Don't check for big_synth.sy, since it shouldn't exist anymore
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@@ -116,14 +116,6 @@ BSoftSynth::SetDefaultInstrumentsFile()
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}
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}
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}
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}
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// fall back to the old default
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// softsynth (big_synth.sy)
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// TODO: Remove this
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if (find_directory(B_SYNTH_DIRECTORY, &path, false, NULL) == B_OK) {
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path.Append(B_BIG_SYNTH_FILE);
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return SetInstrumentsFile(path.Path());
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}
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// TODO: Use the first soundfont found in the synth directory
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// TODO: Use the first soundfont found in the synth directory
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// instead of hardcoding
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// instead of hardcoding
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if (find_directory(B_SYNTH_DIRECTORY, &path, false, NULL) == B_OK) {
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if (find_directory(B_SYNTH_DIRECTORY, &path, false, NULL) == B_OK) {
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