Moved the dummy table local to the PicturePlayer::Play() function since,
as Marcus pointed out, having it outside wasn't thread safe. Moved PicturePlayer into the BPrivate namespace. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -11,6 +11,7 @@
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namespace BPrivate {
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class ServerLink;
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class PicturePlayer;
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};
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@@ -75,9 +76,9 @@ virtual void _ReservedShape3();
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virtual void _ReservedShape4();
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friend class BShapeIterator;
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friend class PicturePlayer;
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friend class BView;
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friend class BFont;
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friend class BPrivate::PicturePlayer;
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friend class BPrivate::ServerLink;
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void GetData(int32 *opCount, int32 *ptCount, uint32 **opList, BPoint **ptList);
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