BBox: Always offset the top border by the same amount

...so that the top border of BBox's with no labels, BBox's with
text labels, and BBox's with BControl labels will all line up.
This commit is contained in:
John Scipione
2013-05-30 20:38:04 -04:00
parent f9954bfc69
commit 39899cf662
2 changed files with 30 additions and 17 deletions
+2
View File
@@ -63,6 +63,7 @@ class BBox : public BView {
virtual void ResizeToPreferred(); virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height); virtual void GetPreferredSize(float* _width, float* _height);
virtual void MakeFocus(bool focused = true); virtual void MakeFocus(bool focused = true);
virtual void SetFont(const BFont* font, uint32 mask = B_FONT_ALL);
virtual status_t GetSupportedSuites(BMessage* message); virtual status_t GetSupportedSuites(BMessage* message);
virtual status_t Perform(perform_code d, void* arg); virtual status_t Perform(perform_code d, void* arg);
@@ -96,6 +97,7 @@ class BBox : public BView {
border_style fStyle; border_style fStyle;
BView* fLabelView; BView* fLabelView;
LayoutData* fLayoutData; LayoutData* fLayoutData;
float fLabelHeight;
}; };
#endif // _BOX_H #endif // _BOX_H
+28 -17
View File
@@ -158,12 +158,7 @@ BBox::Border() const
float float
BBox::TopBorderOffset() BBox::TopBorderOffset()
{ {
_ValidateLayoutData(); return fLabelHeight / 2;
if (fLabel != NULL || fLabelView != NULL)
return fLayoutData->label_box.Height() / 2;
return 0;
} }
@@ -446,6 +441,18 @@ BBox::MakeFocus(bool focused)
} }
void
BBox::SetFont(const BFont* font, uint32 mask)
{
BView::SetFont(font, mask);
// recalculate the label height based on the new font
font_height fontHeight;
GetFontHeight(&fontHeight);
fLabelHeight = ceilf(fontHeight.ascent + fontHeight.descent) + 1;
}
status_t status_t
BBox::GetSupportedSuites(BMessage* message) BBox::GetSupportedSuites(BMessage* message)
{ {
@@ -635,6 +642,11 @@ BBox::_InitObject(BMessage* archive)
if (flags != 0) if (flags != 0)
SetFont(&font, flags); SetFont(&font, flags);
else {
font_height fontHeight;
GetFontHeight(&fontHeight);
fLabelHeight = ceilf(fontHeight.ascent + fontHeight.descent) + 1;
}
if (archive != NULL) { if (archive != NULL) {
const char* string; const char* string;
@@ -801,8 +813,9 @@ BBox::_ValidateLayoutData()
return; return;
// compute the label box, width and height // compute the label box, width and height
bool label = true; bool hasLabel = true;
float labelHeight = 0; // height of the label (pixel count) float labelHeight = 0;
// height of the label (pixel count)
if (fLabel) { if (fLabel) {
// leave 6 pixels of the frame, and have a gap of 4 pixels between // leave 6 pixels of the frame, and have a gap of 4 pixels between
// the frame and the text on either side // the frame and the text on either side
@@ -810,14 +823,15 @@ BBox::_ValidateLayoutData()
GetFontHeight(&fontHeight); GetFontHeight(&fontHeight);
fLayoutData->label_box.Set(6.0f, 0, 14.0f + StringWidth(fLabel), fLayoutData->label_box.Set(6.0f, 0, 14.0f + StringWidth(fLabel),
ceilf(fontHeight.ascent)); ceilf(fontHeight.ascent));
labelHeight = ceilf(fontHeight.ascent + fontHeight.descent) + 1; labelHeight = fLabelHeight;
} else if (fLabelView) { } else if (fLabelView) {
// the label view is placed at (0, 10) at its preferred size // the label view is placed at (0, 10) at its preferred size
BSize size = fLabelView->PreferredSize(); BSize size = fLabelView->PreferredSize();
fLayoutData->label_box.Set(10, 0, 10 + size.width, size.height); fLayoutData->label_box.Set(10, 0, 10 + size.width, size.height);
labelHeight = size.height + 1; labelHeight = size.height + 1;
} else { } else {
label = false; labelHeight = fLabelHeight;
hasLabel = false;
} }
// border // border
@@ -834,8 +848,8 @@ BBox::_ValidateLayoutData()
break; break;
} }
// if there's a label, the top inset will be dictated by the label // Grow the top inset by the label height
if (label && labelHeight > fLayoutData->insets.top) if (labelHeight > fLayoutData->insets.top)
fLayoutData->insets.top = labelHeight; fLayoutData->insets.top = labelHeight;
// total number of pixel the border adds // total number of pixel the border adds
@@ -843,11 +857,8 @@ BBox::_ValidateLayoutData()
float addHeight = fLayoutData->insets.top + fLayoutData->insets.bottom; float addHeight = fLayoutData->insets.top + fLayoutData->insets.bottom;
// compute the minimal width induced by the label // compute the minimal width induced by the label
float minWidth; float minWidth = !hasLabel ? addWidth - 1
if (label) : fLayoutData->label_box.right + fLayoutData->insets.right;
minWidth = fLayoutData->label_box.right + fLayoutData->insets.right;
else
minWidth = addWidth - 1;
// finally consider the child constraints, if we shall support layout // finally consider the child constraints, if we shall support layout
BView* child = _Child(); BView* child = _Child();