-Bring BeDecorator back at a compilable state
-Some updates to the DecoratorManager to try to make it working. The add-on is not identified properly but I can't find out why... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34749 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -166,7 +166,8 @@ BeDecorator::SetLook(DesktopSettings& settings,
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font.SetFlags(B_FORCE_ANTIALIASING);
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font.SetFlags(B_FORCE_ANTIALIASING);
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font.SetSpacing(B_STRING_SPACING);
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font.SetSpacing(B_STRING_SPACING);
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SetFont(&font);
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// TODO Make this work...
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// SetFont(&font);
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Decorator::SetLook(settings, look, updateRegion);
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Decorator::SetLook(settings, look, updateRegion);
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_DoLayout();
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_DoLayout();
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@@ -639,8 +640,9 @@ BeDecorator::_DoLayout()
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fMinTabSize += offset + size;
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fMinTabSize += offset + size;
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// fMaxTabSize contains fMinWidth + the width required for the title
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// fMaxTabSize contains fMinWidth + the width required for the title
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fMaxTabSize = fDrawingEngine ? ceilf(fDrawingEngine->StringWidth(Title(), strlen(Title()),
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// TODO : check what escapement_delta is supposed to do
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&fDrawState)) : 0.0;
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fMaxTabSize = fDrawingEngine ? ceilf(fDrawingEngine->StringWidth(Title(), strlen(Title())/*,
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&fDrawState*/)) : 0.0;
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if (fMaxTabSize > 0.0)
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if (fMaxTabSize > 0.0)
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fMaxTabSize += fTextOffset;
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fMaxTabSize += fTextOffset;
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fMaxTabSize += fMinTabSize;
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fMaxTabSize += fMinTabSize;
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@@ -985,7 +987,7 @@ BeDecorator::_DrawTitle(BRect r)
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: fTabRect.bottom - fTextOffset;
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: fTabRect.bottom - fTextOffset;
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}
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}
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fDrawingEngine->DrawString(fTruncatedTitle.String(), fTruncatedTitleLength, titlePos, &fDrawState);
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fDrawingEngine->DrawString(fTruncatedTitle.String(), fTruncatedTitleLength, titlePos/*, &fDrawState*/);
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}
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}
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// _DrawZoom
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// _DrawZoom
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@@ -12,6 +12,7 @@
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#include "Decorator.h"
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#include "Decorator.h"
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#include <Region.h>
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#include <Region.h>
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#include "RGBColor.h"
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class Desktop;
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class Desktop;
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@@ -3,9 +3,11 @@ SubDir HAIKU_TOP src add-ons decorators BeDecorator ;
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UseFreeTypeHeaders ;
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UseFreeTypeHeaders ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing Painter ] ;
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UsePrivateHeaders app shared interface graphics ;
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UsePrivateHeaders app shared interface graphics ;
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UseLibraryHeaders agg ;
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Addon ClassicBe :
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Addon ClassicBe :
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BeDecorator.cpp
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BeDecorator.cpp
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: be <nogrist>app_server
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: be <nogrist>app_server $(TARGET_LIBSTDC++) $(TARGET_LIBSUPC++)
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;
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;
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@@ -1,10 +1,11 @@
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SubDir HAIKU_TOP src add-ons decorators MacDecorator ;
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SubDir HAIKU_TOP src add-ons decorators MacDecorator ;
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UseFreeTypeHeaders ;
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UseFreeTypeHeaders ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app server ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app ] ;
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UsePrivateHeaders [ FDirName servers app ] ;
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UsePrivateHeaders [ FDirName servers app ] ;
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Addon MacDecorator :
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Addon MacDecorator :
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MacDecorator.cpp
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MacDecorator.cpp
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: be libappserver.so
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: be <nogrist>app_server
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# libappserver.so
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;
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;
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@@ -1,7 +1,7 @@
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SubDir HAIKU_TOP src add-ons decorators WinDecorator ;
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SubDir HAIKU_TOP src add-ons decorators WinDecorator ;
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UseFreeTypeHeaders ;
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UseFreeTypeHeaders ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app server ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app ] ;
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UsePrivateHeaders [ FDirName servers app ] ;
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UsePrivateHeaders [ FDirName servers app ] ;
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Addon WinDecorator :
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Addon WinDecorator :
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@@ -13,6 +13,8 @@
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#include <Path.h>
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#include <Path.h>
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#include <Rect.h>
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#include <Rect.h>
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#include <syslog.h>
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#include "AppServer.h"
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#include "AppServer.h"
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#include "DefaultDecorator.h"
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#include "DefaultDecorator.h"
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#include "Desktop.h"
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#include "Desktop.h"
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@@ -115,9 +117,9 @@ DecorManager::DecorManager()
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DecorInfo *defaultDecor = new DecorInfo(-1, "Default", NULL);
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DecorInfo *defaultDecor = new DecorInfo(-1, "Default", NULL);
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fDecorList.AddItem(defaultDecor);
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fDecorList.AddItem(defaultDecor);
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#if 0
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// Add any on disk
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// Add any on disk
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RescanDecorators();
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RescanDecorators();
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#if 0
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// Find out which one should be the active one
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// Find out which one should be the active one
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BDirectory dir;
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BDirectory dir;
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@@ -171,7 +173,7 @@ DecorManager::RescanDecorators()
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continue;
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continue;
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image_id image = load_add_on(path.Path());
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image_id image = load_add_on(path.Path());
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if (image != B_OK)
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if (image < 0)
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continue;
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continue;
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// As of now, we do nothing with decorator versions, but the possibility
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// As of now, we do nothing with decorator versions, but the possibility
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@@ -182,6 +184,7 @@ DecorManager::RescanDecorators()
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create_decorator* createFunc;
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create_decorator* createFunc;
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// Get the instantiation function
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// Get the instantiation function
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// TODO : this is not working for some reason
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status_t status = get_image_symbol(image, "instantiate_decorator",
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status_t status = get_image_symbol(image, "instantiate_decorator",
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B_SYMBOL_TYPE_TEXT, (void**)&createFunc);
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B_SYMBOL_TYPE_TEXT, (void**)&createFunc);
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if (status != B_OK) {
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if (status != B_OK) {
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