More optimization for Message2. It now uses a more lightweight BSimpleMallocIO instead of the full blown BMallocIO. This wastes less memory and reduces unnecessary overhead when unflattening.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13861 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -43,7 +43,7 @@ public:
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status_t Flatten(BDataIO *stream) const;
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status_t Unflatten(BDataIO *stream);
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status_t AddData(const char *name, BMallocIO *buffer,
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status_t AddData(const char *name, BSimpleMallocIO *buffer,
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type_code type);
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status_t RemoveData(const char *name, int32 index = 0);
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@@ -52,7 +52,7 @@ public:
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int32 index, const void **data,
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ssize_t *numBytes) const;
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status_t ReplaceData(const char *name, int32 index,
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BMallocIO *buffer, type_code type);
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BSimpleMallocIO *buffer, type_code type);
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status_t Rename(const char *oldName, const char *newName);
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status_t RemoveName(const char *name);
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@@ -77,6 +77,8 @@ private:
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BList fFieldList;
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BMessageField **fFieldTable;
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int32 fFieldTableSize;
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mutable ssize_t fFlattenedSize;
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};
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} // namespace BPrivate
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@@ -25,6 +25,8 @@
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namespace BPrivate {
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class BSimpleMallocIO;
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class BMessageField {
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public:
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BMessageField();
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@@ -41,10 +43,9 @@ public:
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uint8 NameLength() const { return fName.Length(); };
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type_code Type() const { return fType; };
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void AddItem(BMallocIO *item);
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void ReplaceItem(int32 index, BMallocIO *item,
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bool deleteOld = true);
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void RemoveItem(int32 index, bool deleteIt = true);
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void AddItem(BSimpleMallocIO *item);
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void ReplaceItem(int32 index, BSimpleMallocIO *item);
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void RemoveItem(int32 index);
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int32 CountItems() const { return fItems.CountItems(); };
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size_t SizeAt(int32 index) const;
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const void *BufferAt(int32 index) const;
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@@ -116,15 +116,14 @@ public:
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if (fError < B_OK)
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throw fError;
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if (IsSwapping()) {
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if (IsSwapping())
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byte_swap(data);
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}
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}
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template<class T>
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inline void operator()(T data, size_t len)
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{
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fError = fStream->Read((void*)data, len);
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fError = fStream->Read((void *)data, len);
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if (fError < B_OK)
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throw fError;
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}
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@@ -0,0 +1,88 @@
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/*
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* Copyright 2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Michael Lotz <[email protected]>
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*/
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/* A BMallocIO similar structure but with less overhead */
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#ifndef _SIMPLE_MALLOC_IO_H_
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#define _SIMPLE_MALLOC_IO_H_
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#include <malloc.h>
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namespace BPrivate {
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class BSimpleMallocIO {
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public:
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BSimpleMallocIO(size_t size)
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: fSize(size)
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{
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fBuffer = (char *)malloc(size);
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}
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~BSimpleMallocIO()
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{
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free(fBuffer);
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}
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void Read(void *buffer)
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{
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memcpy(buffer, fBuffer, fSize);
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}
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void Read(void *buffer, size_t size)
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{
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memcpy(buffer, fBuffer, size);
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}
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void ReadAt(off_t pos, void *buffer, size_t size)
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{
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memcpy(buffer, fBuffer + pos, size);
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}
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void Write(const void *buffer)
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{
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memcpy(fBuffer, buffer, fSize);
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}
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void Write(const void *buffer, size_t size)
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{
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memcpy(fBuffer, buffer, size);
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}
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void WriteAt(off_t pos, const void *buffer, size_t size)
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{
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memcpy(fBuffer + pos, buffer, size);
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}
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status_t SetSize(off_t size)
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{
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fBuffer = (char *)realloc(fBuffer, size);
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if (!fBuffer)
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return B_NO_MEMORY;
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fSize = size;
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return B_OK;
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}
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char *Buffer()
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{
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return fBuffer;
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}
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size_t BufferLength()
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{
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return fSize;
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}
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private:
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char *fBuffer;
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size_t fSize;
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};
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} // namespace BPivate
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#endif // _SIMPLE_MALLOC_IO_H_
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