Moved thread_types.h to this place.
Changed fd.h inlines because team->ioctx is now team->io_context. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2140 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -90,9 +90,9 @@ static struct io_context *get_current_io_context(bool kernel);
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static __inline struct io_context *get_current_io_context(bool kernel)
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static __inline struct io_context *get_current_io_context(bool kernel)
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{
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{
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if (kernel)
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if (kernel)
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return team_get_kernel_team()->ioctx;
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return team_get_kernel_team()->io_context;
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return thread_get_current_thread()->team->ioctx;
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return thread_get_current_thread()->team->io_context;
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}
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}
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#endif /* _FD_H */
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#endif /* _FD_H */
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@@ -0,0 +1,133 @@
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/* Thread definition and structures
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**
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** Distributed under the terms of the OpenBeOS License.
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*/
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#ifndef _KERNEL_THREAD_TYPES_H
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#define _KERNEL_THREAD_TYPES_H
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#include <stage2.h>
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#include <ktypes.h>
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#include <cbuf.h>
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#include <vm.h>
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#include <smp.h>
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#include <signal.h>
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#include <timer.h>
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#include <arch/thread_struct.h>
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extern spinlock thread_spinlock;
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#define GRAB_THREAD_LOCK() acquire_spinlock(&thread_spinlock)
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#define RELEASE_THREAD_LOCK() release_spinlock(&thread_spinlock)
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extern struct thread_queue dead_q;
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extern spinlock team_spinlock;
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// NOTE: TEAM lock can be held over a THREAD lock acquisition,
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// but not the other way (to avoid deadlock)
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#define GRAB_TEAM_LOCK() acquire_spinlock(&team_spinlock)
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#define RELEASE_TEAM_LOCK() release_spinlock(&team_spinlock)
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enum additional_thread_state {
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// THREAD_STATE_READY = 0, // ready to run
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// THREAD_STATE_RUNNING, // running right now somewhere
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// THREAD_STATE_WAITING, // blocked on something
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// THREAD_STATE_SUSPENDED, // suspended, not in queue
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THREAD_STATE_FREE_ON_RESCHED = 7, // free the thread structure upon reschedule
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// THREAD_STATE_BIRTH // thread is being created
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};
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enum team_state {
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TEAM_STATE_NORMAL, // normal state
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TEAM_STATE_BIRTH, // being contructed
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TEAM_STATE_DEATH // being killed
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};
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#define THREAD_RETURN_EXIT 0x1
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#define THREAD_RETURN_INTERRUPTED 0x2
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struct team {
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struct team *next; /* next team in the hash */
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team_id id;
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char name[SYS_MAX_OS_NAME_LEN];
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int num_threads; /* number of threads in this team */
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int state; /* current team state, see above */
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int pending_signals;
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void *io_context;
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sem_id death_sem; /* semaphore to wait on for dying threads */
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aspace_id _aspace_id; /* address space pointer */
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vm_address_space *aspace;
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vm_address_space *kaspace;
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addr user_env_base;
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struct thread *main_thread;
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struct thread *thread_list;
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struct arch_team arch_info;
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};
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struct thread {
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struct thread *all_next;
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struct thread *team_next;
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struct thread *q_next;
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timer alarm;
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thread_id id;
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char name[SYS_MAX_OS_NAME_LEN];
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int priority;
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int state;
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int next_state;
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union cpu_ent *cpu;
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sigset_t sig_pending;
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sigset_t sig_block_mask;
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struct sigaction sig_action[32];
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bool in_kernel;
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sem_id sem_blocking;
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int sem_count;
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int sem_acquire_count;
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int sem_deleted_retcode;
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int sem_errcode;
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int sem_flags;
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struct {
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sem_id write_sem;
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sem_id read_sem;
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thread_id sender;
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int32 code;
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size_t size;
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cbuf *buffer;
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} msg;
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addr fault_handler;
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int32 page_faults_allowed;
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/* this field may only stay in debug builds in the future*/
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addr entry;
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void *args;
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struct team *team;
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status_t return_code;
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sem_id return_code_sem;
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int return_flags;
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// stack
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region_id kernel_stack_region_id;
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addr kernel_stack_base;
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region_id user_stack_region_id;
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addr user_stack_base;
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bigtime_t user_time;
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bigtime_t kernel_time;
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bigtime_t last_time;
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// architecture dependant section
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struct arch_thread arch_info;
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};
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struct thread_queue {
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struct thread *head;
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struct thread *tail;
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};
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#endif /* _KERNEL_THREAD_TYPES_H */
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