AddItem(..., frame) used AddItem(..., index) which
triggered a debugger call -> refactoring and cleanup git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17521 a95241bf-73f2-0310-859d-f6bbb57e9c96
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+22
-10
@@ -314,16 +314,17 @@ BMenu::AddItem(BMenuItem *item, int32 index)
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debugger("BMenu::AddItem(BMenuItem *, int32) this method can only "
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"be called if the menu layout is not B_ITEMS_IN_MATRIX");
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bool locked = LockLooper();
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bool added = _AddItem(item, index);
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if (locked) {
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if (added && Window() != NULL && !Window()->IsHidden()) {
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if (!_AddItem(item, index))
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return false;
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if (LockLooper()) {
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if (!Window()->IsHidden()) {
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LayoutItems(index);
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Invalidate();
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}
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UnlockLooper();
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}
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return added;
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return true;
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}
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@@ -338,8 +339,21 @@ BMenu::AddItem(BMenuItem *item, BRect frame)
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return false;
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item->fBounds = frame;
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return AddItem(item, CountItems());
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int32 index = CountItems();
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if (!_AddItem(item, index)) {
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return false;
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}
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if (LockLooper()) {
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if (!Window()->IsHidden()) {
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LayoutItems(index);
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Invalidate();
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}
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UnlockLooper();
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}
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return true;
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}
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@@ -392,9 +406,7 @@ BMenu::AddItem(BMenu *submenu, BRect frame)
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if (!item)
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return false;
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item->fBounds = frame;
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if (!AddItem(item, CountItems())) {
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if (!AddItem(item, frame)) {
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item->fSubmenu = NULL;
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delete item;
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return false;
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