* implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -20,8 +20,8 @@ UseFreeTypeHeaders ;
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local defines = [ FDefines TEST_MODE=1 ] ;
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# USE_DIRECT_WINDOW_TEST_MODE=1
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SubDirCcFlags $(defines) -fcheck-memory-usage -D_NO_INLINE_ASM ;
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SubDirC++Flags $(defines) -fcheck-memory-usage -D_NO_INLINE_ASM ;
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SubDirCcFlags $(defines) ; #-fcheck-memory-usage -D_NO_INLINE_ASM ;
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SubDirC++Flags $(defines) ; #-fcheck-memory-usage -D_NO_INLINE_ASM ;
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SEARCH_SOURCE += $(appServerDir) [ FDirName $(appServerDir) drawing ] ;
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@@ -112,6 +112,7 @@ Server haiku_app_server :
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DefaultDecorator.cpp
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OffscreenServerWindow.cpp
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OffscreenWindowLayer.cpp
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RegionPool.cpp
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ServerPicture.cpp
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ServerScreen.cpp
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ViewLayer.cpp
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