* Use BReferenceable instead of Referenceable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33884 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -27,7 +27,7 @@ struct Face {
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};
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};
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class Mesh : public Referenceable {
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class Mesh : public BReferenceable {
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public:
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public:
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virtual ~Mesh();
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virtual ~Mesh();
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@@ -26,8 +26,8 @@ public:
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void Render();
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void Render();
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protected:
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protected:
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Reference<Mesh> fMeshReference;
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BReference<Mesh> fMeshReference;
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Reference<Texture> fTextureReference;
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BReference<Texture> fTextureReference;
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Vector3 fPosition;
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Vector3 fPosition;
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Quaternion fOrientation;
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Quaternion fOrientation;
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@@ -13,7 +13,7 @@
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#include <opengl/GL/gl.h>
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#include <opengl/GL/gl.h>
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class Texture : public Referenceable {
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class Texture : public BReferenceable {
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public:
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public:
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Texture();
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Texture();
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virtual ~Texture();
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virtual ~Texture();
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