diff --git a/src/apps/charactermap/CharacterView.cpp b/src/apps/charactermap/CharacterView.cpp index fb85664b5b..ab0be0bd68 100644 --- a/src/apps/charactermap/CharacterView.cpp +++ b/src/apps/charactermap/CharacterView.cpp @@ -297,7 +297,12 @@ CharacterView::MouseMoved(BPoint where, uint32 transit, if (fClickPoint.x >= 0 && (fabs(where.x - fClickPoint.x) > 4 || fabs(where.y - fClickPoint.y) > 4)) { - // start dragging + // Start dragging + + // Update character - we want to drag the one we originally clicked + // on, not the one the mouse might be over now. + _GetCharacterAt(fClickPoint, character, &frame); + BPoint offset = fClickPoint - frame.LeftTop(); frame.OffsetTo(B_ORIGIN);