Rewrote ChannelControl.h

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27287 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2008-09-02 11:28:32 +00:00
parent f3da4728e6
commit 3f524cfc8d
+120 -170
View File
@@ -1,221 +1,171 @@
/******************************************************************************* /*
/ * Copyright (C) 2008 Haiku, Inc. All rights reserved.
/ File: ChannelControl.h * Distributed under the terms of the MIT/X11 license.
/ */
/ Description: BChannelControl is the base class for controls that #ifndef _CHANNEL_CONTROL_H
/ have several independent values, with minima and maxima.
/
/ Copyright 1998-99, Be Incorporated, All Rights Reserved
/
*******************************************************************************/
#if !defined(_CHANNEL_CONTROL_H)
#define _CHANNEL_CONTROL_H #define _CHANNEL_CONTROL_H
//! BChannelControl is the base class for controls that have several
// independent values, with minima and maxima.
#include <Control.h> #include <Control.h>
#include <String.h> #include <String.h>
class BChannelControl : class BChannelControl : public BControl {
public BControl
{
public: public:
BChannelControl( BChannelControl(BRect frame, const char* name,
BRect frame, const char* label, BMessage* model,
const char * name, int32 channelCount = 1,
const char * label, uint32 resizeFlags
BMessage * model, = B_FOLLOW_LEFT | B_FOLLOW_TOP,
int32 channel_count = 1, uint32 viewFlags = B_WILL_DRAW);
uint32 resize = B_FOLLOW_LEFT | B_FOLLOW_TOP, BChannelControl(BMessage* archive);
uint32 flags = B_WILL_DRAW); virtual ~BChannelControl();
BChannelControl(
BMessage * from);
virtual ~BChannelControl();
virtual status_t Archive(
BMessage * into,
bool deep = true) const;
virtual void Draw( virtual status_t Archive(BMessage* into, bool deep = true) const;
BRect area) = 0;
virtual void MouseDown(
BPoint where) = 0;
virtual void KeyDown(
const char * bytes,
int32 size) = 0;
virtual void FrameResized( virtual void Draw(BRect updateRect) = 0;
float width, virtual void MouseDown(BPoint where) = 0;
float height); virtual void KeyDown(const char* bytes, int32 size) = 0;
virtual void SetFont(
const BFont * font, virtual void FrameResized(float width, float height);
virtual void SetFont(const BFont* font,
uint32 mask = B_FONT_ALL); uint32 mask = B_FONT_ALL);
virtual void AttachedToWindow(); virtual void AttachedToWindow();
virtual void DetachedFromWindow(); virtual void DetachedFromWindow();
virtual void ResizeToPreferred(); virtual void ResizeToPreferred();
virtual void GetPreferredSize( virtual void GetPreferredSize(float* width,
float * width, float* height) = 0;
float * height) = 0;
virtual void MessageReceived(
BMessage * message);
virtual BHandler *ResolveSpecifier(BMessage *msg, virtual void MessageReceived(BMessage* message);
int32 index,
BMessage *specifier,
int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
virtual void SetModificationMessage( virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage *message); BMessage* specifier, int32 form,
BMessage *ModificationMessage() const; const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual status_t Invoke(BMessage *msg = NULL); virtual void SetModificationMessage(BMessage* message);
BMessage* ModificationMessage() const;
// Perform a full-fledged channel invocation. These methods are virtual status_t Invoke(BMessage* withMessage = NULL);
// just like Invoke() and InvokeNotify(), but include information
// about all of the channels in the control. //! These methods are similar to Invoke() Invoke() and InvokeNotify(), but
virtual status_t InvokeChannel(BMessage *msg = NULL, // include additional information about all of the channels in the control.
int32 from_channel = 0, virtual status_t InvokeChannel(BMessage* message = NULL,
int32 channel_count = -1, int32 fromChannel = 0,
const bool* in_mask = NULL); int32 channelCount = -1,
status_t InvokeNotifyChannel(BMessage *msg = NULL, const bool* _mask = NULL);
status_t InvokeNotifyChannel(BMessage* message = NULL,
uint32 kind = B_CONTROL_INVOKED, uint32 kind = B_CONTROL_INVOKED,
int32 from_channel = 0, int32 fromChannel = 0,
int32 channel_count = -1, int32 channelCount = -1,
const bool* in_mask = NULL); const bool* _mask = NULL);
virtual void SetValue( /* SetCurrentChannel() determines which channel */ virtual void SetValue(int32 value);
int32 value); // SetCurrentChannel() determines which channel
virtual status_t SetCurrentChannel( virtual status_t SetCurrentChannel(int32 index);
int32 channel);
int32 CurrentChannel() const; int32 CurrentChannel() const;
virtual int32 CountChannels() const; virtual int32 CountChannels() const;
virtual int32 MaxChannelCount() const = 0; virtual int32 MaxChannelCount() const = 0;
virtual status_t SetChannelCount( virtual status_t SetChannelCount(int32 count);
int32 channel_count); int32 ValueFor(int32 channel) const;
int32 ValueFor( virtual int32 GetValue(int32* _values, int32 fromChannel,
int32 channel) const; int32 channelCount) const;
virtual int32 GetValue( status_t SetValueFor(int32 channel, int32 value);
int32 * out_values, virtual status_t SetValue(int32 fromChannel, int32 channelCount,
int32 from_channel, const int32* values);
int32 channel_count) const; status_t SetAllValue(int32 values);
status_t SetValueFor( status_t SetLimitsFor(int32 channel, int32 minimum,
int32 channel,
int32 value);
virtual status_t SetValue(
int32 from_channel,
int32 channel_count,
const int32 * in_values);
status_t SetAllValue(
int32 values);
status_t SetLimitsFor(
int32 channel,
int32 minimum,
int32 maximum); int32 maximum);
status_t GetLimitsFor( status_t GetLimitsFor(int32 channel, int32* _minimum,
int32 channel, int32* _maximum) const ;
int32 * minimum, virtual status_t SetLimitsFor(int32 fromChannel,
int32 * maximum) const ; int32 channelCount, const int32* minima,
virtual status_t SetLimitsFor( const int32* maxima);
int32 from_channel, virtual status_t GetLimitsFor(int32 fromChannel,
int32 channel_count, int32 channelCount, int32* minima,
const int32 * minimum, int32* maxima) const;
const int32 * maximum); status_t SetLimits(int32 minimum, int32 maximum);
virtual status_t GetLimitsFor( status_t GetLimits(int32* _minimum,
int32 from_channel, int32* _maximum) const;
int32 channel_count,
int32 * minimum,
int32 * maximum) const;
status_t SetLimits(
int32 minimum,
int32 maximum);
status_t GetLimits(
int32 * outMinimum,
int32 * outMaximum) const;
virtual bool SupportsIndividualLimits() const = 0; virtual bool SupportsIndividualLimits() const = 0;
virtual status_t SetLimitLabels( virtual status_t SetLimitLabels(const char* minLabel,
const char * min_label, const char* maxLabel);
const char * max_label); const char* MinLimitLabel() const;
const char * MinLimitLabel() const; const char* MaxLimitLabel() const;
const char * MaxLimitLabel() const; virtual status_t SetLimitLabelsFor(int32 channel,
virtual status_t SetLimitLabelsFor( const char* minLabel, const char* maxLabel);
int32 channel, virtual status_t SetLimitLabelsFor(int32 fromChannel,
const char * minLabel, int32 channelCount, const char* minLabel,
const char * maxLabel); const char* maxLabel);
virtual status_t SetLimitLabelsFor( const char* MinLimitLabelFor(int32 channel) const;
int32 from_channel, const char* MaxLimitLabelFor(int32 channel) const;
int32 channel_count,
const char * minLabel,
const char * maxLabel);
const char * MinLimitLabelFor(
int32 channel) const;
const char * MaxLimitLabelFor(
int32 channel) const;
private: private:
// Forbidden (and unimplemented)
BChannelControl(const BChannelControl& other);
BChannelControl& operator=(const BChannelControl& other);
BChannelControl( /* unimplemented */ virtual void _Reserverd_ChannelControl_0(void *, ...);
const BChannelControl &); virtual void _Reserverd_ChannelControl_1(void *, ...);
BChannelControl & operator=( /* unimplemented */ virtual void _Reserverd_ChannelControl_2(void *, ...);
const BChannelControl &); virtual void _Reserverd_ChannelControl_3(void *, ...);
virtual void _Reserverd_ChannelControl_0(void *, ...); virtual void _Reserverd_ChannelControl_4(void *, ...);
virtual void _Reserverd_ChannelControl_1(void *, ...); virtual void _Reserverd_ChannelControl_5(void *, ...);
virtual void _Reserverd_ChannelControl_2(void *, ...); virtual void _Reserverd_ChannelControl_6(void *, ...);
virtual void _Reserverd_ChannelControl_3(void *, ...); virtual void _Reserverd_ChannelControl_7(void *, ...);
virtual void _Reserverd_ChannelControl_4(void *, ...); virtual void _Reserverd_ChannelControl_8(void *, ...);
virtual void _Reserverd_ChannelControl_5(void *, ...); virtual void _Reserverd_ChannelControl_9(void *, ...);
virtual void _Reserverd_ChannelControl_6(void *, ...); virtual void _Reserverd_ChannelControl_10(void *, ...);
virtual void _Reserverd_ChannelControl_7(void *, ...); virtual void _Reserverd_ChannelControl_11(void *, ...);
virtual void _Reserverd_ChannelControl_8(void *, ...);
virtual void _Reserverd_ChannelControl_9(void *, ...);
virtual void _Reserverd_ChannelControl_10(void *, ...);
virtual void _Reserverd_ChannelControl_11(void *, ...);
protected: protected:
inline int32* const& MinLimitList() const;
inline int32 * const & MinLimitList() const; inline int32* const& MaxLimitList() const;
inline int32 * const & MaxLimitList() const; inline int32* const& ValueList() const;
inline int32 * const & ValueList() const;
private: private:
int32 fChannelCount; int32 fChannelCount;
int32 fCurrentChannel; int32 fCurrentChannel;
int32 * fChannelMin; int32* fChannelMin;
int32 * fChannelMax; int32* fChannelMax;
int32 * fChannelValues; int32* fChannelValues;
BString fMinLabel; BString fMinLabel;
BString fMaxLabel; BString fMaxLabel;
void * fMultiLabels; void* fMultiLabels;
BMessage * fModificationMsg; BMessage* fModificationMsg;
uint32 _reserved_[15]; uint32 _reserved_[15];
status_t StuffValues( status_t StuffValues(int32 fromChannel,
int32 from_channel, int32 channelCount, const int32* values);
int32 channel_count,
const int32 * in_values);
}; };
inline int32 * const & BChannelControl::MinLimitList() const
inline int32* const&
BChannelControl::MinLimitList() const
{ {
return fChannelMin; return fChannelMin;
} }
inline int32 * const & BChannelControl::MaxLimitList() const
inline int32* const&
BChannelControl::MaxLimitList() const
{ {
return fChannelMax; return fChannelMax;
} }
inline int32 * const & BChannelControl::ValueList() const
inline int32* const&
BChannelControl::ValueList() const
{ {
return fChannelValues; return fChannelValues;
} }
#endif /* _CHANNEL_CONTROL_H */ #endif // _CHANNEL_CONTROL_H