidi* toObject);
void Disconnect(BMidi* fromObject);
bool IsConnected(BMidi* toObject) const;
BList* Connections() const;
void SnoozeUntil(uint32 time) const;
protected: protected:
void SprayNoteOff(uchar channel,
uchar note,
uchar velocity,
uint32 time) const;
void SprayNoteOn(uchar channel, void SprayNoteOff(
uchar note, uchar channel, uchar note, uchar velocity, uint32 time) const;
uchar velocity,
uint32 time) const;
void SprayKeyPressure(uchar channel, void SprayNoteOn(
uchar note, uchar channel, uchar note, uchar velocity, uint32 time) const;
uchar pressure,
uint32 time) const;
void SprayControlChange(uchar channel, void SprayKeyPressure(
uchar controlNumber, uchar channel, uchar note, uchar pressure, uint32 time) const;
uchar controlValue,
uint32 time) const;
void SprayProgramChange(uchar channel, void SprayControlChange(
uchar programNumber, uchar channel, uchar controlNumber, uchar controlValue,
uint32 time) const; uint32 time) const;
void SprayChannelPressure(uchar channel, void SprayProgramChange(
uchar pressure, uchar channel, uchar programNumber, uint32 time) const;
uint32 time) const;
void SprayPitchBend(uchar channel, void SprayChannelPressure(
uchar lsb, uchar channel, uchar pressure, uint32 time) const;
uchar msb,
uint32 time) const;
void SpraySystemExclusive(void* data, void SprayPitchBend(
size_t dataLength, uchar channel, uchar lsb, uchar msb, uint32 time) const;
uint32 time = B_NOW) const;
void SpraySystemCommon(uchar statusByte, void SpraySystemExclusive(
uchar data1, void* data, size_t length, uint32 time = B_NOW) const;
uchar data2,
uint32 time) const;
void SpraySystemRealTime(uchar statusByte, uint32 time) const; void SpraySystemCommon(
uchar status, uchar data1, uchar data2, uint32 time) const;
void SprayTempoChange(int32 bpm, uint32 time) const; void SpraySystemRealTime(uchar status, uint32 time) const;
bool KeepRunning(); void SprayTempoChange(int32 beatsPerMinute, uint32 time) const;
bool KeepRunning();
private: private:
friend class BMidiPort; /* for debugging */ friend status_t _run_thread(void* data);
friend class BMidiStore; /* for debugging */
virtual void _ReservedMidi1(); virtual void _ReservedMidi1();
virtual void _ReservedMidi2(); virtual void _ReservedMidi2();
virtual void _ReservedMidi3(); virtual void _ReservedMidi3();
friend status_t _run_thread_(void *arg); virtual void Run();
friend status_t _inflow_task_(void *arg);
void SprayMidiEvent(BMidiEvent* event) const; BMidiLocalProducer* producer;
port_id ID() const; BMidiLocalConsumer* consumer;
virtual void Run(); BList* connections;
volatile thread_id threadId;
volatile bool isRunning;
status_t StartInflow(); uint8 _reserved1[3];
void StopInflow(); uint32 _reserved2[5];
bool IsInflowing();
void InflowTask();
bool InflowIsAlive();
BList* fConnectionList;
volatile thread_id fRunTask;
volatile bool fIsRunning;
volatile thread_id fInflowTask;
volatile bool fInflowAlive;
port_id fInflowPort;
uint32 _reserved[4];
}; };
#endif // _MIDI_H
#endif
-2
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@@ -8,7 +8,6 @@
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
/* System time converted to int milliseconds */ /* System time converted to int milliseconds */
#define B_NOW ((uint32)(system_time()/1000)) #define B_NOW ((uint32)(system_time()/1000))
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
@@ -301,4 +300,3 @@ typedef enum midi_axe
midi_axe; midi_axe;
#endif // _MIDI_DEFS_H #endif // _MIDI_DEFS_H
+16 -26
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@@ -4,12 +4,10 @@
#include <Midi.h> #include <Midi.h>
class BMidiLocalProducer;
class BMidiPortConsumer;
class BMidiPort : public BMidi class BMidiPort : public BMidi
{ {
public: public:
BMidiPort(const char* name = NULL); BMidiPort(const char* name = NULL);
~BMidiPort(); ~BMidiPort();
@@ -42,7 +40,7 @@ public:
uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW); uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW);
virtual void SystemExclusive( virtual void SystemExclusive(
void* data, size_t dataLength, uint32 time = B_NOW); void* data, size_t length, uint32 time = B_NOW);
virtual void SystemCommon( virtual void SystemCommon(
uchar status, uchar data0, uchar data2, uint32 time = B_NOW); uchar status, uchar data0, uchar data2, uint32 time = B_NOW);
@@ -58,38 +56,30 @@ public:
int32 n, char* name, size_t bufSize = B_OS_NAME_LENGTH); int32 n, char* name, size_t bufSize = B_OS_NAME_LENGTH);
private: private:
typedef BMidi _inherited;
typedef BMidi super;
friend class BMidiPortGlue;
virtual void _ReservedMidiPort1(); virtual void _ReservedMidiPort1();
virtual void _ReservedMidiPort2(); virtual void _ReservedMidiPort2();
virtual void _ReservedMidiPort3(); virtual void _ReservedMidiPort3();
virtual void Run(); virtual void Run();
friend class BMidiPortConsumer;
//Can I do that?
// void Dispatch(
// const unsigned char* buffer, size_t size, bigtime_t when);
// ssize_t Read(void* buffer, size_t numBytes) const;
// ssize_t Write(void* buffer, size_t numBytes, uint32 time) const;
void ScanDevices(); void ScanDevices();
void EmptyDeviceList();
// used to glue us to the new midi kit BMidiLocalProducer* localSource;
BMidiProducer* remote_source; BMidiLocalConsumer* localSink;
BMidiConsumer* remote_sink; BMidiProducer* remoteSource;
BMidiLocalProducer* local_source; BMidiConsumer* remoteSink;
BMidiPortConsumer* local_sink;
char* fName; char* portName;
status_t fCStatus; status_t status;
BList* _fDevices; BList* devices;
// uint8 _m_prev_cmd;
// bool _m_enhanced; uint32 _reserved[1];
// uint8 _m_reserved[2];
uint8 _reserved[4];
}; };
#endif // _MIDI_PORT_H #endif // _MIDI_PORT_H
+86 -141
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@@ -1,178 +1,123 @@
#ifndef _MIDI_STORE_H #ifndef _MIDI_STORE_H
#define _MIDI_STORE_H #define _MIDI_STORE_H
#ifndef _BE_BUILD_H
#include <BeBuild.h> #include <BeBuild.h>
#endif
#include <Midi.h> #include <Midi.h>
struct entry_ref; struct entry_ref;
class BMidiEvent;
class BFile; class BFile;
class BList;
class BMidiEvent;
/*------------------------------------------------------------*/ class BMidiStore : public BMidi
{
class BMidiStore : public BMidi {
public: public:
BMidiStore();
virtual ~BMidiStore();
virtual void NoteOff(uchar channel, BMidiStore();
uchar note, virtual ~BMidiStore();
uchar velocity,
uint32 time = B_NOW);
virtual void NoteOn(uchar channel, virtual void NoteOff(
uchar note, uchar channel, uchar note, uchar velocity, uint32 time = B_NOW);
uchar velocity,
uint32 time = B_NOW);
virtual void KeyPressure(uchar channel, virtual void NoteOn(
uchar note, uchar channel, uchar note, uchar velocity, uint32 time = B_NOW);
uchar pressure,
uint32 time = B_NOW);
virtual void ControlChange(uchar channel, virtual void KeyPressure(
uchar controlNumber, uchar channel, uchar note, uchar pressure, uint32 time = B_NOW);
uchar controlValue,
uint32 time = B_NOW);
virtual void ProgramChange(uchar channel, virtual void ControlChange(
uchar programNumber, uchar channel, uchar controlNumber, uchar controlValue,
uint32 time = B_NOW); uint32 time = B_NOW);
virtual void ChannelPressure(uchar channel, virtual void ProgramChange(
uchar pressure, uchar channel, uchar programNumber, uint32 time = B_NOW);
uint32 time = B_NOW);
virtual void PitchBend(uchar channel, virtual void ChannelPressure(
uchar lsb, uchar channel, uchar pressure, uint32 time = B_NOW);
uchar msb,
uint32 time = B_NOW);
virtual void SystemExclusive(void* data, virtual void PitchBend(
size_t dataLength, uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW);
uint32 time = B_NOW);
virtual void SystemCommon(uchar statusByte, virtual void SystemExclusive(
uchar data1, void* data, size_t length, uint32 time = B_NOW);
uchar data2,
uint32 time = B_NOW);
virtual void SystemRealTime(uchar statusByte, uint32 time = B_NOW); virtual void SystemCommon(
uchar status, uchar data1, uchar data2, uint32 time = B_NOW);
virtual void TempoChange(int32 bpm, uint32 time = B_NOW); virtual void SystemRealTime(uchar status, uint32 time = B_NOW);
status_t Import(const entry_ref *ref); virtual void TempoChange(int32 beatsPerMinute, uint32 time = B_NOW);
status_t Export(const entry_ref *ref, int32 format);
void SortEvents(bool force=false); status_t Import(const entry_ref* ref);
uint32 CountEvents() const; status_t Export(const entry_ref* ref, int32 format);
uint32 CurrentEvent() const; void SortEvents(bool force = false);
void SetCurrentEvent(uint32 eventNumber); uint32 CountEvents() const;
uint32 DeltaOfEvent(uint32 eventNumber) const; uint32 CurrentEvent() const;
uint32 EventAtDelta(uint32 time) const; void SetCurrentEvent(uint32 eventNumber);
uint32 BeginTime() const; uint32 DeltaOfEvent(uint32 eventNumber) const;
uint32 EventAtDelta(uint32 time) const;
void SetTempo(int32 bpm);
int32 Tempo() const; uint32 BeginTime() const;
void SetTempo(int32 beatsPerMinute);
int32 Tempo() const;
private: private:
virtual void _ReservedMidiStore1(); virtual void _ReservedMidiStore1();
virtual void _ReservedMidiStore2(); virtual void _ReservedMidiStore2();
virtual void _ReservedMidiStore3(); virtual void _ReservedMidiStore3();
virtual void Run(); virtual void Run();
void AddEvent(uint32 time, void AddEvent(BMidiEvent* event);
bool inMS, void SprayEvent(const BMidiEvent* event, uint32 time);
uchar type, BMidiEvent* EventAt(int32 index) const;
uchar data1 = 0, uint32 GetEventTime(const BMidiEvent* event) const;
uchar data2 = 0, uint32 TicksToMilliseconds(uint32 ticks) const;
uchar data3 = 0, uint32 MillisecondsToTicks(uint32 ms) const;
uchar data4 = 0);
void AddSystemExclusive(void* data, size_t dataLength); BList* events;
int32 currentEvent;
status_t ReadHeader(); uint32 startTime;
bool ReadMT(char*); int32 beatsPerMinute;
int32 Read32Bit(); int16 ticksPerBeat;
int32 EGetC(); bool needsSorting;
int32 To32Bit(int32, int32, int32, int32);
int32 Read16Bit();
int32 To16Bit(int32, int32);
bool ReadTrack();
int32 ReadVariNum();
void ChannelMessage(int32, int32, int32);
void MsgInit();
void MsgAdd(int32);
void BiggerMsg();
void MetaEvent(int32);
int32 MsgLength();
uchar* Msg();
void BadByte(int32);
int32 PutC(int32 c);
bool WriteTrack(int32 track);
void WriteTempoTrack();
bool WriteTrackChunk(int32 whichTrack);
void WriteHeaderChunk(int32 format);
bool WriteMidiEvent(uint32 deltaTime,
uint32 type,
uint32 channel,
uchar* data,
uint32 size);
bool WriteMetaEvent(uint32 deltaTime,
uint32 type,
uchar* data,
uint32 size);
bool WriteSystemExclusiveEvent(uint32 deltaTime,
uchar* data,
uint32 size);
void WriteTempo(uint32 deltaTime, int32 tempo);
void WriteVarLen(uint32 value);
void Write32Bit(uint32 data);
void Write16Bit(ushort data);
int32 EPutC(uchar c);
uint32 TicksToMilliseconds(uint32 ticks) const;
uint32 MillisecondsToTicks(uint32 ms) const;
BList *events; void ReadFourCC(char* fourcc);
// uint32 fNumEvents; uint32 Read32Bit();
// uint32 fEventsSize; uint16 Read16Bit();
uint32 fCurrEvent; uint8 PeekByte();
bool fNeedsSorting; uint8 NextByte();
// bool fResetTimer; void SkipBytes(uint32 length);
uint32 fStartTime; uint32 ReadVarLength();
BFile* fFile; void ReadChunk();
short fDivision; void ReadTrack();
float fDivisionFactor; void ReadSystemExclusive();
int32 fTempo; void ReadMetaEvent();
int32 fCurrTime;
int32 fCurrTrack;
int32 fNumTracks;
// int32 fToBeRead;
// int32 fMsgIndex;
// int32 fMsgSize;
// uchar* fMsgBuff;
int32 fNumBytesWritten;
uchar* fFileBuffer; void WriteFourCC(char a, char b, char c, char d);
int32 fFileBufferMax; void Write32Bit(uint32 val);
int32 fFileBufferSize; void Write16Bit(uint16 val);
int32 fFileBufferIndex; void WriteByte(uint8 val);
uint32 _reserved[4]; void WriteVarLength(uint32 val);
void WriteTrack();
void WriteMetaEvent(BMidiEvent* event);
BFile* file;
uint32 byteCount;
uint32 totalTicks;
uint16 numTracks;
uint16 currTrack;
uint16 format;
uint16 _reserved1[1];
uint32 _reserved2[16];
}; };
#endif // _MIDI_STORE_H
/*------------------------------------------------------------*/
#endif
+5 -14
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@@ -10,41 +10,33 @@
class BMidiSynth : public BMidi class BMidiSynth : public BMidi
{ {
public: public:
BMidiSynth(); BMidiSynth();
virtual ~BMidiSynth(); virtual ~BMidiSynth();
status_t EnableInput(bool enable, bool loadInstruments); status_t EnableInput(bool enable, bool loadInstruments);
bool IsInputEnabled(void) const; bool IsInputEnabled(void) const;
/* set volume. You can overdrive by passing values larger than 1.0 */
void SetVolume(double volume); void SetVolume(double volume);
double Volume(void) const; double Volume(void) const;
/* set note offset in semi tones */
/* (12 is down an octave, -12 is up an octave) */
void SetTransposition(int16 offset); void SetTransposition(int16 offset);
int16 Transposition(void) const; int16 Transposition(void) const;
/* Mute and unmute channels (0 to 15) */
void MuteChannel(int16 channel, bool do_mute); void MuteChannel(int16 channel, bool do_mute);
void GetMuteMap(char* pChannels) const; void GetMuteMap(char* pChannels) const;
void SoloChannel(int16 channel, bool do_solo); void SoloChannel(int16 channel, bool do_solo);
void GetSoloMap(char* pChannels) const; void GetSoloMap(char* pChannels) const;
/* Use these functions to drive the synth engine directly */
status_t LoadInstrument(int16 instrument); status_t LoadInstrument(int16 instrument);
status_t UnloadInstrument(int16 instrument); status_t UnloadInstrument(int16 instrument);
status_t RemapInstrument(int16 from, int16 to); status_t RemapInstrument(int16 from, int16 to);
void FlushInstrumentCache(bool startStopCache); void FlushInstrumentCache(bool startStopCache);
/* get current midi tick in microseconds */
uint32 Tick(void) const; uint32 Tick(void) const;
/* The channel variable is 1 to 16. Channel 10 is percussion for example. */
/* The programNumber variable is a number from 0-127 */
virtual void NoteOff( virtual void NoteOff(
uchar channel, uchar note, uchar velocity, uint32 time = B_NOW); uchar channel, uchar note, uchar velocity, uint32 time = B_NOW);
@@ -67,27 +59,26 @@ public:
virtual void PitchBend( virtual void PitchBend(
uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW); uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW);
virtual void AllNotesOff(bool controlOnly, uint32 time = B_NOW); virtual void AllNotesOff(bool justChannel, uint32 time = B_NOW);
protected: protected:
void* fSongVariables; void* fSongVariables;
void* fPerformanceVariables; void* fPerformanceVariables;
bool fMidiQueue; bool fMidiQueue;
private: private:
friend class BSynth;
virtual void _ReservedMidiSynth1(); virtual void _ReservedMidiSynth1();
virtual void _ReservedMidiSynth2(); virtual void _ReservedMidiSynth2();
virtual void _ReservedMidiSynth3(); virtual void _ReservedMidiSynth3();
virtual void _ReservedMidiSynth4(); virtual void _ReservedMidiSynth4();
friend class BSynth;
virtual void Run(); virtual void Run();
bool fInputEnabled;
uint32 _reserved[4]; uint32 _reserved[4];
}; };
#endif // _MIDI_SYNTH_H #endif // _MIDI_SYNTH_H
+3 -19
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@@ -11,6 +11,7 @@ typedef void (*synth_file_hook)(int32 arg);
class BMidiSynthFile : public BMidiSynth class BMidiSynthFile : public BMidiSynth
{ {
public: public:
BMidiSynthFile(); BMidiSynthFile();
~BMidiSynthFile(); ~BMidiSynthFile();
@@ -24,38 +25,22 @@ public:
void Pause(void); void Pause(void);
void Resume(void); void Resume(void);
/* get ticks in microseconds of length of song */
int32 Duration(void) const; int32 Duration(void) const;
/* set the current playback position of song in microseconds */
int32 Position(int32 ticks) const; int32 Position(int32 ticks) const;
/* get the current playback position of a song in microseconds */
int32 Seek(); int32 Seek();
/* get the patches required to play this song */
status_t GetPatches(int16* pArray768, int16* pReturnedCount) const; status_t GetPatches(int16* pArray768, int16* pReturnedCount) const;
/* Set a call back when song is done */
void SetFileHook(synth_file_hook pSongHook, int32 arg); void SetFileHook(synth_file_hook pSongHook, int32 arg);
/* poll to see if song is done */
bool IsFinished(void) const; bool IsFinished(void) const;
/* set song master tempo. (1.0 uses songs encoded tempo, 2.0 will play */
/* song twice as fast, and 0.5 will play song half as fast */
void ScaleTempoBy(double tempoFactor); void ScaleTempoBy(double tempoFactor);
/* sets tempo in beats per minute */
void SetTempo(int32 newTempoBPM); void SetTempo(int32 newTempoBPM);
/* returns tempo in beats per minute */
int32 Tempo(void) const; int32 Tempo(void) const;
/* pass true to loop song, false to not loop */
void EnableLooping(bool loop); void EnableLooping(bool loop);
/* Mute and unmute tracks (0 to 64) */
void MuteTrack(int16 track, bool do_mute); void MuteTrack(int16 track, bool do_mute);
void GetMuteMap(char* pTracks) const; void GetMuteMap(char* pTracks) const;
@@ -64,14 +49,13 @@ public:
private: private:
friend class BSynth;
virtual void _ReservedMidiSynthFile1(); virtual void _ReservedMidiSynthFile1();
virtual void _ReservedMidiSynthFile2(); virtual void _ReservedMidiSynthFile2();
virtual void _ReservedMidiSynthFile3(); virtual void _ReservedMidiSynthFile3();
friend class BSynth;
uint32 _reserved[4]; uint32 _reserved[4];
}; };
#endif // _MIDI_SYNTH_FILE #endif // _MIDI_SYNTH_FILE
+5 -6
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@@ -9,6 +9,7 @@
class BMidiText : public BMidi class BMidiText : public BMidi
{ {
public: public:
BMidiText(); BMidiText();
virtual ~BMidiText(); virtual ~BMidiText();
@@ -35,28 +36,26 @@ public:
uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW); uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW);
virtual void SystemExclusive( virtual void SystemExclusive(
void* data, size_t dataLength, uint32 time = B_NOW); void* data, size_t length, uint32 time = B_NOW);
virtual void SystemCommon( virtual void SystemCommon(
uchar status, uchar data1, uchar data2, uint32 time = B_NOW); uchar status, uchar data1, uchar data2, uint32 time = B_NOW);
virtual void SystemRealTime(uchar status, uint32 time = B_NOW); virtual void SystemRealTime(uchar status, uint32 time = B_NOW);
virtual void TempoChange(int32 beatsPerMinute, uint32 time = B_NOW);
virtual void AllNotesOff(bool justChannel = true, uint32 time = B_NOW);
void ResetTimer(bool start = false); void ResetTimer(bool start = false);
private: private:
virtual void _ReservedMidiText1(); virtual void _ReservedMidiText1();
virtual void _ReservedMidiText2();
virtual void _ReservedMidiText3();
virtual void Run(); virtual void Run();
void WaitAndPrint(uint32 time); void WaitAndPrint(uint32 time);
int32 startTime; uint32 startTime;
uint32 _reserved[4]; uint32 _reserved[4];
}; };
+6 -22
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@@ -11,25 +11,16 @@ typedef bool (*sample_loop_hook)(int32 arg);
class BSamples class BSamples
{ {
public: public:
BSamples(); BSamples();
virtual ~BSamples(); virtual ~BSamples();
/* start a sample playing */
void Start( void Start(
void* sampleData, /* pointer to audio data*/ void* sampleData, int32 frames, int16 bytes_per_sample,
int32 frames, /* number of frames*/ int16 channel_count, double pitch, int32 loopStart, int32 loopEnd,
int16 bytes_per_sample, /* btyes per sample 1 or 2*/ double sampleVolume, double stereoPosition, int32 hook_arg,
int16 channel_count, /* mono or stereo 1 or 2*/ sample_loop_hook pLoopContinueProc, sample_exit_hook pDoneProc);
double pitch, /* floating sample rate*/
int32 loopStart, /* loop start in frames*/
int32 loopEnd, /* loop end in frames*/
double sampleVolume, /* sample volume*/
double stereoPosition, /* stereo placement*/
int32 hook_arg, /* hook argument*/
sample_loop_hook pLoopContinueProc,
sample_exit_hook pDoneProc);
/* currently paused */
bool IsPaused(void) const; bool IsPaused(void) const;
void Pause(void); void Pause(void);
void Resume(void); void Resume(void);
@@ -43,11 +34,8 @@ public:
double SamplingRate(void) const; double SamplingRate(void) const;
void SetPlacement(double stereoPosition); void SetPlacement(double stereoPosition);
/* Set the stereo position (-1.0 left to +1.0 right, 0 is middle) */
double Placement(void) const; double Placement(void) const;
/* Enable/Disable reverb on this particular IgorSound */
void EnableReverb(bool useReverb); void EnableReverb(bool useReverb);
private: private:
@@ -56,11 +44,7 @@ private:
virtual void _ReservedSamples2(); virtual void _ReservedSamples2();
virtual void _ReservedSamples3(); virtual void _ReservedSamples3();
int32 fReference; uint32 _reserved[8];
double fPauseVariable;
void* fFileVariables;
uint32 _reserved[4];
}; };
#endif // _SAMPLES_H #endif // _SAMPLES_H
+5 -31
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@@ -35,6 +35,7 @@ class BMidiSynthFile;
class BSynth class BSynth
{ {
public: public:
BSynth(); BSynth();
BSynth(synth_mode synth); BSynth(synth_mode synth);
virtual ~BSynth(); virtual ~BSynth();
@@ -46,7 +47,6 @@ public:
void Unload(void); void Unload(void);
bool IsLoaded(void) const; bool IsLoaded(void) const;
/* change audio modes */
status_t SetSamplingRate(int32 sample_rate); status_t SetSamplingRate(int32 sample_rate);
int32 SamplingRate() const; int32 SamplingRate() const;
@@ -59,7 +59,6 @@ public:
status_t EnableReverb(bool reverb_enabled); status_t EnableReverb(bool reverb_enabled);
bool IsReverbEnabled() const; bool IsReverbEnabled() const;
/* change voice allocation */
status_t SetVoiceLimits( status_t SetVoiceLimits(
int16 maxSynthVoices, int16 maxSampleVoices, int16 maxSynthVoices, int16 maxSampleVoices,
int16 limiterThreshhold); int16 limiterThreshhold);
@@ -68,60 +67,35 @@ public:
int16 MaxSampleVoices(void) const; int16 MaxSampleVoices(void) const;
int16 LimiterThreshhold(void) const; int16 LimiterThreshhold(void) const;
/* get and set the master mix volume. A volume level of 1.0 */
/* is normal, and volume level of 4.0 will overdrive 4 times */
void SetSynthVolume(double theVolume); void SetSynthVolume(double theVolume);
double SynthVolume(void) const; double SynthVolume(void) const;
void SetSampleVolume(double theVolume); void SetSampleVolume(double theVolume);
double SampleVolume(void) const; double SampleVolume(void) const;
/* display feedback information */
/* This will return the number of 16-bit samples stored into the pLeft*/
/* and pRight arrays. Usually 1024. This returns the current data*/
/* points being sent to the hardware.*/
status_t GetAudio( status_t GetAudio(
int16* pLeft, int16* pRight, int32 max_samples) const; int16* pLeft, int16* pRight, int32 max_samples) const;
/* disengage from audio output streams*/
void Pause(void); void Pause(void);
/* reengage to audio output streams*/
void Resume(void); void Resume(void);
/* Set a call back on controller events*/
void SetControllerHook(int16 controller, synth_controller_hook cback); void SetControllerHook(int16 controller, synth_controller_hook cback);
int32 CountClients(void) const; int32 CountClients(void) const;
private: private:
friend BMidiSynth;
friend BMidiSynthFile;
virtual void _ReservedSynth1(); virtual void _ReservedSynth1();
virtual void _ReservedSynth2(); virtual void _ReservedSynth2();
virtual void _ReservedSynth3(); virtual void _ReservedSynth3();
virtual void _ReservedSynth4(); virtual void _ReservedSynth4();
friend BMidiSynth; uint32 _reserved[13];
friend BMidiSynthFile;
int32 fClientCount;
void _init();
status_t _do_load(synth_mode synth);
status_t _load_insts(entry_ref* ref);
synth_mode fMode;
int16 fMaxSynthVox;
int16 fMaxSampleVox;
int16 fLimiter;
int32 fSRate;
interpolation_mode fInterp;
int32 fModifiers;
reverb_mode fReverb;
sem_id fSetupLock;
uint32 _reserved[4];
}; };
extern _IMPEXP_MIDI BSynth* be_synth; extern _IMPEXP_MIDI BSynth* be_synth;
#endif // _SYNTH_H #endif // _SYNTH_H