rewrote GLView.h (left out BGLScreen for now, will integrate it later),

adapted GLView.cpp to the new variable naming scheme.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23716 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2008-01-24 12:55:38 +00:00
parent 2b5d39e859
commit 455a252e0d
2 changed files with 111 additions and 180 deletions
+74 -150
View File
@@ -1,18 +1,14 @@
/*******************************************************************************
/
/ File: GLView.h
/
/ Copyright 1993-98, Be Incorporated, All Rights Reserved.
/
*******************************************************************************/
/*
* Copyright 2008, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef BGLVIEW_H
#define BGLVIEW_H
#include <GL/gl.h>
#define BGL_RGB 0
#define BGL_INDEX 1
#define BGL_INDEX 1
#define BGL_SINGLE 0
#define BGL_DOUBLE 2
#define BGL_DIRECT 0
@@ -26,171 +22,99 @@
#ifdef __cplusplus
#include <AppKit.h>
#include <interface/Window.h>
#include <interface/View.h>
#include <interface/Bitmap.h>
#include <game/WindowScreen.h>
#include <game/DirectWindow.h>
#include <Bitmap.h>
#include <DirectWindow.h>
#include <View.h>
#include <Window.h>
#include <WindowScreen.h>
class BGLRenderer;
class GLRendererRoster;
class BGLView : public BView {
public:
BGLView(BRect rect, char *name,
ulong resizingMode, ulong mode,
ulong options);
virtual ~BGLView();
void LockGL();
void UnlockGL();
void SwapBuffers();
void SwapBuffers( bool vSync );
BView * EmbeddedView();
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void ErrorCallback(unsigned long errorCode); // Mesa's GLenum is uint where Be's ones was ulong!
virtual ~BGLView();
void LockGL();
void UnlockGL();
void SwapBuffers();
void SwapBuffers(bool vSync);
virtual void Draw(BRect updateRect);
BView* EmbeddedView(); // deprecated, returns NULL
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
// Mesa's GLenum is uint where Be's ones was ulong!
virtual void ErrorCallback(unsigned long errorCode);
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void FrameResized(float newWidth, float newHeight);
virtual status_t Perform(perform_code d, void *arg);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void FrameResized(float width, float height);
virtual status_t Perform(perform_code d, void *arg);
/* The public methods below, for the moment,
are just pass-throughs to BView */
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *msg);
virtual void SetResizingMode(uint32 mode);
virtual void Show();
virtual void Hide();
virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
virtual void MessageReceived(BMessage *message);
virtual void SetResizingMode(uint32 mode);
virtual void Show();
virtual void Hide();
virtual BHandler* ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
/* New public functions */
void DirectConnected( direct_buffer_info *info );
void EnableDirectMode( bool enabled );
void DirectConnected(direct_buffer_info *info);
void EnableDirectMode(bool enabled);
void * getGC() { return m_gc; }
void* getGC() { return fGc; } // ???
private:
virtual void _ReservedGLView1();
virtual void _ReservedGLView2();
virtual void _ReservedGLView3();
virtual void _ReservedGLView4();
virtual void _ReservedGLView5();
virtual void _ReservedGLView6();
virtual void _ReservedGLView7();
virtual void _ReservedGLView8();
virtual void _ReservedGLView1();
virtual void _ReservedGLView2();
virtual void _ReservedGLView3();
virtual void _ReservedGLView4();
virtual void _ReservedGLView5();
virtual void _ReservedGLView6();
virtual void _ReservedGLView7();
virtual void _ReservedGLView8();
BGLView(const BGLView &);
BGLView &operator=(const BGLView &);
BGLView &operator=(const BGLView &);
void dither_front();
bool confirm_dither();
void draw(BRect r);
void _DitherFront();
bool _ConfirmDither();
void _Draw(BRect rect);
void * fGc;
uint32 fOptions;
uint32 fDitherCount;
BLocker fDrawLock;
BLocker fDisplayLock;
void * fClipInfo;
void * m_gc;
uint32 m_options;
uint32 m_ditherCount;
BLocker m_drawLock;
BLocker m_displayLock;
void * m_clip_info;
BGLRenderer *fRenderer;
GLRendererRoster *fRoster;
BBitmap * m_ditherMap;
BRect m_bounds;
int16 * m_errorBuffer[2];
BBitmap * fDitherMap;
BRect fBounds;
int16 * fErrorBuffer[2];
uint64 _reserved[8];
/* Direct Window stuff */
private:
void drawScanline( int x1, int x2, int y, void *data );
static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
void lock_draw();
void unlock_draw();
bool validateView();
void _LockDraw();
void _UnlockDraw();
};
class BGLScreen : public BWindowScreen {
public:
BGLScreen(char *name,
ulong screenMode, ulong options,
status_t *error, bool debug=false);
~BGLScreen();
void LockGL();
void UnlockGL();
void SwapBuffers();
virtual void ErrorCallback(unsigned long errorCode); // Mesa's GLenum is uint where Be's ones was ulong!
virtual void ScreenConnected(bool connected);
virtual void FrameResized(float width, float height);
virtual status_t Perform(perform_code d, void *arg);
/* The public methods below, for the moment,
are just pass-throughs to BWindowScreen */
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *msg);
virtual void Show();
virtual void Hide();
virtual BHandler *ResolveSpecifier(BMessage *msg,
int32 index,
BMessage *specifier,
int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
private:
virtual void _ReservedGLScreen1();
virtual void _ReservedGLScreen2();
virtual void _ReservedGLScreen3();
virtual void _ReservedGLScreen4();
virtual void _ReservedGLScreen5();
virtual void _ReservedGLScreen6();
virtual void _ReservedGLScreen7();
virtual void _ReservedGLScreen8();
BGLScreen(const BGLScreen &);
BGLScreen &operator=(const BGLScreen &);
void * m_gc;
long m_options;
BLocker m_drawLock;
#endif // __cplusplus
int32 m_colorSpace;
uint32 m_screen_mode;
uint64 _reserved[7];
};
#endif // __cplusplus
#endif // BGLVIEW_H
#endif // BGLVIEW_H