Message screensaver: fix array delete[] problem on clang, style fixes
Change-Id: Ic0182e81e9267c69b92ed60a85026eb45cda3a2d Reviewed-on: https://review.haiku-os.org/c/haiku/+/2407 Reviewed-by: waddlesplash <[email protected]>
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@@ -90,7 +90,10 @@ class Message : public BScreenSaver
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status_t StartSaver(BView *view, bool preview);
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status_t StartSaver(BView *view, bool preview);
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private:
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private:
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BObjectList<font_family> fFontFamilies;
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struct font_family_wrapper {
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font_family val;
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};
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BObjectList<font_family_wrapper> fFontFamilies;
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float fScaleFactor;
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float fScaleFactor;
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bool fPreview;
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bool fPreview;
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};
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};
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@@ -112,7 +115,7 @@ Message::~Message()
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{
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{
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for (int32 i = 0; i < fFontFamilies.CountItems(); i++) {
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for (int32 i = 0; i < fFontFamilies.CountItems(); i++) {
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if (fFontFamilies.ItemAt(i))
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if (fFontFamilies.ItemAt(i))
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delete[] fFontFamilies.ItemAt(i);
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delete fFontFamilies.ItemAt(i);
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}
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}
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}
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}
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@@ -136,14 +139,14 @@ Message::StartSaver(BView *view, bool preview)
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// Get font families
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// Get font families
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int numFamilies = count_font_families();
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int numFamilies = count_font_families();
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for (int32 i = 0; i < numFamilies; i++) {
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for (int32 i = 0; i < numFamilies; i++) {
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font_family* family = new font_family[1];
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font_family_wrapper* family = new font_family_wrapper;
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uint32 flags;
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uint32 flags;
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if (get_font_family(i, family, &flags) == B_OK
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if (get_font_family(i, &(family->val), &flags) == B_OK
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&& (flags & B_IS_FIXED) == 0) {
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&& (flags & B_IS_FIXED) == 0) {
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// Do not add fixed fonts
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// Do not add fixed fonts
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fFontFamilies.AddItem(family);
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fFontFamilies.AddItem(family);
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} else
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} else
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delete[] family;
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delete family;
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}
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}
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// Seed the random number generator
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// Seed the random number generator
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@@ -198,7 +201,7 @@ Message::Draw(BView *view, int32 frame)
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BFont font;
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BFont font;
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offscreen.GetFont(&font);
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offscreen.GetFont(&font);
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font.SetFace(B_BOLD_FACE);
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font.SetFace(B_BOLD_FACE);
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font.SetFamilyAndStyle(*(fFontFamilies.ItemAt(rand() % fFontFamilies.CountItems())), NULL);
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font.SetFamilyAndStyle(fFontFamilies.ItemAt(rand() % fFontFamilies.CountItems())->val, NULL);
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offscreen.SetFont(&font);
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offscreen.SetFont(&font);
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// Get the message
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// Get the message
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