Fixed default button functions and drawing

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1340 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Marc Flerackers
2002-10-02 11:27:33 +00:00
parent fd2581121b
commit 3cfbf2cf23
+71 -21
View File
@@ -93,12 +93,10 @@ void BButton::Draw(BRect updateRect)
darken4 = tint_color(no_tint, B_DARKEN_4_TINT), darken4 = tint_color(no_tint, B_DARKEN_4_TINT),
darkenmax = tint_color(no_tint, B_DARKEN_MAX_TINT); darkenmax = tint_color(no_tint, B_DARKEN_MAX_TINT);
if (!IsDefault()) if (IsDefault())
{ rect = DrawDefault(rect, IsEnabled());
SetHighColor(no_tint); else
StrokeRect(rect);
rect.InsetBy(1,1); rect.InsetBy(1,1);
}
if (IsEnabled()) if (IsEnabled())
{ {
@@ -341,26 +339,25 @@ void BButton::MakeDefault(bool flag)
return; return;
fDrawAsDefault = flag; fDrawAsDefault = flag;
BWindow *window = Window();
if (Window()) if (window)
{ {
BButton *button = (BButton*)(Window()->DefaultButton()); BButton *button = (BButton*)(window->DefaultButton());
if (fDrawAsDefault) if (flag)
{ {
if(button) ResizeBy(6.0f, 6.0f);
button->MakeDefault(false); MoveBy(-3.0f, -3.0f);
window->SetDefaultButton((BButton*)this);
Window()->SetDefaultButton((BButton*)this);
} }
else else
{ {
if (button == this) ResizeBy(-6.0f, -6.0f);
Window()->SetDefaultButton(NULL); MoveBy(3.0f, 3.0f);
window->SetDefaultButton(NULL);
} }
} }
Invalidate();
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
void BButton::SetLabel(const char *string) void BButton::SetLabel(const char *string)
@@ -438,9 +435,7 @@ void BButton::GetPreferredSize (float *width, float *height)
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
void BButton::ResizeToPreferred() void BButton::ResizeToPreferred()
{ {
float width, height; BControl::ResizeToPreferred();
GetPreferredSize(&width, &height);
ResizeTo(width,height);
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
status_t BButton::Invoke(BMessage *message) status_t BButton::Invoke(BMessage *message)
@@ -502,8 +497,63 @@ BButton &BButton::operator=(const BButton &)
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
BRect BButton::DrawDefault(BRect bounds, bool enabled) BRect BButton::DrawDefault(BRect bounds, bool enabled)
{ {
// TODO: rgb_color no_tint = ui_color(B_PANEL_BACKGROUND_COLOR),
return BRect(); lighten1 = tint_color(no_tint, B_LIGHTEN_1_TINT),
darken1 = tint_color(no_tint, B_DARKEN_1_TINT),
darken4 = tint_color(no_tint, B_DARKEN_4_TINT);
if (enabled)
{
// Dark border
BeginLineArray(4);
AddLine(BPoint(bounds.left, bounds.bottom - 1.0f),
BPoint(bounds.left, bounds.top + 1.0f), darken4);
AddLine(BPoint(bounds.left + 1.0f, bounds.top),
BPoint(bounds.right - 1.0f, bounds.top), darken4);
AddLine(BPoint(bounds.right, bounds.top + 1.0f),
BPoint(bounds.right, bounds.bottom - 1.0f), darken4);
AddLine(BPoint(bounds.left + 1.0f, bounds.bottom),
BPoint(bounds.right - 1.0f, bounds.bottom), darken4);
EndLineArray();
bounds.InsetBy(1.0f, 1.0f);
// Bevel
SetHighColor(darken1);
StrokeRect(bounds);
bounds.InsetBy(1.0f, 1.0f);
// Filling
SetHighColor(lighten1);
FillRect(bounds);
bounds.InsetBy(2.0f, 2.0f);
}
else
{
// Dark border
BeginLineArray(4);
AddLine(BPoint(bounds.left, bounds.bottom - 1.0f),
BPoint(bounds.left, bounds.top + 1.0f), darken1);
AddLine(BPoint(bounds.left + 1.0f, bounds.top),
BPoint(bounds.right - 1.0f, bounds.top), darken1);
AddLine(BPoint(bounds.right, bounds.top + 1.0f),
BPoint(bounds.right, bounds.bottom - 1.0f), darken1);
AddLine(BPoint(bounds.left + 1.0f, bounds.bottom),
BPoint(bounds.right - 1.0f, bounds.bottom), darken1);
EndLineArray();
bounds.InsetBy(1.0f, 1.0f);
// Filling
SetHighColor(lighten1);
FillRect(bounds);
bounds.InsetBy(3.0f, 3.0f);
}
return bounds;
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
status_t Execute() status_t Execute()