Message screensaver: fix array delete[] problem on clang, style fixes

Change-Id: Ic0182e81e9267c69b92ed60a85026eb45cda3a2d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2407
Reviewed-by: waddlesplash <[email protected]>
This commit is contained in:
X512
2020-04-24 22:34:07 +00:00
committed by waddlesplash
parent 6d31c23459
commit 3ed66cafba
@@ -90,7 +90,10 @@ class Message : public BScreenSaver
status_t StartSaver(BView *view, bool preview); status_t StartSaver(BView *view, bool preview);
private: private:
BObjectList<font_family> fFontFamilies; struct font_family_wrapper {
font_family val;
};
BObjectList<font_family_wrapper> fFontFamilies;
float fScaleFactor; float fScaleFactor;
bool fPreview; bool fPreview;
}; };
@@ -112,7 +115,7 @@ Message::~Message()
{ {
for (int32 i = 0; i < fFontFamilies.CountItems(); i++) { for (int32 i = 0; i < fFontFamilies.CountItems(); i++) {
if (fFontFamilies.ItemAt(i)) if (fFontFamilies.ItemAt(i))
delete[] fFontFamilies.ItemAt(i); delete fFontFamilies.ItemAt(i);
} }
} }
@@ -136,14 +139,14 @@ Message::StartSaver(BView *view, bool preview)
// Get font families // Get font families
int numFamilies = count_font_families(); int numFamilies = count_font_families();
for (int32 i = 0; i < numFamilies; i++) { for (int32 i = 0; i < numFamilies; i++) {
font_family* family = new font_family[1]; font_family_wrapper* family = new font_family_wrapper;
uint32 flags; uint32 flags;
if (get_font_family(i, family, &flags) == B_OK if (get_font_family(i, &(family->val), &flags) == B_OK
&& (flags & B_IS_FIXED) == 0) { && (flags & B_IS_FIXED) == 0) {
// Do not add fixed fonts // Do not add fixed fonts
fFontFamilies.AddItem(family); fFontFamilies.AddItem(family);
} else } else
delete[] family; delete family;
} }
// Seed the random number generator // Seed the random number generator
@@ -198,7 +201,7 @@ Message::Draw(BView *view, int32 frame)
BFont font; BFont font;
offscreen.GetFont(&font); offscreen.GetFont(&font);
font.SetFace(B_BOLD_FACE); font.SetFace(B_BOLD_FACE);
font.SetFamilyAndStyle(*(fFontFamilies.ItemAt(rand() % fFontFamilies.CountItems())), NULL); font.SetFamilyAndStyle(fFontFamilies.ItemAt(rand() % fFontFamilies.CountItems())->val, NULL);
offscreen.SetFont(&font); offscreen.SetFont(&font);
// Get the message // Get the message