* Use BReferenceable instead of Referenceable.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33884 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Alexandre Deckner
2009-11-04 16:50:01 +00:00
parent 73a19dfe5d
commit 3b02662f2d
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ struct Face {
}; };
class Mesh : public Referenceable { class Mesh : public BReferenceable {
public: public:
virtual ~Mesh(); virtual ~Mesh();
+2 -2
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@@ -26,8 +26,8 @@ public:
void Render(); void Render();
protected: protected:
Reference<Mesh> fMeshReference; BReference<Mesh> fMeshReference;
Reference<Texture> fTextureReference; BReference<Texture> fTextureReference;
Vector3 fPosition; Vector3 fPosition;
Quaternion fOrientation; Quaternion fOrientation;
+1 -1
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@@ -13,7 +13,7 @@
#include <opengl/GL/gl.h> #include <opengl/GL/gl.h>
class Texture : public Referenceable { class Texture : public BReferenceable {
public: public:
Texture(); Texture();
virtual ~Texture(); virtual ~Texture();